cam900
65f48cc574
Add instrument for OPL4 PCM, Macros and Effects
...
TODO: Phase reset, Keyon/off
2024-07-12 17:37:27 +09:00
tildearrow
d5633e7484
dev199 - SID2: fix cut/res range
2024-04-22 06:21:13 -05:00
tildearrow
d63febf3d6
SID2, part 6
...
bump version
2024-04-21 13:25:20 -05:00
tildearrow
1850968def
SID2, part 1
...
thanks LTVA
2024-04-21 03:54:34 -05:00
tildearrow
a6357525d9
Merge pull request #1844 from akumanatt/bifurcator
...
Add Bifurcator support
2024-04-21 03:28:55 -05:00
tildearrow
012108975f
more cat and mouse
2024-04-14 02:22:07 -05:00
Natt Akuma
b3e0825462
Add Bifurcator support
2024-04-01 16:29:43 +07:00
tildearrow
60586a0d15
Game Boy: save doubleWave flag
...
TODO: TAG DEV196 ON MERGE
2024-03-17 16:11:22 -05:00
Natt Akuma
1b867b33ce
Merge branch 'master' of https://github.com/tildearrow/furnace into minmod
2024-03-17 19:54:56 +07:00
Natt Akuma
3961f8ef53
Fix CI build
2024-03-17 15:30:45 +07:00
Natt Akuma
7fe7c67b4b
Fix CI build
2024-03-17 05:17:22 +07:00
tildearrow
c0df3df4ed
port .ftm loading progress
...
from LTVA
2024-03-16 03:45:35 -05:00
Natt Akuma
f3705fb435
WIP add GBA system
2024-03-16 15:06:25 +07:00
tildearrow
898155eb6b
Namco 163 memory composition
2024-03-14 17:58:55 -05:00
tildearrow
334a29c260
and now for .dmp saving
2024-02-19 21:27:36 -05:00
tildearrow
b0be01146e
dev193 - AY: fix wave macro
...
prior to this version, the wave macro was offset by 1
- 0 = square
- 1 = noise
- 2 = square + noise
- ...
due to Defle crap...
now it's no longer offset
- 0 = nothing
- 1 = square
- 2 = noise
- ...
2024-02-19 18:58:50 -05:00
tildearrow
f80d3f9eb5
remove unused old ins format saving code
2024-02-05 13:19:36 -05:00
tildearrow
05a8b65ec6
fix .dmp saving for OPM and NES
...
to-do: which system is PCE, NES and OPM?
2024-02-05 13:07:38 -05:00
tildearrow
78bbc59c75
try using -gcodeview
...
I thought GCC was unable to generate .pdb
2024-02-03 17:30:19 -05:00
tildearrow
ef9a629d76
PowerNoise: add octave param
2024-01-25 12:37:18 -05:00
tildearrow
4f7dff1feb
PowerNoise: prepare to split ins type into two
2024-01-24 03:23:07 -05:00
tildearrow
c098e0bcd1
PowerNoise: POWER_NOISE -> POWERNOISE
2024-01-24 03:15:41 -05:00
scratchminer
85997e55e7
add Power Noise support
2024-01-21 06:44:29 -05:00
tildearrow
88b42ddd58
update copyright year
2024-01-16 21:26:57 -05:00
Kagamiin~
56d774bb3b
Merge branch 'master' into feature/esfm
2023-11-18 09:15:48 -03:00
tildearrow
7575e7a4a7
C64: more fixes...
2023-10-29 03:12:33 -05:00
tildearrow
e29113c926
C64: another tiny fix
...
also document conversion approach
2023-10-29 03:04:55 -05:00
tildearrow
592a3f102a
C64: tiny fix to old test/gate/special compat
2023-10-29 02:45:15 -05:00
tildearrow
a9201bebdc
C64: old test/gate/special macro compatibility
2023-10-29 02:43:38 -05:00
tildearrow
87b8851900
C64: volIsCutoff compatibility
2023-10-29 02:25:35 -05:00
Kagamiin~
85db9ca16e
Merge branch 'master' into feature/esfm
2023-10-25 17:10:16 -03:00
Kagamiin~
64baa7c97f
Some refactoring
2023-10-22 11:46:34 -03:00
tildearrow
f718fbb5f5
dev185 - SoundUnit: hardware sweep sequences
...
kinda buggy in note off... may require a rewrite of volume handling
2023-10-21 18:42:37 -05:00
Kagamiin~
4a0295fd1f
WIP: adding fixed pitch mode; fix UB in ESFM driver
2023-10-15 19:46:07 -03:00
Kagamiin~
779afcb97a
WIP: adding ESFM (ESS ES1488/ESS ES1868 etc.) system
2023-10-15 11:46:32 -03:00
tildearrow
f1afa423d4
fix instrument loading
...
