tildearrow
e158591ccb
even more fixes
2022-08-23 02:31:39 -05:00
tildearrow
226f43fea3
several important bug fixes to advanced arp macro
2022-08-22 19:09:08 -05:00
tildearrow
c009cb3536
dev112 - prepare for advanced arp macro
...
this new advanced arp macro offers more flexibility and reduces code duplication
it allows you to set each step of the macro to either relative or fixed mode
(instead of just one mode for the entire macro)
the UI is still a work in progress and doesn't work well
this change is big and may break things! further fixes incoming
2022-08-22 15:59:45 -05:00
tildearrow
b223bc80de
YM2612: #581
2022-08-21 20:06:01 -05:00
tildearrow
10aaf7f0cb
YM2612: #580
2022-08-21 19:57:01 -05:00
tildearrow
05b5265bbb
YM2612: #632
2022-08-21 19:46:48 -05:00
tildearrow
e226d09807
TIA: fix 10xx not working when changing instrument
2022-08-21 17:15:05 -05:00
tildearrow
96feeced86
to-do
2022-08-21 16:34:43 -05:00
tildearrow
f2950fa1d6
Revert "More preparing, Add OPL type docs"
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This reverts commit 0b2f491997
.
do not add a constructor to any of the DivPlatforms.
it will break things.
2022-08-20 23:35:13 -05:00
cam900
0b2f491997
More preparing, Add OPL type docs
2022-08-21 13:10:46 +09:00
cam900
2863f1662f
Fix pitch
2022-08-21 12:57:53 +09:00
cam900
dfb663d876
Fix this for preparing OPL3-L and OPL4
2022-08-21 12:46:56 +09:00
tildearrow
c74d7fab37
dev108 - add SN period range compat flag
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there's room for possible improvement
2022-08-19 18:46:19 -05:00
Natt Akuma
7c42453422
Rewrite per-system effect handling ( #548 )
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* Rewrite per-system effect handling
* fix build
* C64: fix fine cutoff regression
* fix some more crashes
Co-authored-by: tildearrow <tildearrow@protonmail.com>
2022-08-18 01:26:22 -05:00
tildearrow
976e193309
SoundUnit: add 1-bit PDM rev emulation
2022-08-16 02:08:10 -05:00
tildearrow
8734005b23
SoundUnit: fix switch roles mode
2022-08-15 23:20:26 -05:00
tildearrow
474dfa2587
Game Boy: fix bug involving hw sweep and zombie
2022-08-15 22:36:26 -05:00
tildearrow
f86b66b4b7
PET: fix missing pitch macro
2022-08-15 21:46:36 -05:00
tildearrow
a34c9806cb
Game Boy: whoops
2022-08-14 23:30:36 -05:00
tildearrow
a8d3803efc
Game Boy: now fix wave channel volume column
2022-08-14 23:28:15 -05:00
tildearrow
f8b3c089a4
Game Boy: fix volume column
2022-08-14 23:07:19 -05:00
tildearrow
9b6730607e
OPL: finally fix the carnival night zone bug
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TODO: RUN TEST SUITE!
2022-08-14 19:17:03 -05:00
tildearrow
cb4417824d
YMZ280B: restore panning in forceIns
2022-08-14 14:26:55 -05:00
tildearrow
1b10c547e3
SoundUnit: implement switch roles flag
2022-08-14 14:19:30 -05:00
tildearrow
2743c60cf3
Game Boy: fix wave channel auto-enable on wave cha
2022-08-12 23:09:34 -05:00
tildearrow
0528f4e7bd
Game Boy: possibly fix wave soft env
2022-08-11 05:04:35 -05:00
tildearrow
81482c2f2b
QSound: SAMPLE LOOP BUG DEBUG BEGIN
2022-08-11 04:50:16 -05:00
tildearrow
762b3b2928
PCE: per-chan osc DAC mode overflow fix
2022-08-11 02:08:24 -05:00
tildearrow
7e7a5a8e30
Game Boy: software envelopes, part 4
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fixes
2022-08-11 01:34:18 -05:00
tildearrow
d30f9bc8a0
Game Boy: software envelopes, part 3
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zombie mode
2022-08-11 01:24:53 -05:00
tildearrow
340052cf0a
Game Boy: add chip revision flag
2022-08-11 00:46:15 -05:00
tildearrow
92f40774e4
Game Boy: I hate your artificial limitations
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fixes a DefleMask demo module
2022-08-10 23:56:25 -05:00
tildearrow
51db06298b
Game Boy: fix volume regression
2022-08-10 23:53:47 -05:00
tildearrow
4b18d0920b
Game Boy: software envelopes, part 2
2022-08-10 17:02:45 -05:00
tildearrow
bccecc4c07
Game Boy: software envelopes, part 1
2022-08-10 16:27:29 -05:00
tildearrow
28698beaf3
dev106 - Game Boy: implement hw seq
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and prepare for software envelope maybe
2022-08-10 01:55:44 -05:00
tildearrow
da8f7dabd5
i guess
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to anybody who bothers reading the contents of this commit:
who cares? you promised me C163 would become the name
but nobody has bothered to call it C163 for an entire week.
there's no point on pushing a dead idea forward!
2022-08-09 14:53:31 -05:00
tildearrow
829db187df
Y8950: fix ADPCM per-chan osc I think
2022-08-07 06:24:48 -05:00
tildearrow
1721e1d03e
Game Boy: re-enable wave corruption bug emulation
2022-08-07 00:40:26 -05:00
tildearrow
7dad9098b6
Game Boy: fix wave channel
2022-08-07 00:37:35 -05:00
tildearrow
ab013291d4
Game Boy: make channel state independent of instru
2022-08-07 00:22:03 -05:00
tildearrow
9f8c96d45b
dev105 - prepare for Game Boy hardware sequences
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issue #27
2022-08-07 00:03:27 -05:00
tildearrow
47ea8132b2
QSound: limit max frequency to $EFFF
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it appears $F000 and beyond cause glitches (#256 )
2022-08-06 23:05:54 -05:00
tildearrow
17dba66fa0
MMC5: finally fix PCM linear pitch mode issues
2022-08-06 22:52:39 -05:00
tildearrow
6934a499c1
SoundUnit: actually finish it
2022-08-06 18:23:11 -05:00
tildearrow
f03123fd75
SoundUnit: implement missing input line emulation
2022-08-06 16:22:57 -05:00
tildearrow
5534f55f7a
dev104 - add "is sample" flag to Sound Unit ins
2022-08-06 04:04:18 -05:00
tildearrow
0946d23883
Game Boy: fix phase reset macro when anti-click is
2022-08-06 00:39:09 -05:00
tildearrow
8a7d352ec6
PCE: fix phase reset macro when anti-click is on
2022-08-06 00:38:24 -05:00
tildearrow
6ec9cceb09
PCE: remove some sample playback clicking
2022-08-06 00:34:28 -05:00