Commit graph

17 commits

Author SHA1 Message Date
tildearrow 9e7ed049a1 add compile option to disable the intro
saves around 500KB-1MB
2025-06-10 17:17:18 -05:00
tildearrow 00ad4e4a46 update copyright year 2025-01-28 18:49:19 -05:00
tildearrow f66d723251 handle texture death
finally fixes resize
2024-05-15 19:52:05 -05:00
tildearrow a4cba0f05c handle other texture formats 2024-05-15 04:08:50 -05:00
tildearrow 394d5d6583 prepare to handle other texture formats
required for DirectX 9...
2024-05-15 02:48:18 -05:00
tildearrow 88b42ddd58 update copyright year 2024-01-16 21:26:57 -05:00
tildearrow 2357093bc8 GUI: fix image loading (big endian) 2023-08-28 05:58:46 -05:00
tildearrow 5fde2e7e30 GUI: render backend recovery, part 1 2023-07-02 00:09:39 -05:00
tildearrow 17464b6446 move documentation out of papers 2023-06-05 00:08:37 -05:00
tildearrow 55c2be8cec GUI: prepare for multiple render backends
I want to see whether I can bind OpenGL to this thing
2023-06-02 20:21:37 -05:00
tildearrow a0922c67e4 GUI: intro, part 9 - DO NOT USE 2023-02-18 19:43:23 -05:00
tildearrow 474f6c7ebf GUI: intro, part 7 - DO NOT USE 2023-02-17 19:40:18 -05:00
tildearrow 2a3580618d GUI: intro, part 6 - DO NOT USE 2023-02-17 16:30:24 -05:00
tildearrow ef79a94163 GUI: intro, part 2 - DO NOT USE 2023-02-16 04:13:43 -05:00
tildearrow b8d7845644 GUI: intro, part 1 - DO NOT USE
these builds are all about the intro
so you will have to stand a boring splash screen for 7 seconds
when I finish the intro your pain will be over
2023-02-15 22:19:26 -05:00
tildearrow 61e579a10a but why 2023-02-15 18:59:49 -05:00
tildearrow 0585d127a6 use stb_image for image support 2023-02-15 18:32:31 -05:00