tildearrow
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52087edceb
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lots of changes
- GUI: ability to load files
- GUI: arrow key navigation
- fix sample volumes
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2021-12-15 00:37:27 -05:00 |
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tildearrow
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bde8a7f79d
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warning-free compilation
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2021-12-14 12:33:26 -05:00 |
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tildearrow
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a17e91955a
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add reset() for every platform
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2021-12-11 13:14:38 -05:00 |
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tildearrow
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e2a41974ff
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PCM sample bank support
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2021-12-09 03:13:37 -05:00 |
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tildearrow
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6a02754996
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add PAL flag to dispatch
now platforms run at their correct clock speed when in PAL mode
also fix clipping in Genesis
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2021-12-08 01:56:40 -05:00 |
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tildearrow
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65ab3a2b5d
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keyOffAffectsArp is now per-channel
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2021-12-08 00:33:00 -05:00 |
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tildearrow
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3ee761fc87
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C64: finish it all
all modules play correctly, bar:
- motherfunksignal (almost)
- filters are a bit weird
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2021-12-07 01:23:57 -05:00 |
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tildearrow
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d6fb6b0bb3
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more optimization
as of now non-stereo sound chips are only processed once
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2021-12-06 16:51:18 -05:00 |
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tildearrow
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6efcfc2e8a
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prepare for possible major optimization
by just forwarding an output buffer to the dispatch and begin/length,
the number of calls may be reduced which improves performance.
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2021-12-06 05:21:42 -05:00 |
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tildearrow
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3286c3c0c5
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NES system! almost
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2021-12-04 01:19:54 -05:00 |
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tildearrow
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451c35f41b
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PCE: sample playback
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2021-06-08 23:16:29 -05:00 |
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tildearrow
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8b9da366e4
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PCE: implement noise, wave and pan commands
TODO: actually implement noise mode very well
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2021-06-08 20:45:38 -05:00 |
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tildearrow
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8dffdca25a
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PCE: more work
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2021-06-08 16:46:27 -05:00 |
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tildearrow
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9e72d4580f
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FINALLY SOUND
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2021-06-07 02:49:43 -05:00 |
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tildearrow
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d74fa698af
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prepare for PC Engine platform
using Mednafen core
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2021-06-06 14:02:38 -05:00 |
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