Commit graph

3018 commits

Author SHA1 Message Date
tildearrow cf2c63caf7 YM2612: implement 9xxx, part 2
VGM export
2023-07-09 17:41:24 -05:00
tildearrow 0c5e58fa3e YM2612: implement 9xxx, part 1
does not work on VGM export yet
2023-07-09 15:12:45 -05:00
tildearrow 0b2de3b933 YM2612: fix DAC mute not respecting queue, part 2 2023-07-09 14:17:52 -05:00
tildearrow 68f517eb04 release v0.6pre7 (hotfixes) 2023-07-09 03:40:45 -05:00
tildearrow e2540bf789 renderDX11: fix crash when font tex fails to load
issue #1217
2023-07-09 03:18:23 -05:00
MooingLemur 73ea490fdb ZSM export: fix two bugs w/ looped sample export 2023-07-09 01:56:26 -05:00
tildearrow a500dcda49 release v0.6pre6 2023-07-08 20:22:03 -05:00
tildearrow 3765294cd3 TODO: implement 30xx on ExtCh for pre7 2023-07-08 18:06:19 -05:00
tildearrow 9d0a95e228 Game Boy: fix zombie mode on first note 2023-07-08 17:08:08 -05:00
tildearrow 2786b307e3 YM2612: fix DAC mute not respecting queue limits 2023-07-08 16:19:50 -05:00
tildearrow 34502f218c WonderSwan: fix custom clock setting
issue #1211
2023-07-08 14:40:35 -05:00
tildearrow c1ff3c38aa Game Boy: fix memory leak 2023-07-08 14:40:14 -05:00
tildearrow d8381a21ea SegaPCM: fix volume not being reset after macro 2023-07-08 03:02:55 -05:00
MooingLemur d722cc33d4 ZSM export: support for looped samples, fix error dispatching ZSM sync events 2023-07-07 14:56:59 -05:00
tildearrow aececf352f Game Boy: fix 10xx turning wave channel on
when it's off
2023-07-07 02:25:32 -05:00
tildearrow f841025ce6 Game Boy: fix wave corruption
this time for real
thanks jvsTSX
2023-07-07 02:21:13 -05:00
tildearrow 5c97f9981a add option to change SDL audio driver 2023-07-06 21:14:25 -05:00
tildearrow ce2661df66 audio issue debugging 2023-07-06 18:29:29 -05:00
tildearrow 3d79827d55
Merge pull request #1199 from mooinglemur/20230705-zsmsync
VERA, ZSM Export: Add EExx event as synchronization message, add sync message support in ZSM export
2023-07-06 03:41:06 -05:00
tildearrow 61335fb09b C64: fix overlord
after more than one year
2023-07-06 02:20:22 -05:00
tildearrow 3b151a78a5 tiny playback optimization 2023-07-06 02:12:45 -05:00
tildearrow 2dde6159a1 C64: fix dSID filters 2023-07-06 02:12:34 -05:00
tildearrow 59e93892dd fix MIDI clock/time using too much CPU 2023-07-05 23:55:50 -05:00
tildearrow 7375d2e6fb C64: faster startup 2023-07-05 20:31:31 -05:00
tildearrow 073bc8d8b5 C64: faster 2023-07-05 20:12:08 -05:00
tildearrow 9d5e544695 C64: fix memory corruption 2023-07-05 19:36:40 -05:00
tildearrow bcd5bfdb42 C64: dSID core, part 2 2023-07-05 17:37:25 -05:00
MooingLemur a8a02b9ebb Changed EFxx to EExx at request of tildearrow 2023-07-05 15:29:11 -07:00
tildearrow 621616ae25 C64: dSID core, part 1 2023-07-05 17:09:02 -05:00
MooingLemur fba48149a5 VERA, ZSM Export: Add EFxx event as synchronization message, add sync message support in ZSM export 2023-07-05 15:07:44 -07:00
tildearrow 56b786f55e asd;klfj 2023-07-05 02:32:01 -05:00
tildearrow 23b65c61ce C64: fix reSIDfp envelope reset being inconsistent 2023-07-04 01:34:39 -05:00
tildearrow f1b30c01a4 dev160 - C64: add key priority system
and options to change hard reset envelope

issue #1115
2023-07-04 00:23:28 -05:00
tildearrow 7e6ffd7e12 fix wave synth ignoring wave set in wave macro
when wave did not change

issue #1194
2023-07-03 22:49:59 -05:00
mooinglemur 93097b40e5
ZSM export: Update format, implement PCM export support (#1191)
* ZSM export: suppress the extra tick before the loop

* ZSM: initial PCM export support

* Docs: update zsm-format.md with PCM format

* applied requested style changes from PR
2023-07-03 22:24:49 -05:00
tildearrow b0c683fee5 Game Boy: fix wave corruption I think 2023-07-03 04:06:42 -05:00
tildearrow d7d4038c51 use rate instead of compat rate when saving sample 2023-07-02 22:06:52 -05:00
tildearrow 8d21948431 Game Boy: fix custom clock 2023-07-02 00:39:50 -05:00
tildearrow 72ed5deeb1 VERA: fix custom clock 2023-07-02 00:26:57 -05:00
tildearrow 3f8430b0d6 add ability to duplicate sub-songs 2023-06-30 23:37:22 -05:00
tildearrow 69e3515757 SegaPCM: real limit is 2MB 2023-06-30 06:09:42 -05:00
tildearrow 598e8ddf03 don't handle a buffer of size 0 2023-06-24 17:45:43 -05:00
tildearrow ba0d6903f6 YM2612: add forceIns heuristics 2023-06-24 16:00:55 -05:00
tildearrow 06a2d10ba1 VGM export: cap streams to 44100Hz
VGMPlay doesn't like higher frequencies
2023-06-22 16:45:31 -05:00
tildearrow 95b51e6307 VGM export: NES DPCM, part 3
dual chip
2023-06-22 15:45:27 -05:00
tildearrow b9514bb98e VGM export: NES DPCM, part 2
now it works
issue #1163
2023-06-22 15:40:50 -05:00
tildearrow 317aca0564 VGM export: NES DPCM, part 1
still does not work
2023-06-22 15:20:48 -05:00
tildearrow 0bcd1b74ac VGM export: prepare for NES DPCM 2023-06-22 04:55:12 -05:00
tildearrow ef57ad531d oh crap I did not commit 2023-06-22 03:24:39 -05:00
tildearrow c777d699d2 POKEY: implement two-tone mode effect 2023-06-20 14:43:20 -05:00