after an SL or WL block it wouldn't load anything else
2023-10-14 02:53:55 -05:00
tildearrow
7ede07e2a4
dev183 - prepare for better DPCM mapping
2023-10-12 19:52:44 -05:00
tildearrow
219665ed60
dev182 - add a different macro release strat
...
active release makes the macro jump to release pos instead of waiting
2023-10-11 03:36:21 -05:00
tildearrow
687fbf5436
macro name refactor
2023-10-05 23:51:34 -05:00
tildearrow
7912a7982c
implement a setting which was missing
...
store/load ins names when saving .fui
2023-09-16 18:15:03 -05:00
tildearrow
859182bb08
C219: initial work
2023-08-27 18:46:59 -05:00
tildearrow
3dd4f3e7e8
release v0.6pre9
...
also fix a bug in TL macro compat
2023-08-26 03:36:28 -05:00
tildearrow
91c3c04082
fix again....
2023-08-25 03:47:09 -05:00
tildearrow
c3b5004e66
fix TL macro compat for ADSR/LFO
2023-08-25 03:38:17 -05:00
tildearrow
54934dcfc9
dev167 - fix TL macro
...
previously, 127 mapped to TL 0
but now 127 maps to TL 127
yeah, the graph will look inverted I know...
2023-08-21 23:57:07 -05:00
cam900
14c5d94499
C140 Part 2
2023-08-09 20:30:00 +09:00
tildearrow
20418bb490
add TED to Furnace
...
#855 #873
2023-07-23 04:42:38 -05:00
tildearrow
ad88ce46ab
dev164 - Namco 163: improvements, part 4
...
- per-channel wave offset/length
- wave load position/length effects
- global wave load effects that actually make sense
- update doc
2023-07-21 19:54:35 -05:00
cam900
548aa5e6ac
Merge branch 'master' of https://github.com/tildearrow/furnace into k053260
2023-04-08 08:51:00 +09:00
tildearrow
99d2199db6
dev152 - sample map notes, part 1
2023-04-07 16:54:05 -05:00
tildearrow
eb63d62181
fix 1.1.7-1.1.9 .dmf loading
2023-04-06 01:25:06 -05:00
cam900
9c56c3d01b
[WIP] K063260 skeleton
2023-04-02 14:32:47 +09:00
tildearrow
77f1ca3339
rename D65784221391491G18414119492 to PV1000
...
it probably was only used there anyway
2023-03-05 14:01:21 -05:00
cam900
dbd1f56a10
Add NEC D65010G031 support
...
chip flag and instrument color is placeholder
2023-03-05 14:01:44 +09:00
cam900
5c06470145
Add SM8521 instrument type
2023-02-11 21:56:41 +09:00
tildearrow
45faadd4c8
update copyright year
2023-01-19 19:18:40 -05:00
tildearrow
5bc2ccbe8e
fix a tiny bug when saving SNES instruments
2022-12-29 02:22:20 -05:00
tildearrow
0914359063
dev131 - SNES: add more sustain modes and D2
2022-12-24 18:03:57 -05:00
tildearrow
b619580b4b
add ins type for Pokémon Mini and GA20
2022-12-15 00:47:46 -05:00
cam900
76cdc3a6a5
(Partially) K007232 support
...
Chip ID is placeholder.
2022-12-08 14:18:22 +09:00
tildearrow
d943eb02ae
fix serious bug when saving op macros
2022-11-21 15:34:24 -05:00
tildearrow
98a88a9199
add helper ins end marker when saving to .fur
2022-11-21 04:07:21 -05:00
tildearrow
8f59ceb6a6
dev127 - experiment with new ins on .fur
2022-11-21 04:04:26 -05:00
tildearrow
0627e38d63
don't load assets when loading temp ins
2022-11-21 03:01:57 -05:00
tildearrow
d6ae735ffe
dev126 - new ins format
2022-11-20 19:19:24 -05:00
tildearrow
1b79f9d7f3
new ins format, part 8
...
all currently supported features loadable
2022-11-20 17:20:19 -05:00
tildearrow
5ec4f2d1f0
new ins format, part 7
...
FM instruments now loadable
2022-11-20 14:28:43 -05:00
tildearrow
badf91d447
new ins format, part 6
2022-11-20 04:01:14 -05:00
tildearrow
a7b139cd00
new ins format, part 5
2022-11-20 03:24:23 -05:00
tildearrow
38bb36363d
new ins format, part 4
2022-11-19 22:12:17 -05:00
tildearrow
0008420b6b
.................................................
