tildearrow
aececf352f
Game Boy: fix 10xx turning wave channel on
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when it's off
2023-07-07 02:25:32 -05:00
tildearrow
f841025ce6
Game Boy: fix wave corruption
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this time for real
thanks jvsTSX
2023-07-07 02:21:13 -05:00
tildearrow
5c97f9981a
add option to change SDL audio driver
2023-07-06 21:14:25 -05:00
tildearrow
ce2661df66
audio issue debugging
2023-07-06 18:29:29 -05:00
tildearrow
3d79827d55
Merge pull request #1199 from mooinglemur/20230705-zsmsync
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VERA, ZSM Export: Add EExx event as synchronization message, add sync message support in ZSM export
2023-07-06 03:41:06 -05:00
tildearrow
61335fb09b
C64: fix overlord
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after more than one year
2023-07-06 02:20:22 -05:00
tildearrow
3b151a78a5
tiny playback optimization
2023-07-06 02:12:45 -05:00
tildearrow
2dde6159a1
C64: fix dSID filters
2023-07-06 02:12:34 -05:00
tildearrow
59e93892dd
fix MIDI clock/time using too much CPU
2023-07-05 23:55:50 -05:00
tildearrow
7375d2e6fb
C64: faster startup
2023-07-05 20:31:31 -05:00
tildearrow
073bc8d8b5
C64: faster
2023-07-05 20:12:08 -05:00
tildearrow
9d5e544695
C64: fix memory corruption
2023-07-05 19:36:40 -05:00
tildearrow
bcd5bfdb42
C64: dSID core, part 2
2023-07-05 17:37:25 -05:00
MooingLemur
a8a02b9ebb
Changed EFxx to EExx at request of tildearrow
2023-07-05 15:29:11 -07:00
tildearrow
621616ae25
C64: dSID core, part 1
2023-07-05 17:09:02 -05:00
MooingLemur
fba48149a5
VERA, ZSM Export: Add EFxx event as synchronization message, add sync message support in ZSM export
2023-07-05 15:07:44 -07:00
tildearrow
56b786f55e
asd;klfj
2023-07-05 02:32:01 -05:00
tildearrow
23b65c61ce
C64: fix reSIDfp envelope reset being inconsistent
2023-07-04 01:34:39 -05:00
tildearrow
f1b30c01a4
dev160 - C64: add key priority system
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and options to change hard reset envelope
issue #1115
2023-07-04 00:23:28 -05:00
tildearrow
7e6ffd7e12
fix wave synth ignoring wave set in wave macro
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when wave did not change
issue #1194
2023-07-03 22:49:59 -05:00
mooinglemur
93097b40e5
ZSM export: Update format, implement PCM export support ( #1191 )
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* ZSM export: suppress the extra tick before the loop
* ZSM: initial PCM export support
* Docs: update zsm-format.md with PCM format
* applied requested style changes from PR
2023-07-03 22:24:49 -05:00
tildearrow
b0c683fee5
Game Boy: fix wave corruption I think
2023-07-03 04:06:42 -05:00
tildearrow
d7d4038c51
use rate instead of compat rate when saving sample
2023-07-02 22:06:52 -05:00
tildearrow
8d21948431
Game Boy: fix custom clock
2023-07-02 00:39:50 -05:00
tildearrow
72ed5deeb1
VERA: fix custom clock
2023-07-02 00:26:57 -05:00
tildearrow
3f8430b0d6
add ability to duplicate sub-songs
2023-06-30 23:37:22 -05:00
tildearrow
69e3515757
SegaPCM: real limit is 2MB
2023-06-30 06:09:42 -05:00
tildearrow
598e8ddf03
don't handle a buffer of size 0
2023-06-24 17:45:43 -05:00
tildearrow
ba0d6903f6
YM2612: add forceIns heuristics
2023-06-24 16:00:55 -05:00
tildearrow
06a2d10ba1
VGM export: cap streams to 44100Hz
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VGMPlay doesn't like higher frequencies
2023-06-22 16:45:31 -05:00
tildearrow
95b51e6307
VGM export: NES DPCM, part 3
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dual chip
2023-06-22 15:45:27 -05:00
tildearrow
b9514bb98e
VGM export: NES DPCM, part 2
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now it works
issue #1163
2023-06-22 15:40:50 -05:00
tildearrow
317aca0564
VGM export: NES DPCM, part 1
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still does not work
2023-06-22 15:20:48 -05:00
tildearrow
0bcd1b74ac
VGM export: prepare for NES DPCM
2023-06-22 04:55:12 -05:00
tildearrow
ef57ad531d
oh crap I did not commit
2023-06-22 03:24:39 -05:00
tildearrow
c777d699d2
POKEY: implement two-tone mode effect
2023-06-20 14:43:20 -05:00
tildearrow
4521cbfb4f
asdf
2023-06-20 04:26:23 -05:00
tildearrow
6e61343ad8
playSub optimization
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MAY CAUSE REGRESSIONS but I don't know
2023-06-20 01:20:48 -05:00
tildearrow
443535a54c
fix possible hang in runMidiClock
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issue #1167
2023-06-20 01:08:51 -05:00
tildearrow
9851f5cc87
YM2612: fix a couple DAC chan osc problems
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issue #1168
2023-06-20 00:41:17 -05:00
tildearrow
c7da358376
fix .dmf PAL/NTSC thing
2023-06-20 00:29:47 -05:00
tildearrow
2e469396b1
fix inability to save 1.1.8 .dmf
2023-06-19 23:29:06 -05:00
tildearrow
ae6e68b976
chan osc volume balancing, part 2
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TODO: maybe change the range again?
2023-06-18 21:07:00 -05:00
tildearrow
9cb1fbcc45
chan osc volume balancing, part 1
2023-06-18 20:00:20 -05:00
tildearrow
e7b69b27e6
YM2151: fix Nuked chan osc
2023-06-18 13:55:55 -05:00
tildearrow
0e029def51
YM2612: fix chan osc again
2023-06-18 13:40:29 -05:00
tildearrow
4776020d05
GUI: per-chan osc improvements
2023-06-18 04:27:22 -05:00
tildearrow
b9414de49d
OPLL: fix vol macro for drums
2023-06-18 03:14:06 -05:00
tildearrow
e246501b3a
YM2612: fix DAC chan osc
2023-06-18 02:55:45 -05:00
tildearrow
29dfeccfe7
change chan osc range - PLEASE READ
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as of now the range is ~32768, either from -16384 to 16383, or 0 to 32767.
it previously was -32768 to 32767 (~65536).
this change was made to better suit chips that only output a positive value.
if you are working on a new chip, update your code and shift right by one if necessary.
2023-06-16 17:30:11 -05:00