Commit graph

109 commits

Author SHA1 Message Date
tildearrow c9147b5152 Merge branch 'master' into dx9 2024-05-12 12:43:03 -05:00
tildearrow ae386f6269 GUI: add render preInit settings 2024-05-07 13:44:16 -05:00
tildearrow 4f658e4119 prepare for DirectX 9 backend... 2024-05-02 15:54:01 -05:00
tildearrow 2fa4364638 oh it is a recent property.... 2024-04-25 21:43:39 -05:00
tildearrow 18334b2018 renderMetal: device/vendor name and API version 2024-04-25 18:39:39 -05:00
tildearrow 346f6f119e the final part of Metal 2024-04-17 17:03:46 -05:00
tildearrow a9cc805fac Metal backend, part 15 2024-04-15 12:46:47 -05:00
tildearrow e1bb42fba9 Metal backend, part 14 2024-04-15 12:29:33 -05:00
tildearrow d24c129e38 Metal backend, part 13 2024-04-15 04:37:41 -05:00
tildearrow be89a07c0f Metal backend, part 12
update to-do list
2024-04-14 19:56:41 -05:00
tildearrow ff2855e98b Metal backend, part 11 2024-04-14 19:44:30 -05:00
tildearrow a4fe96954b Metal backend, part 10 2024-04-14 19:39:43 -05:00
tildearrow 53d71c798a Metal backend, part 9 2024-04-14 19:30:54 -05:00
tildearrow 887b418eae Metal backend, part 8 2024-04-14 19:21:53 -05:00
tildearrow e180bb5ea0 Metal backend, part 7 2024-04-14 19:14:42 -05:00
tildearrow 1e147ec4e5 Metal backend, part 6 2024-04-14 18:46:34 -05:00
tildearrow d731a15e6d move init of render pass 2024-04-14 18:11:46 -05:00
tildearrow b39a775800 debug messages 2024-04-14 17:48:01 -05:00
tildearrow 25f65635a2 Metal backend, part 5 2024-04-12 00:55:57 -05:00
tildearrow cb0856f635 Metal backend, part 4 2024-04-12 00:34:55 -05:00
tildearrow 8bd104f783 Metal backend, part 3 2024-04-12 00:20:29 -05:00
tildearrow fe2cf4b508 Metal backend, part 2 2024-04-12 00:10:44 -05:00
tildearrow bd676bde64 Metal backend, part 1 2024-04-11 23:57:39 -05:00
tildearrow 6c8a8f9fe7 update to new render functions 2024-04-11 22:35:47 -05:00
tildearrow e0aae156af asdf 2024-04-11 14:19:46 -05:00
tildearrow f51035e8a0 Merge branch 'master' into metal 2024-04-11 13:27:39 -05:00
tildearrow c03a834b24 let's try to enable OpenGL by default on macOS 2024-04-10 03:45:17 -05:00
tildearrow 44b6ec15e9 software renderer, part G 2024-04-09 02:57:28 -05:00
tildearrow 484f6570aa GUI: vendor/device name for render backends 2024-04-08 03:02:08 -05:00
tildearrow 240bce5cd1 how is this SLOWER than SDL_Renderer 2024-04-07 19:35:17 -05:00
tildearrow b6fcba2ba3 prepare for software renderer
do not use or your Furnace will need a replacement
2024-04-07 19:30:47 -05:00
tildearrow 63e7fa085a one more fix 2024-04-07 05:05:51 -05:00
tildearrow d4f0f4c935 renderGL: fix ES build 2024-04-07 03:33:20 -05:00
tildearrow a793f286c5 renderGL1: more texture fixes 2024-04-07 02:58:57 -05:00
tildearrow 20e7c4633d oh yeah, fix textures
TODO: test on real system to make sure it actually works as intended
2024-04-07 02:42:39 -05:00
tildearrow c201e02411 WAHAHAHAHAHA
OpenGL 1 backend!!!!!!!!!!!!!!!!1111
TODO: test on old machine
2024-04-07 02:39:31 -05:00
tildearrow fc68f17107 GUI: add option to disable VSync
also add frame rate limiter
2024-04-02 17:49:48 -05:00
tildearrow 90c628612e prepare for 0.6.2 2024-03-31 23:35:59 -05:00
tildearrow 5f4a1ed520 whoops 2024-02-24 21:39:02 -05:00
tildearrow f9ba6809e9 GUI: new osc renderer, part 34
to be continued...
2024-02-24 18:01:15 -05:00
tildearrow e133cc4d28 GUI: new osc renderer, part 33
WHAT THE HELL
2024-02-24 03:38:16 -05:00
tildearrow 656107f5ae GUI: new osc renderer, part 32 2024-02-23 16:30:30 -05:00
tildearrow f1005afbeb GUI: new osc renderer, part 31
texelFetch
2024-02-23 03:49:59 -05:00
tildearrow 7a2e26c6e5 GUI: new osc renderer, part 30 2024-02-22 19:06:57 -05:00
tildearrow 9dbb1f7371 GUI: new osc renderer, part 28 2024-02-21 03:23:48 -05:00
tildearrow e17df27f66 GUI: new osc renderer, part 26
sorry another window
2024-02-20 15:40:48 -05:00
tildearrow 086c792d33 GUI: new osc renderer, part 25 2024-02-20 14:06:17 -05:00
tildearrow cdfb65ef1b what's GOING ON 2024-02-20 03:08:29 -05:00
tildearrow 6cf570f85b GUI: new osc renderer, part 23
speed hack
2024-02-19 18:22:08 -05:00
tildearrow d046713be4 GUI: new osc renderer, part 22
or just use highp

to-do: rewrite using fixed point math?
2024-02-19 17:26:58 -05:00