Commit graph

965 commits

Author SHA1 Message Date
tildearrow c2f1385703 MSM6258: fix position not being reset in furnace s
ample mode
2022-07-08 02:25:25 -05:00
tildearrow b39924c9d6 AY: TODO fix wtr_envelope.dmf 2022-07-05 01:16:25 -05:00
tildearrow f4a85bebff dev101 - fix SMSFM_intro.dmf 2022-07-04 01:43:59 -05:00
tildearrow 949e293053 SMS: aaaand more .dmf compatibility 2022-07-03 23:43:13 -05:00
Natt Akuma 59bcd9599f OPL: Missed changes from last commit 2022-07-01 17:55:33 +07:00
Natt Akuma 02b28e6e7d OPL: Correct CHIP_FREQBASE to match clock ratio
This changes from 9440540 to 9437184
2022-07-01 17:33:33 +07:00
tildearrow 0a055ff85b OPL: fix crash 2022-06-29 02:11:25 -05:00
tildearrow 4a0bb1fa38 OPLL: one more chan osc fix 2022-06-29 01:50:20 -05:00
tildearrow 0b70902dbe OPLL: fix per-channel osc, part 2 2022-06-29 01:40:03 -05:00
tildearrow 4dfd413ead OPLL: fix per-channel osc, part 1 2022-06-29 01:32:52 -05:00
tildearrow 90481cc460 OPL: fix drums mode per-channel osc 2022-06-29 01:06:31 -05:00
tildearrow 477674400c YM2612: whoops! 2022-06-29 00:55:05 -05:00
tildearrow aaf02103f6 YM2612: implement DualPCM macros 2022-06-29 00:49:11 -05:00
tildearrow 3ea0ad1e0a OPL: fix pitch macro
fixes #535
2022-06-28 23:32:36 -05:00
tildearrow 13f14b6854 SoundUnit: fix copy-paste blunder 2022-06-28 12:55:14 -05:00
tildearrow f483292a88 OPN[A/B/2]?: implement 18xx effect 2022-06-28 01:16:46 -05:00
Natt Akuma e2449d91f1 VERA: Run noise generation in each channel update 2022-06-27 19:37:45 +07:00
tildearrow b04743d045 SMS: implement Game Gear stereo in Nuked core 2022-06-27 04:09:24 -05:00
tildearrow e39a923b23 C64: fix per-channel osc for 6581 2022-06-24 03:26:00 -05:00
tildearrow 951db12e6a Namco WSG: fix C15/C30 high notes 2022-06-23 22:59:06 -05:00
tildearrow b90552dfb1 fix Termux build 2022-06-23 16:23:46 -05:00
Natt Akuma 8dc143af7b PET: Support full 16-bit period range
Fix #500
2022-06-23 02:42:11 +07:00
cam900 69ea1d0227 Fix AY8930 unmuting 2022-06-21 11:06:26 +09:00
tildearrow 5a1a583ab0 AY: finally fix unmuting 2022-06-20 18:53:39 -05:00
tildearrow fd61e0e9f8 ZX beeper: per-"channel" osc
there's only one
2022-06-20 18:48:10 -05:00
tildearrow ee709b85c2 Namco WSG: per-channel oscilloscope 2022-06-20 18:20:49 -05:00
tildearrow 6772159d5f one more GCC < 8 fix 2022-06-20 04:58:03 -05:00
cam900 9cad907773 Fix potential register related issue 2022-06-18 11:07:36 +09:00
tildearrow 39fa3d7d85 Merge branch 'master' into preset1 2022-06-17 20:40:09 -05:00
cam900 6dc81c7af1 Pitch correction (again), Fix compatibility issue 2022-06-18 10:38:48 +09:00
tildearrow 753458f898 LOL 2022-06-17 04:51:39 -05:00
cam900 25af023dc6 Various corrections and fixes
Fix SN PSG pitch corrections
Revive YM2612 from dead
Add Game Gear stereo function finally
Add OPN/A prescaler config
2022-06-17 14:30:18 +09:00
cam900 0c1a8bc001 Merge branch 'master' into preset1 2022-06-17 09:19:17 +09:00
Natt Akuma c44ca95b92 Make volume command handling consistent
For WonderSwan and VIC-20
2022-06-17 03:06:07 +07:00
tildearrow dc9f1112d1 MSM6258: fix rate being twice
#541
2022-06-14 23:00:20 -05:00
tildearrow da756bef7f OPL: fix 4-op channel muting 2022-06-12 23:22:45 -05:00
tildearrow dd05429c0e WaveSynth: initialize wave to 0 on SCC/Bubble Syst 2022-06-09 18:16:51 -05:00
cam900 6aa88b0770 Move on .cpp, prepare for variable rate support 2022-06-08 10:10:55 +09:00
cam900 7bbfe3af7c Fix per-channel osc 2022-06-07 23:59:50 +09:00
cam900 dd93f6d18e Merge branch 'master' into preset1 2022-06-07 13:04:17 +09:00
cam900 3e953f57b3 Prepare for TI-99/4A support
only works on MAME core only for now.
2022-06-07 12:57:09 +09:00
tildearrow 6dc408d99c SAA1099: remove MAME core
closes #529

the MAME core is inaccurate.
it doesn't emulate envelope too well.
2022-06-06 15:05:08 -05:00
tildearrow d3a3473f19 commit requested changes 2022-06-06 13:32:57 -05:00
cam900 74e3892fd9 Finally fixed 2022-06-06 23:26:22 +09:00
cam900 8bc545c8ab Fix compile (again) 2022-06-06 22:45:16 +09:00
cam900 5473b8722d Fix compile, Remove unused include 2022-06-06 19:52:13 +09:00
cam900 ebbd9784e6 Reduce more FM codes 2022-06-06 19:40:37 +09:00
cam900 d1aeabe464 Fix compile 2022-06-06 19:26:34 +09:00
cam900 35caab6f82 Merge branch 'master' into preset1 2022-06-06 19:09:12 +09:00
cam900 e0e6a45000 Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips
Prepare for reducing duplicates for 4op FM related codes

Add and correct bunch of presets
- mostly based on MAME source.
- Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency.
- Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune?
- PC-98:
 - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons.
   V variation has Y8950 and supports ADPCM.
 - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models.
- IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000.
- Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega).
- Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era.
- DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output!
- Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares.
- Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect.
- Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there.
- Atari Klax: example of arcade hardware sound system with single MSM6295 only.
- Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports.
- Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s.
- Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound.
- Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B.
- Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled.
- Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2
- Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature.
- Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output.

Add various clock, type options for chips
- SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now)
- OPN, OPNA: Add placeholder for prescaler option
- OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 19:04:52 +09:00