tildearrow
|
2c1a1b20de
|
YM2612: fix ExtCh macro one-tick delay
|
2022-11-09 23:24:03 -05:00 |
|
tildearrow
|
a90cb2e011
|
YM2612: macro release
|
2022-11-09 13:42:28 -05:00 |
|
tildearrow
|
d917113ae1
|
YM2612: implement op param macros in ExtCh
|
2022-11-09 03:51:34 -05:00 |
|
tildearrow
|
3745e0935d
|
YM2612: prototype of ExtCh macros
|
2022-11-08 18:33:01 -05:00 |
|
tildearrow
|
bb6bcab2e3
|
preparing stuff
|
2022-11-07 19:09:01 -05:00 |
|
tildearrow
|
8d8bdfd1f7
|
dev125 - prepare for ExtCh FM macros
|
2022-11-07 18:39:04 -05:00 |
|
tildearrow
|
133627b325
|
SMS: alleviate Nuked-PSG clicking, part 1
|
2022-11-07 17:35:00 -05:00 |
|
tildearrow
|
4894cc121c
|
SMS: why does this break so many songs
|
2022-11-07 02:30:53 -05:00 |
|
cam900
|
90ed617cf6
|
Prepare for split volume scaling macro to 'log volume only' macro and 'log volume if compatibility flag set' macro
|
2022-10-28 22:36:50 +09:00 |
|
tildearrow
|
61c69324a1
|
SNES: big volume scaling blunder
|
2022-10-28 01:56:07 -05:00 |
|
tildearrow
|
9a1447e392
|
NES: envelope and length counter effects
|
2022-10-25 00:43:03 -05:00 |
|
tildearrow
|
07f247af12
|
MMC5: also apply fix here
|
2022-10-24 23:16:38 -05:00 |
|
tildearrow
|
f9209506e1
|
NES: alternative fix
|
2022-10-24 22:57:32 -05:00 |
|
tildearrow
|
5cfd74b45f
|
NES: fix 12xx changing volume after note off
|
2022-10-24 22:56:30 -05:00 |
|
tildearrow
|
b073689ac9
|
OPNA: try an ADPCM fix
|
2022-10-24 22:53:44 -05:00 |
|
tildearrow
|
4acb6ccc09
|
fine, here's your Pong
|
2022-10-24 03:19:42 -05:00 |
|
tildearrow
|
6ceac62015
|
SNES: fix effective sustain mode
|
2022-10-23 03:17:30 -05:00 |
|
tildearrow
|
4723ed3972
|
VGM: experimental direct stream mode for YM2612
|
2022-10-17 14:25:30 -05:00 |
|
tildearrow
|
684b5a928b
|
VGM export: prepare for "direct stream mode"
this will eventually allow for DualPCM and MSM6258 export
DO NOT USE YET
|
2022-10-17 04:17:00 -05:00 |
|
tildearrow
|
c3e2e902af
|
prepare for possible DualPCM and MSM6258 VGM xprt
|
2022-10-16 21:35:25 -05:00 |
|
tildearrow
|
340a70653b
|
Virtual Boy: document reset register
|
2022-10-16 01:14:00 -05:00 |
|
tildearrow
|
3038f65fab
|
Virtual Boy: fix modulation
|
2022-10-16 01:00:28 -05:00 |
|
tildearrow
|
8e64ecd23a
|
Virtual Boy: fix sweep not working
|
2022-10-16 00:53:12 -05:00 |
|
tildearrow
|
bf1639d9ba
|
NES: fix game_theme_tune_not_a_real_game_.dmf
|
2022-10-15 04:17:42 -05:00 |
|
tildearrow
|
43d75712b3
|
VERA: what is this? inconsistency?
|
2022-10-15 04:09:04 -05:00 |
|
tildearrow
|
0d3042107f
|
VERA: fix pan macro
|
2022-10-15 04:02:30 -05:00 |
|
tildearrow
|
2cead0b7f9
|
Virtual Boy: phase reset macro
|
2022-10-15 04:00:41 -05:00 |
|
tildearrow
|
b4b7ab86fb
|
T6W28: honor poll
|
2022-10-13 03:41:40 -05:00 |
|
tildearrow
|
0f0c8b5567
|
Virtual Boy: noise length macro
|
2022-10-13 03:30:05 -05:00 |
|
tildearrow
|
843d18290d
|
T6W28: finish it up (mostly)
|
2022-10-12 04:05:09 -05:00 |
|
tildearrow
|
a3fdf171f3
|
T6W28: separate instrument type
|
2022-10-12 00:46:33 -05:00 |
|
tildearrow
|
ea0b573402
|
T6W28: correct clock rate
|
2022-10-12 00:25:20 -05:00 |
|
tildearrow
|
f8896ed64c
|
T 6 W 2 8
|
2022-10-12 00:12:56 -05:00 |
|
tildearrow
|
79f1b350ae
|
Virtual Boy: more mod table work
|
2022-10-11 13:10:17 -05:00 |
|
tildearrow
|
8b87905304
|
Virtual Boy: fix noise phase reset
|
2022-10-11 03:52:25 -05:00 |
|
tildearrow
|
e25913d458
|
Virtual Boy: fix mod/sweep effects
|
2022-10-10 22:51:43 -05:00 |
|
tildearrow
|
4ec5ee20e8
|
Virtual Boy: instrument mod table and sweep
|
2022-10-10 22:24:07 -05:00 |
|
tildearrow
|
b23939a124
|
Virtual Boy: early modulation work
|
2022-10-10 22:10:23 -05:00 |
|
tildearrow
|
22dcc610fa
|
Virtual Boy: how does this work?