2022-11-19 21:15:10 -05:00
tildearrow
da1560b1c2
new ins format, part 3
2022-11-19 18:51:32 -05:00
tildearrow
3ba90e6896
new ins format, part 2
2022-11-19 18:16:19 -05:00
tildearrow
ae7382f7a9
new ins format, part 1
2022-11-19 18:13:17 -05:00
tildearrow
98de4c6ca8
here are the comparisons
2022-11-19 14:40:41 -05:00
tildearrow
76c0136a12
TODO: The rest
2022-11-19 04:05:52 -05:00
tildearrow
78a2218ee1
this still won't pass CI
2022-11-18 22:04:38 -05:00
tildearrow
a9acba3cb7
aaaaaa
2022-11-18 04:43:22 -05:00
tildearrow
c34ddea605
unused garbage
2022-11-17 23:12:32 -05:00
tildearrow
dbcd7f31a8
prepare for implementing new ins format
2022-11-17 19:07:40 -05:00
tildearrow
afcc292c0c
remove mode from DivInstrument already
2022-11-17 18:40:58 -05:00
tildearrow
bcc94fd459
truly fix .dmp arp macro saving
...
(hopefully)
2022-10-01 23:59:23 -05:00
tildearrow
76f0cceb55
partially fix .dmp arp macro saving
2022-10-01 16:44:52 -05:00
tildearrow
3b28549885
SNES: pre-dev118 gain hotfix
2022-09-29 04:39:31 -05:00
tildearrow
6028523eaf
dev118 - SNES true sustain
2022-09-28 19:08:22 -05:00
tildearrow
c0de45ff0c
Merge branch 'snes' of https://github.com/akumanatt/furnace into akumanatt-snes
2022-09-24 02:53:11 -05:00
cam900
e00758d67c
Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro
2022-09-22 23:02:01 +09:00
tildearrow
e22d7484cb
dev115 - automatic system detection
2022-09-21 19:27:42 -05:00
Natt Akuma
7956d41f1b
SNES: Get wavesynth and envelope working
...
No samples, inverted volumes and E/P/N yet
It's been 3 months...
2022-09-18 18:33:54 +07:00
cam900
0f5a400b29
Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro
2022-09-18 00:11:53 +09:00
tildearrow
7b1713758b
dev114 - operator muting for OPN/OPM
2022-09-12 00:37:25 -05:00
cam900
54dbd0690c
Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro
...
# Conflicts:
# src/engine/fileOps.cpp
# src/engine/platform/lynx.cpp
# src/engine/platform/rf5c68.cpp
# src/engine/platform/su.cpp
# src/engine/platform/x1_010.h
# src/engine/platform/ym2610.cpp
# src/engine/platform/ym2610.h
# src/engine/platform/ym2610b.cpp
# src/engine/platform/ym2610b.h
# src/engine/sysDef.cpp
# src/gui/insEdit.cpp
Add effect command for ADPCM-A global volume, X1-010 Sample bank slot
2022-08-27 17:25:48 +09:00
cam900
4cc79fb49d
Prepare for split sample chip instrument
...
(MSM6258, MSM6295, QSound, Sega PCM, ADPCM-A, ADPCM-B, YMZ280B, RF5C68)
Instrument color and icons are placeholder.
different volume range, hard panned/soft panned and/or independent volume per output, chip-dependent features (global volume, echo, etc)
Allow use sample in instrument tab for chip with sample support
Prepare to support X1-010 Seta 2 style bankswitch behavior
Prepare to support AY89x0 PCM DAC
Support volume for PCE sample (DAC)
Fix Lynx, Y8950 sample pitch matches to sample preview
Support PCM DAC with backward and pingpong loop mode
Reduce some codes
Add Sega PCM, AY89x0, QSound, PCM DAC, Lynx per-channel debug support
2022-08-27 16:27:36 +09:00
tildearrow
e158591ccb
even more fixes
2022-08-23 02:31:39 -05:00
tildearrow
226f43fea3
several important bug fixes to advanced arp macro
2022-08-22 19:09:08 -05:00
tildearrow
c009cb3536
dev112 - prepare for advanced arp macro
...
this new advanced arp macro offers more flexibility and reduces code duplication
it allows you to set each step of the macro to either relative or fixed mode
(instead of just one mode for the entire macro)
the UI is still a work in progress and doesn't work well
this change is big and may break things! further fixes incoming
2022-08-22 15:59:45 -05:00
tildearrow
2650fe609f
dev111 - many macro changes
...
- max macro length is now 255
- loop/rel pos is now unsigned (255 = no)
- prepare for macro speed/delay
2022-08-22 02:13:33 -05:00
tildearrow
4d057d3328
dev109 - define SNES instrument params
2022-08-19 19:42:01 -05:00
tildearrow
7f80b5f6a3
dev107 - Merge pull request #639 from tildearrow/es5506_inst
...
Implement ES5506 instrument type
2022-08-19 01:28:24 -05:00
tildearrow
5c7338930f
fix big-endian build (i think)
2022-08-19 01:26:11 -05:00