Commit graph

146 commits

Author SHA1 Message Date
DevEd
d8aa07bbbb GB: enable VIN input to accomodate multiple chips on hardware 2024-08-08 17:38:10 -05:00
tildearrow
65b5d3e3b8 Game Boy: ugh 2024-04-30 16:08:26 -05:00
tildearrow
cb1f268335 core quality, part 2
- Bubble System WSG
- C64 (dSID)
- Game Boy
- DS
- PowerNoise
2024-04-06 15:52:13 -05:00
Natt Akuma
21eed3e512 GB: Remove GBA-only system configs 2024-03-18 11:09:56 +07:00
Natt Akuma
f3705fb435 WIP add GBA system 2024-03-16 15:06:25 +07:00
tildearrow
b452641186 Merge branch 'macro-retrigger-effect-tildearow-version'
with rewritten retrigger- erm... RESTART function
2024-01-17 14:48:47 -05:00
LTVA1
7f94cdc930 port macro retrigger to orig Furnace 2024-01-17 15:28:29 +03:00
tildearrow
f8187b9a5f dev191 - kind of remove DIV_ALWAYS_SET_VOLUME
it's useless crap I put during the Defle compat days
it serves nearly no purpose nowadays

also why is it a command?
2024-01-16 23:54:32 -05:00
tildearrow
88b42ddd58 update copyright year 2024-01-16 21:26:57 -05:00
tildearrow
c9cbf133d6 Eknous please HELP ME 2023-08-23 17:25:05 -05:00
tildearrow
f2dd169e3d Game Boy: fix soft env volume after note off 2023-08-17 18:28:48 -05:00
tildearrow
23daabf5b9 Game Boy: remove debug message 2023-08-03 00:45:03 -05:00
tildearrow
a3a004477d Game Boy: fix hw seq in low latency mode 2023-07-25 01:51:22 -05:00
tildearrow
708c363635 FixedQueue, part 2 2023-07-13 04:09:20 -05:00
tildearrow
9d0a95e228 Game Boy: fix zombie mode on first note 2023-07-08 17:08:08 -05:00
tildearrow
c1ff3c38aa Game Boy: fix memory leak 2023-07-08 14:40:14 -05:00
tildearrow
aececf352f Game Boy: fix 10xx turning wave channel on
when it's off
2023-07-07 02:25:32 -05:00
tildearrow
f841025ce6 Game Boy: fix wave corruption
this time for real
thanks jvsTSX
2023-07-07 02:21:13 -05:00
tildearrow
b0c683fee5 Game Boy: fix wave corruption I think 2023-07-03 04:06:42 -05:00
tildearrow
8d21948431 Game Boy: fix custom clock 2023-07-02 00:39:50 -05:00
tildearrow
4776020d05 GUI: per-chan osc improvements 2023-06-18 04:27:22 -05:00
tildearrow
29dfeccfe7 change chan osc range - PLEASE READ
as of now the range is ~32768, either from -16384 to 16383, or 0 to 32767.
it previously was -32768 to 32767 (~65536).

this change was made to better suit chips that only output a positive value.
if you are working on a new chip, update your code and shift right by one if necessary.
2023-06-16 17:30:11 -05:00
tildearrow
1e5163c738 Game Boy: add an option to select wave ch invert 2023-05-04 02:18:56 -05:00
tildearrow
64145166ba Game Boy: fix wave being offset by 1 2023-05-03 02:30:39 -05:00
tildearrow
45faadd4c8 update copyright year 2023-01-19 19:18:40 -05:00
tildearrow
4724c1ccb1 Game Boy and NES: pitch macro now affects noise 2023-01-12 18:36:13 -05:00
tildearrow
b074136094 Game Boy: make pitch macro work on noise 2023-01-12 18:10:17 -05:00
tildearrow
f2fdeb9df8 Game Boy: fix period 0 causing overflow
issue #835
2023-01-12 17:59:40 -05:00
tildearrow
a29f36a5df new dispatch, part 1 2023-01-03 01:09:46 -05:00
tildearrow
3e0dcbb0ae aaaaaaaa 2023-01-02 04:53:37 -05:00
tildearrow
08d2f12dbd prepare new dispatch
will allow for more than 2 outputs
2023-01-01 19:46:08 -05:00
tildearrow
dbff00404c fix fix fix 2022-12-17 02:43:07 -05:00
tildearrow
2600d4c576 new arp strategy, part 2 2022-12-17 02:10:20 -05:00
tildearrow
6f22ade69a new arp strategy, part 1 2022-12-17 02:07:24 -05:00
tildearrow
3eb3d8a6f1 prepare for new arp strategy 2022-12-17 01:21:08 -05:00
tildearrow
9da46ee8ba implement macro masking 2022-12-17 00:09:56 -05:00
tildearrow
c6604ff581 add ability to select custom clock rates 2022-12-04 02:04:42 -05:00
tildearrow
5726ffc740 Game Boy: fix porta regression 2022-10-07 23:37:56 -05:00
tildearrow
92d5525692 Game Boy: fix Synchronize 2022-10-02 00:06:06 -05:00
tildearrow
48db9a1d0c chip flags rewrite, part 4 - DO NOT USE
the next part is to drop systemFlagsOld completely
and then to fix the GUI
2022-09-29 20:13:40 -05:00
tildearrow
c23b504d79 Game Boy: fix zombie mode and macro speed 2022-09-26 01:48:09 -05:00
tildearrow
226f43fea3 several important bug fixes to advanced arp macro 2022-08-22 19:09:08 -05:00
tildearrow
c009cb3536 dev112 - prepare for advanced arp macro
this new advanced arp macro offers more flexibility and reduces code duplication
it allows you to set each step of the macro to either relative or fixed mode
(instead of just one mode for the entire macro)

the UI is still a work in progress and doesn't work well

this change is big and may break things! further fixes incoming
2022-08-22 15:59:45 -05:00
Natt Akuma
7c42453422
Rewrite per-system effect handling (#548)
* Rewrite per-system effect handling

* fix build

* C64: fix fine cutoff regression

* fix some more crashes

Co-authored-by: tildearrow <tildearrow@protonmail.com>
2022-08-18 01:26:22 -05:00
tildearrow
474dfa2587 Game Boy: fix bug involving hw sweep and zombie 2022-08-15 22:36:26 -05:00
tildearrow
a34c9806cb Game Boy: whoops 2022-08-14 23:30:36 -05:00
tildearrow
a8d3803efc Game Boy: now fix wave channel volume column 2022-08-14 23:28:15 -05:00
tildearrow
f8b3c089a4 Game Boy: fix volume column 2022-08-14 23:07:19 -05:00
tildearrow
2743c60cf3 Game Boy: fix wave channel auto-enable on wave cha 2022-08-12 23:09:34 -05:00
tildearrow
0528f4e7bd Game Boy: possibly fix wave soft env 2022-08-11 05:04:35 -05:00