|  tildearrow | 05fe5270cd | Merge branch 'dx9' of github.com:tildearrow/furnace into dx9 | 2024-05-16 02:29:07 -05:00 |  | 
				
					
						|  tildearrow | 02fd841f67 | handle device death | 2024-05-16 02:28:49 -05:00 |  | 
				
					
						|  tildearrow | aea1123389 | fix build | 2024-05-15 23:18:10 -05:00 |  | 
				
					
						|  tildearrow | f66d723251 | handle texture death finally fixes resize | 2024-05-15 19:52:05 -05:00 |  | 
				
					
						|  tildearrow | d00cdabe6e | so we need to destroy textures | 2024-05-15 18:36:23 -05:00 |  | 
				
					
						|  tildearrow | 8905a48361 | test build 8 is this the fix | 2024-05-15 17:22:48 -05:00 |  | 
				
					
						|  tildearrow | 5ece006728 | test build 7 | 2024-05-15 14:42:22 -05:00 |  | 
				
					
						|  tildearrow | e6e49f63d0 | possibly fix resize... | 2024-05-15 14:35:35 -05:00 |  | 
				
					
						|  tildearrow | a4cba0f05c | handle other texture formats | 2024-05-15 04:08:50 -05:00 |  | 
				
					
						|  tildearrow | f51ad1cf1f | test build 6 | 2024-05-15 02:55:23 -05:00 |  | 
				
					
						|  tildearrow | 394d5d6583 | prepare to handle other texture formats required for DirectX 9... | 2024-05-15 02:48:18 -05:00 |  | 
				
					
						|  tildearrow | 540cbbd129 | no way | 2024-05-15 00:02:22 -05:00 |  | 
				
					
						|  tildearrow | 71786d0f7c | comment | 2024-05-14 20:51:15 -05:00 |  | 
				
					
						|  tildearrow | 60181c3304 | test build 5 square only handling | 2024-05-14 16:38:43 -05:00 |  | 
				
					
						|  tildearrow | 11157825b2 | test build 4 | 2024-05-14 16:09:24 -05:00 |  | 
				
					
						|  tildearrow | a34f768e5a | test build 3 | 2024-05-14 15:32:39 -05:00 |  | 
				
					
						|  tildearrow | 4247faa97c | fix possible crash when texture size is 0 | 2024-05-14 15:06:06 -05:00 |  | 
				
					
						|  tildearrow | 8cfd37b6f5 | test build 2 | 2024-05-14 14:11:39 -05:00 |  | 
				
					
						|  tildearrow | 3420cae9a2 | test build 1 | 2024-05-14 13:32:11 -05:00 |  | 
				
					
						|  tildearrow | 850e00059a | DirectX 9 backend, part 10 KAD BGKBY EA HEATK SBEKE S KH | 2024-05-14 13:05:25 -05:00 |  | 
				
					
						|  tildearrow | 0ef5b84234 | DirectX backend, part 9 finish textures and (hopefully) wipe | 2024-05-14 12:22:14 -05:00 |  | 
				
					
						|  tildearrow | d86d248ef3 | DirectX 9 backend, part 8 | 2024-05-14 02:40:16 -05:00 |  | 
				
					
						|  tildearrow | cbf9e96067 | DirectX 9 backend, part 7 resizing works | 2024-05-13 23:53:25 -05:00 |  | 
				
					
						|  tildearrow | 106d129622 | DirectX 9 backend, part 6 mouse input works | 2024-05-13 17:00:25 -05:00 |  | 
				
					
						|  tildearrow | d0083b7124 | DirectX 9 backend, part 5 | 2024-05-13 16:42:03 -05:00 |  | 
				
					
						|  tildearrow | ba15db4292 | DirectX 9 backend, part 4 | 2024-05-13 16:39:55 -05:00 |  | 
				
					
						|  tildearrow | 5a0ddbc212 | DirectX 9 backend, part 3 | 2024-05-13 16:38:09 -05:00 |  | 
				
					
						|  tildearrow | 056545d899 | DirectX 9 backend, part 2 it compiles | 2024-05-12 17:23:57 -05:00 |  | 
				
					
						|  tildearrow | 39daeed27a | DirectX 9 backend, part 1 untested | 2024-05-12 17:02:37 -05:00 |  | 
				
					
						|  tildearrow | c9147b5152 | Merge branch 'master' into dx9 | 2024-05-12 12:43:03 -05:00 |  | 
				
					
						|  tildearrow | 4ed781d5f6 | GUI: drop non-pro audio outputs setting | 2024-05-11 20:03:56 -05:00 |  | 
				
					
						|  tildearrow | 56a3cfe13d | audio export: more stuff | 2024-05-11 14:25:53 -05:00 |  | 
				
					
						|  tildearrow | 68383869d3 | audio export: fix channel count in per-chan export | 2024-05-11 02:32:35 -05:00 |  | 
				
					
						|  tildearrow | fc66fe1b15 | audio export: fix sample rate change | 2024-05-11 02:05:20 -05:00 |  | 
				
					
						|  tildearrow | 008fe4b6b8 | improve audio export options - UNTESTED/UNFINISHED | 2024-05-10 20:01:12 -05:00 |  | 
				
					
						|  tildearrow | e5026e43aa | POP THE TREE | 2024-05-07 13:46:31 -05:00 |  | 
				
					
						|  tildearrow | ae386f6269 | GUI: add render preInit settings | 2024-05-07 13:44:16 -05:00 |  | 
				
					
						|  tildearrow | 5f89cb1dea | make a macOS debug build | 2024-05-07 11:51:54 -05:00 |  | 
				
					
						|  tildearrow | 44f45c24fd | update to-do list | 2024-05-07 03:37:43 -05:00 |  | 
				
					
						|  tildearrow | f64adfa8dd | AY8930: finally implement auto noise freq | 2024-05-07 02:31:22 -05:00 |  | 
				
					
						|  tildearrow | c2565b1300 | AY8930: fix typo in noise freq effect | 2024-05-07 02:09:44 -05:00 |  | 
				
					
						|  tildearrow | 542206bbb7 | GUI: add action to move selected content in pattern editor
TODO: CHECK FOR CVE | 2024-05-06 23:24:57 -05:00 |  | 
				
					
						|  tildearrow | d16e940c4d | fall back to software if no matching GL pixel form at available | 2024-05-06 16:40:19 -05:00 |  | 
				
					
						|  Brad Smith | b5b8509840 | Fix build on OpenBSD IGFD appears to be a fork but I pushed this upstream as well.
30a00cf727 | 2024-05-05 19:14:42 -05:00 |  | 
				
					
						|  tildearrow | b4059d69da | script to make console release | 2024-05-05 16:49:05 -05:00 |  | 
				
					
						|  Brad Smith | 74df8a5d5e | Replace hardcoded use of libdl with CMAKE_DL_LIBS Replace the hardcoded use of libdl. *BSD's do not have libdl
and other OS's might not as well. | 2024-05-05 12:39:23 -05:00 |  | 
				
					
						|  tildearrow | f994c7c5e3 | GUI: insEdit refactor, part 3 prepare to split | 2024-05-04 22:10:31 -05:00 |  | 
				
					
						|  tildearrow | fb95d7d44c | document it | 2024-05-04 16:48:45 -05:00 |  | 
				
					
						|  tildearrow | 83007601f7 | add option to build with console subsystem on Wind | 2024-05-04 16:46:41 -05:00 |  | 
				
					
						|  tildearrow | 9c42d3a7b3 | fix crash when adding/cloning more than 32 chips | 2024-05-04 13:40:29 -05:00 |  |