Commit graph

1439 commits

Author SHA1 Message Date
tildearrow bf0c58aedc OPNA/OPNB: implement pitch macro
issue #838
2023-01-12 18:47:02 -05:00
tildearrow 9af1ce84df AY8930: increase pitch macro range to 65535 2023-01-12 18:42:34 -05:00
tildearrow 5df68c2ee8 AY/AY8930: fix period overflow 2023-01-12 18:39:25 -05:00
tildearrow 4724c1ccb1 Game Boy and NES: pitch macro now affects noise 2023-01-12 18:36:13 -05:00
tildearrow 84ae0b31f3 OPZ: pan macro 2023-01-12 18:33:11 -05:00
tildearrow 089f3f3b9b PCE: fix drop 2023-01-12 18:23:04 -05:00
tildearrow 04849d2172 PCE: where is the low period cap 2023-01-12 18:17:31 -05:00
tildearrow b074136094 Game Boy: make pitch macro work on noise 2023-01-12 18:10:17 -05:00
tildearrow f2fdeb9df8 Game Boy: fix period 0 causing overflow
issue #835
2023-01-12 17:59:40 -05:00
tildearrow aea7a67d3e Namco WSG: noise in per-chan osc for real? 2023-01-12 17:45:33 -05:00
tildearrow 51cef18bff AY: optimize 2023-01-12 16:05:03 -05:00
tildearrow 9b80af3a4e dev136 - Merge branch 'newDispatch' (PLEASE READ!)
the following changes have been made:
- a different strategy for DivDispatch audio output.
  - if you're working on a new chip, be sure to replace isStereo()
    with getOutputCount(). if isStereo() was true, return 2; otherwise
    1.
    do not return 0 or you will melt the oven!
  - additionally, the acquire() function has changed. it's now:
    `acquire(short** buf, size_t len)`
    replace bufL with buf[0] and bufR with buf[1].
    `start` is gone. if you really needed to use it, take a look at
    pcspkr.
    if you write to buf[1] and getOutputCount is 1, the oven will
    melt as well!
- support for more-than-stereo audio, with up to 16 outputs.
- a brand-new patchbay routing feature. arbitrarily route chip outputs
  to system outputs.
2023-01-12 03:59:53 -05:00
Waldemar Pawlaszek 8e009509db POKEY: audc is set for wrong channel when channels 3 & 4 are paired 2023-01-07 18:51:55 +01:00
tildearrow 707bbb54ea add effects for rear panning 2023-01-05 03:08:57 -05:00
tildearrow 71e40dc015 support more than 2 output channels
up to 16 on JACK
to-do: add more mixer settings
2023-01-05 02:40:17 -05:00
tildearrow abf2461573 OPL: increase range of pan macro 2023-01-04 19:16:37 -05:00
tildearrow fd9b1dd0f5 OPL: quad output
now that we have this new dispatch output method
2023-01-04 18:30:29 -05:00
tildearrow 9436e2ab55 new dispatch, part 3 2023-01-04 03:11:47 -05:00
tildearrow 3a687eeb45 new dispatch, part 2 2023-01-03 14:39:31 -05:00
tildearrow a29f36a5df new dispatch, part 1 2023-01-03 01:09:46 -05:00
tildearrow 3e0dcbb0ae aaaaaaaa 2023-01-02 04:53:37 -05:00
tildearrow e06b2f6952 Merge branch 'master' into newDispatch 2023-01-02 00:07:02 -05:00
tildearrow 560ec19176 SMS/T6W28: limit upper period 2023-01-02 00:00:23 -05:00
tildearrow 08d2f12dbd prepare new dispatch
will allow for more than 2 outputs
2023-01-01 19:46:08 -05:00
tildearrow 821df80594 Namco WSG: noise in per-chan osc? 2022-12-31 16:19:02 -05:00
tildearrow b07798b805 YM2203: fix non-linear 2022-12-31 14:14:35 -05:00
tildearrow f2fce2fab3 YM2612: phase reset for samples 2022-12-29 15:58:42 -05:00
tildearrow e31f8a2115 SegaPCM: fix new arp strat 2022-12-29 15:42:01 -05:00
tildearrow 89995a02be QSound: fix ADPCM
I guess you can say it's complete
2022-12-29 03:31:26 -05:00
tildearrow 7fa5fecd38 possibly fix retrigger with sample map 2022-12-29 03:12:00 -05:00
tildearrow 286cca3a54 NES: What, what, what, what, what, what, what, what, what, what? 2022-12-28 23:57:06 -05:00
tildearrow 85c4086d5a why is this here 2022-12-28 23:11:16 -05:00
tildearrow 37c2ea3097 NES: fix arp macro 2022-12-28 23:04:12 -05:00
tildearrow 893b48b9bb fix SPC_DSP.cpp to work on GCC 5 2022-12-28 21:37:42 -05:00
tildearrow a09ad00e48 prepare for 0.6pre3
OPN: add flag to make ExtCh op 1 be the only one controlling FB
GUI: move Arcade presets to top
GUI: fix YM2612 CSM not having flags
2022-12-28 18:11:30 -05:00
tildearrow ce89080be7 Untested Crap 2022-12-28 17:41:31 -05:00
tildearrow 9a429e3563 PCE: fix arp macro on noise 2022-12-28 17:23:13 -05:00
tildearrow 0fe8554a5d MSM5232: fix arp macro 2022-12-28 15:27:38 -05:00
tildearrow 8e4fda542a OPNA: fix rim muting 2022-12-28 14:51:59 -05:00
tildearrow 2c182334d7 OPN: increase range of pitch2 2022-12-28 14:47:50 -05:00
tildearrow 47be21df4d f-num/block range fix 2022-12-26 16:09:38 -05:00
tildearrow 9e47468b53 YM2612: workaround 2022-12-26 13:49:59 -05:00
tildearrow 1fae16514c OPLL: freqChanged during note off? 2022-12-25 15:54:40 -05:00
tildearrow 513ab09e7c OPLL: what why 2047 2022-12-25 14:45:07 -05:00
tildearrow 2923eb6265 SegaPCM: fix per-chan osc when muted 2022-12-25 05:04:32 -05:00
tildearrow 4584b8aa82 POKEY: fix setFlags() crash with altASAP 2022-12-25 03:36:30 -05:00
tildearrow 89e057a2ba OPLL: fix possible overflow 2022-12-24 18:29:01 -05:00
tildearrow 0914359063 dev131 - SNES: add more sustain modes and D2 2022-12-24 18:03:57 -05:00
tildearrow 6cce918c02 Nuked-OPN2 + ymfm combo option for all OPN chips
modified Nuked doing FM and ymfm doing SSG/ADPCM
2022-12-24 02:29:37 -05:00
tildearrow 85d43a84a7 make OPN channel offsets common 2022-12-24 00:15:15 -05:00