tildearrow
a0db8ab49a
OPZ: possibly fix fixed freq emulation
2022-05-02 01:22:49 -05:00
tildearrow
430d0329bd
per-channel oscilloscope, part 10
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OPZ
2022-05-02 00:22:34 -05:00
tildearrow
de09073232
NES: NSFPlay per-channel osc
2022-05-02 00:05:28 -05:00
tildearrow
e1cec62af4
NES: now fix tri_mute
2022-05-01 23:48:35 -05:00
tildearrow
153e025cf8
NES: finally
2022-05-01 23:48:02 -05:00
tildearrow
cb7aa4aa05
NES: wire up NSFplay
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no muting supported for now
see #27
2022-05-01 23:20:20 -05:00
tildearrow
7b31f6a3e5
now fix it damn it
2022-05-01 22:52:22 -05:00
tildearrow
e873070d84
now move these files
2022-05-01 22:22:02 -05:00
tildearrow
58fe971a3c
Clang you are so arrogant
2022-05-01 05:18:30 -05:00
tildearrow
9f19b5dfc4
ok so screw you
2022-05-01 05:10:41 -05:00
tildearrow
3a4f120120
per-channel oscilloscope, part 8
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TIA is done
2022-05-01 04:01:25 -05:00
tildearrow
47f83c0472
per-channel oscilloscope, part 7
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YM2610 and YM2610B
only TIA is left
2022-05-01 03:47:04 -05:00
tildearrow
415e490025
per-channel oscilloscope, part 6
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YM2612 and OPM (ymfm)!
2022-05-01 03:12:32 -05:00
tildearrow
c0e9b48b5b
per-channel oscilloscope, part 5
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SAA1099 (SAASound and MAME), Lynx, MMC5, N163, PC Engine, PC Speaker,
PET, QSound, WonderSwan, VERA, VIC-20, VRC6 and X1-010!
2022-05-01 02:40:03 -05:00
tildearrow
e1fd16637c
per-channel oscilloscope, part 4
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OPM, OPN2, OPLL and SN
plus hide unimplemented channels
2022-04-30 22:59:26 -05:00
tildearrow
1c3dcae05e
per-channel oscilloscope, part 3
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K00/C64/NES fixed
FDS, Game Boy and Sound Unit
2022-04-30 18:33:12 -05:00
tildearrow
c738ece374
per-channel oscilloscope, part 2
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AY8930, K00, C64 and NES
2022-04-30 14:36:12 -05:00
tildearrow
f2b974acc5
SoundUnit: ring modulation
2022-04-27 22:57:36 -05:00
tildearrow
8db3831ab6
fix MSVC oh my
2022-04-27 05:02:18 -05:00
tildearrow
78bdd98e0b
improvements to sysDef and UX changes
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- "no undo" in clear option
- only display instrument types depending on current systems
2022-04-27 04:48:56 -05:00
tildearrow
e8f29cf122
prepare for macroInt preview in instrument editor
2022-04-26 15:24:45 -05:00
tildearrow
397ab43ffd
C64: better muting strategy
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now directly inside reSID rather than in the DivDispatch
fixes #285
2022-04-15 01:20:09 -05:00
cam900
e6d74766ca
Add support of N163 demultiplexed output
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so, there's to way for reduce N163 noises: reduce channel limit and demultiplex
* channel limit is runtime changeable and it makes some usable effects with disable demultiplex
* demultiplex is used for "non-ear destroyable" emulators, but less hardware accurate. (when LPF and RF filter is not considered)
Furnace support both after this, You can choose output behavior via configuration flag.
2022-04-10 20:22:49 +09:00
tildearrow
38ca437190
DC offset improvements
2022-04-09 18:25:25 -05:00
OPNA2608
4c19a973ef
Fix for C4805: '|': unsafe mix of type 'unsigned char' and type 'bool' in operation
2022-04-09 10:54:06 +02:00
OPNA2608
82d893082c
Fix for C4005: '_CRT_SECURE_NO_WARNINGS': macro redefinition
2022-04-09 10:54:06 +02:00
tildearrow
dd6229a6b9
OPZ: more work
2022-04-07 01:44:27 -05:00
tildearrow
96d45dafb2
OPZ: same
2022-04-07 01:04:35 -05:00
tildearrow
e1b77d7e2b
OPM: if the LFO rate is 0, don't clock the counter
2022-04-07 01:03:16 -05:00
tildearrow
78cd99af32
update ymfm
2022-04-07 00:57:52 -05:00
tildearrow
530327383a
initial OPZ bring-up
...
even emulation is incomplete and one thing is making me tired...
2022-04-06 22:56:06 -05:00
Natt Akuma
ba8ee96069
VIC-20: Make noise state consistent across inits
2022-04-06 19:11:45 +07:00
tildearrow
9d653b58b3
hopefully fix MSVC build
2022-04-06 04:24:20 -05:00
tildearrow
2da96a7e76
initial MMC5 bring-up
2022-04-06 00:34:12 -05:00
tildearrow
ac3772c024
initial FDS bring-up
2022-04-03 22:37:16 -05:00
tildearrow
c26123e782
VIC-20: wait what?
2022-03-29 14:11:57 -05:00
cam900
5060c0c140
Merge branch 'tildearrow:master' into vrc6
2022-03-28 12:39:00 +09:00
cam900
7bd39603a9
Further fix
2022-03-28 12:31:42 +09:00
tildearrow
4422ff7695
Merge branch 'vrc6' of https://github.com/cam900/furnace into cam900-vrc6
2022-03-27 22:16:04 -05:00
cam900
5c922a090e
Fix enable bit correction
2022-03-28 01:43:43 +09:00
cam900
44b4c5c5aa
Spacing
2022-03-28 01:23:52 +09:00
cam900
5c5c9199c7
Channel enable bit is inverted
2022-03-28 01:22:24 +09:00
cam900
ef104ce0b0
Add VRC6 support
...
2 Pulse channels:
- 8 level pulse duty cycle, DAC mode(just ignores duty cycle)/pulse wave mode, 4 bit volume.
- Furnace support PCM playback in pulse channels with duty cycle ignore mode.
Sawtooth:
- nothing but 6 bit volume (8 bit accumulator in technically) and 12 bit frequency (periodic).
VRC6 instrument:
- 6 bit Volume macro for finer sawtooth volume handling, also 3 bit Duty cycle macro for pulse channels.
Duty, PCM mode command and Duty macro affects for pulse channel only.
2022-03-28 01:06:56 +09:00
cam900
73267444fc
Merge branch 'master' into n163
2022-03-23 03:26:09 +09:00
cam900
4ba65d3906
Fix spacing
2022-03-23 03:17:06 +09:00
cam900
5fdce33b11
Add Namco 163 Support
2022-03-23 01:48:45 +09:00
Natt Akuma
feb138cefc
Add VIC-20 support
2022-03-22 14:48:48 +07:00
Natt Akuma
6df3d1e0df
VERA: Implement PCM playback (again)
2022-03-19 20:59:17 +07:00
cam900
2c6267bd6b
Merge branch 'master' of https://github.com/tildearrow/furnace into scc
2022-03-14 19:22:31 +09:00
cam900
69aeb7dd58
Add Bubble System Support
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Bubble System 2 channel Wavetable sound generator logic is configuration with K005289, 4 bit PROM and DAC.
K005289 controls pitch and 5 bit address generator per channel, Waveform select and Volume control is tied to AY-3-8910 ports. (each port for per channels)
these configuration is better known as K005289, the part of logic.
furnace emulates this configurations as single system, waveform format is 15 level and 32 width.
2022-03-14 19:22:12 +09:00