|
2022-10-10 18:48:36 -05:00 |
|
tildearrow
|
7fd808fd31
|
Virtual Boy: more clean-up
|
2022-10-09 17:24:39 -05:00 |
|
tildearrow
|
744f897e4f
|
Virtual Boy: clean-up
|
2022-10-09 15:18:41 -05:00 |
|
tildearrow
|
691a7eeea7
|
unblip-ize the T6W28 code
|
2022-10-09 12:46:21 -05:00 |
|
tildearrow
|
9ea72a321f
|
I don't understand how am I going to do this
this code looks too glued to Blip_Buffer
|
2022-10-09 04:05:44 -05:00 |
|
tildearrow
|
9ff4d89c49
|
Virtual Boy: fix mute
|
2022-10-09 04:04:43 -05:00 |
|
tildearrow
|
b53319354c
|
Virtual Boy: VGM export
|
2022-10-09 00:00:00 -05:00 |
|
tildearrow
|
504778d975
|
Virtual Boy: more work
|
2022-10-08 23:25:15 -05:00 |
|
tildearrow
|
6179ef493c
|
SNES: fix some clicking issues
|
2022-10-08 22:22:01 -05:00 |
|
tildearrow
|
f76e4044c7
|
prepare for Virtual Boy
|
2022-10-08 19:37:22 -05:00 |
|
tildearrow
|
75d75f68e6
|
dev121 - NES/SN: Defle compat fixes FOR REAL
THIS IS MOST LIKELY THE LAST DEFLE COMPAT FLAG I ADD
...besides future "no arp+porta in linear pitch" compat flag
|
2022-10-08 00:53:01 -05:00 |
|
tildearrow
|
ea7f8e1154
|
NES/SN: Defle compat fixes
|
2022-10-08 00:01:26 -05:00 |
|
tildearrow
|
5726ffc740
|
Game Boy: fix porta regression
|
2022-10-07 23:37:56 -05:00 |
|
tildearrow
|
80f8ccf627
|
C64: partially fix wave after gate
|
2022-10-07 17:21:53 -05:00 |
|
tildearrow
|
1fbf592994
|
fix build on Windows
|
2022-10-04 13:18:18 -05:00 |
|
tildearrow
|
263982719d
|
MSM5232: oh come on why didn't I commit this?
|
2022-10-04 03:34:38 -05:00 |
|
tildearrow
|
8ab0d28ace
|
MSM5232: per-chan osc
|
2022-10-04 02:35:32 -05:00 |
|
tildearrow
|
c2b75d26d7
|
SNES: loop injection
|
2022-10-04 01:20:26 -05:00 |
|
tildearrow
|
d981e59c59
|
(12*sampleBank+c.value%12)
|
2022-10-04 00:46:16 -05:00 |
|
tildearrow
|
4695659ae4
|
X1-010: fix 17xx PCM - take 2
|
2022-10-04 00:04:41 -05:00 |
|
tildearrow
|
204af47421
|
Revert "Fix 1701 command for X1-010"
This reverts commit ece4eb9a57 .
