tildearrow
bf0c58aedc
OPNA/OPNB: implement pitch macro
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issue #838
2023-01-12 18:47:02 -05:00
tildearrow
9af1ce84df
AY8930: increase pitch macro range to 65535
2023-01-12 18:42:34 -05:00
tildearrow
5df68c2ee8
AY/AY8930: fix period overflow
2023-01-12 18:39:25 -05:00
tildearrow
4724c1ccb1
Game Boy and NES: pitch macro now affects noise
2023-01-12 18:36:13 -05:00
tildearrow
84ae0b31f3
OPZ: pan macro
2023-01-12 18:33:11 -05:00
tildearrow
089f3f3b9b
PCE: fix drop
2023-01-12 18:23:04 -05:00
tildearrow
04849d2172
PCE: where is the low period cap
2023-01-12 18:17:31 -05:00
tildearrow
b074136094
Game Boy: make pitch macro work on noise
2023-01-12 18:10:17 -05:00
tildearrow
f2fdeb9df8
Game Boy: fix period 0 causing overflow
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issue #835
2023-01-12 17:59:40 -05:00
tildearrow
aea7a67d3e
Namco WSG: noise in per-chan osc for real?
2023-01-12 17:45:33 -05:00
tildearrow
51cef18bff
AY: optimize
2023-01-12 16:05:03 -05:00
tildearrow
9b80af3a4e
dev136 - Merge branch 'newDispatch' (PLEASE READ!)
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the following changes have been made:
- a different strategy for DivDispatch audio output.
- if you're working on a new chip, be sure to replace isStereo()
with getOutputCount(). if isStereo() was true, return 2; otherwise
1.
do not return 0 or you will melt the oven!
- additionally, the acquire() function has changed. it's now:
`acquire(short** buf, size_t len)`
replace bufL with buf[0] and bufR with buf[1].
`start` is gone. if you really needed to use it, take a look at
pcspkr.
if you write to buf[1] and getOutputCount is 1, the oven will
melt as well!
- support for more-than-stereo audio, with up to 16 outputs.
- a brand-new patchbay routing feature. arbitrarily route chip outputs
to system outputs.
2023-01-12 03:59:53 -05:00
Waldemar Pawlaszek
8e009509db
POKEY: audc is set for wrong channel when channels 3 & 4 are paired
2023-01-07 18:51:55 +01:00
tildearrow
707bbb54ea
add effects for rear panning
2023-01-05 03:08:57 -05:00
tildearrow
71e40dc015
support more than 2 output channels
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up to 16 on JACK
to-do: add more mixer settings
2023-01-05 02:40:17 -05:00
tildearrow
abf2461573
OPL: increase range of pan macro
2023-01-04 19:16:37 -05:00
tildearrow
fd9b1dd0f5
OPL: quad output
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now that we have this new dispatch output method
2023-01-04 18:30:29 -05:00
tildearrow
9436e2ab55
new dispatch, part 3
2023-01-04 03:11:47 -05:00
tildearrow
3a687eeb45
new dispatch, part 2
2023-01-03 14:39:31 -05:00
tildearrow
a29f36a5df
new dispatch, part 1
2023-01-03 01:09:46 -05:00
tildearrow
3e0dcbb0ae
aaaaaaaa
2023-01-02 04:53:37 -05:00
tildearrow
e06b2f6952
Merge branch 'master' into newDispatch
2023-01-02 00:07:02 -05:00
tildearrow
560ec19176
SMS/T6W28: limit upper period
2023-01-02 00:00:23 -05:00
tildearrow
08d2f12dbd
prepare new dispatch
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will allow for more than 2 outputs
2023-01-01 19:46:08 -05:00
tildearrow
821df80594
Namco WSG: noise in per-chan osc?
2022-12-31 16:19:02 -05:00
tildearrow
b07798b805
YM2203: fix non-linear
2022-12-31 14:14:35 -05:00
tildearrow
f2fce2fab3
YM2612: phase reset for samples
2022-12-29 15:58:42 -05:00
tildearrow
e31f8a2115
SegaPCM: fix new arp strat
2022-12-29 15:42:01 -05:00
tildearrow
89995a02be
QSound: fix ADPCM
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I guess you can say it's complete
2022-12-29 03:31:26 -05:00
tildearrow
7fa5fecd38
possibly fix retrigger with sample map
2022-12-29 03:12:00 -05:00
tildearrow
286cca3a54
NES: What, what, what, what, what, what, what, what, what, what?
2022-12-28 23:57:06 -05:00
tildearrow
85c4086d5a
why is this here
2022-12-28 23:11:16 -05:00
tildearrow
37c2ea3097
NES: fix arp macro
2022-12-28 23:04:12 -05:00
tildearrow
893b48b9bb
fix SPC_DSP.cpp to work on GCC 5
2022-12-28 21:37:42 -05:00
tildearrow
a09ad00e48
prepare for 0.6pre3
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OPN: add flag to make ExtCh op 1 be the only one controlling FB
GUI: move Arcade presets to top
GUI: fix YM2612 CSM not having flags
2022-12-28 18:11:30 -05:00
tildearrow
ce89080be7
Untested Crap
2022-12-28 17:41:31 -05:00
tildearrow
9a429e3563
PCE: fix arp macro on noise
2022-12-28 17:23:13 -05:00
tildearrow
0fe8554a5d
MSM5232: fix arp macro
2022-12-28 15:27:38 -05:00
tildearrow
8e4fda542a
OPNA: fix rim muting
2022-12-28 14:51:59 -05:00
tildearrow
2c182334d7
OPN: increase range of pitch2
2022-12-28 14:47:50 -05:00
tildearrow
47be21df4d
f-num/block range fix
2022-12-26 16:09:38 -05:00
tildearrow
9e47468b53
YM2612: workaround
2022-12-26 13:49:59 -05:00
tildearrow
1fae16514c
OPLL: freqChanged during note off?
2022-12-25 15:54:40 -05:00
tildearrow
513ab09e7c
OPLL: what why 2047
2022-12-25 14:45:07 -05:00
tildearrow
2923eb6265
SegaPCM: fix per-chan osc when muted
2022-12-25 05:04:32 -05:00
tildearrow
4584b8aa82
POKEY: fix setFlags() crash with altASAP
2022-12-25 03:36:30 -05:00
tildearrow
89e057a2ba
OPLL: fix possible overflow
2022-12-24 18:29:01 -05:00
tildearrow
0914359063
dev131 - SNES: add more sustain modes and D2
2022-12-24 18:03:57 -05:00
tildearrow
6cce918c02
Nuked-OPN2 + ymfm combo option for all OPN chips
...
modified Nuked doing FM and ymfm doing SSG/ADPCM
2022-12-24 02:29:37 -05:00
tildearrow
85d43a84a7
make OPN channel offsets common
2022-12-24 00:15:15 -05:00