|
2022-10-03 23:52:52 -05:00 |
|
cam900
|
ece4eb9a57
|
Fix 1701 command for X1-010
|
2022-10-04 11:17:03 +09:00 |
|
tildearrow
|
4eed3dbc4d
|
SNES: gain macro
|
2022-10-03 18:40:07 -05:00 |
|
tildearrow
|
19cd491e5f
|
MSM5232: effects
|
2022-10-02 02:30:22 -05:00 |
|
tildearrow
|
8b9b452fbd
|
SoundUnit: fix echo resolution being ignored
|
2022-10-02 02:03:18 -05:00 |
|
tildearrow
|
92d5525692
|
Game Boy: fix Synchronize
|
2022-10-02 00:06:06 -05:00 |
|
tildearrow
|
7b55ba4e77
|
MSM5232: more options
|
2022-10-01 19:47:40 -05:00 |
|
tildearrow
|
62f022eea0
|
MSM5232: noise macro
|
2022-10-01 03:40:06 -05:00 |
|
tildearrow
|
aed738e0d5
|
MSM5232: channel muting
|
2022-10-01 03:32:13 -05:00 |
|
tildearrow
|
81ac2ba3b1
|
MSM5232: add detune option
|
2022-10-01 03:27:57 -05:00 |
|
tildearrow
|
5e18edb229
|
early MSM5232 work
|
2022-10-01 03:15:40 -05:00 |
|
tildearrow
|
73a9eb5ccc
|
SNES: easier filter config
|
2022-09-30 04:02:11 -05:00 |
|
tildearrow
|
48db9a1d0c
|
chip flags rewrite, part 4 - DO NOT USE
the next part is to drop systemFlagsOld completely
and then to fix the GUI
|
2022-09-29 20:13:40 -05:00 |
|
tildearrow
|
c45816b8f2
|
DAC: fix wavetable mode
|
2022-09-29 00:38:18 -05:00 |
|
tildearrow
|
9f2cb1450f
|
YM2151: fix LFO
|
2022-09-29 00:10:34 -05:00 |
|
tildearrow
|
7990dc1965
|
OPN: fix AY issue
|
2022-09-28 23:21:24 -05:00 |
|
tildearrow
|
7770ca8965
|
SNES: more fixes (especially GUI ones)
|
2022-09-28 19:33:16 -05:00 |
|
tildearrow
|
6028523eaf
|
dev118 - SNES true sustain
|
2022-09-28 19:08:22 -05:00 |
|
tildearrow
|
6f1a41de1e
|
SNES: implement more effects
|
2022-09-28 18:28:01 -05:00 |
|
tildearrow
|
7e07f616d5
|
SNES: fix samples not updating on change
|
2022-09-28 16:42:46 -05:00 |
|
tildearrow
|
43ed6c7878
|
SNES: advanced arp macros and volume fix
|
2022-09-27 03:57:35 -05:00 |
|
tildearrow
|
08e23a68cd
|
SNES: get some of echo working
|
2022-09-26 04:07:51 -05:00 |
|
tildearrow
|
e5b37db55a
|
SNES: panning/wavetable fixes
|
2022-09-26 03:23:34 -05:00 |
|
tildearrow
|
5f91f0b09c
|
SegaPCM: what a mess
|
2022-09-26 02:57:07 -05:00 |
|
tildearrow
|
607e3c9339
|
fix the crashes
|
2022-09-26 02:51:16 -05:00 |
|
tildearrow
|
c23b504d79
|
Game Boy: fix zombie mode and macro speed
|
2022-09-26 01:48:09 -05:00 |
|
tildearrow
|
a6e4345863
|
PLENTY OF TODO WHEN I COME BACK
CRASHES EVERYWHERE
|
2022-09-25 20:07:21 -05:00 |
|
tildearrow
|
07822de0a2
|
curr -> cur
|
2022-09-25 17:31:01 -05:00 |
|
cam900
|
b8d2c51a14
|
Fix AY89x0 regression
|
2022-09-26 07:28:04 +09:00 |
|
tildearrow
|
32d8eec522
|
MSVC
|
2022-09-25 03:50:33 -05:00 |
|
tildearrow
|
3cddca857d
|
SNES: whoops
|
2022-09-25 03:33:47 -05:00 |
|
tildearrow
|
b4c020c11b
|
SNES: invert/pitch mod/noise control
echo still work in progress
|
2022-09-25 03:33:39 -05:00 |
|
tildearrow
|
b4c260dc2a
|
SNES: forceIns work
|
2022-09-25 02:47:30 -05:00 |
|
tildearrow
|
eb6708ab23
|
SNES: scale frequency to wavetable length
|
2022-09-25 02:39:25 -05:00 |
|
cam900
|
68b58a0d1b
|
Fix AYPCM
Enable new sample functions to default
|
2022-09-25 13:16:47 +09:00 |
|
tildearrow
|
a0dc9de262
|
ADSFGGGGGJKSDGHASLJKFHL
|
2022-09-24 19:40:03 -05:00 |
|
tildearrow
|
2c7abb4635
|
SNES: get samples working
|
2022-09-24 18:47:28 -05:00 |
|
tildearrow
|
3f6ca8f650
|
fix build on my machine
|
2022-09-24 18:40:36 -05:00 |
|
tildearrow
|
3bfdb35578
|
fix everything
|
2022-09-24 16:28:51 -05:00 |
|
tildearrow
|
b536f0ba20
|
MSVC fix
|
2022-09-24 14:29:45 -05:00 |
|
tildearrow
|
8eaddcf070
|
prepare BRR encoding/decoding
|
2022-09-24 04:27:53 -05:00 |
|
tildearrow
|
c0de45ff0c
|
Merge branch 'snes' of https://github.com/akumanatt/furnace into akumanatt-snes
|
2022-09-24 02:53:11 -05:00 |
|