MSX + Neotron
MSX sound expansion with YM2610 or YM2610B (optional), from Neo Geo and bunch of arcade boards - especially Taito's.
MSX + SIMPL
Covox speech thing-ish 8bit DAC for MSX.
to anybody who bothers reading the contents of this commit:
who cares? you promised me C163 would become the name
but nobody has bothered to call it C163 for an entire week.
there's no point on pushing a dead idea forward!
Williams/Midway ADPCM Sound board
Used for conjunction with their Y/T unit, it has ordinary de facto standard OPM+MSM6295 on this era with software controlled DAC from predecessors.
Konami Battlantis
Used at Battlantis arcade hardware, It is early SB Pro but mono configuration.
Sega System 24
This Sega's early arcade system featured to floppy disk and high resolution graphics. Sound hardware is similar as their System 16, but ADPCM is replaced to software controlled DAC.
Namco System 86
Predecessor of System 1(a.k.a. System 87), It features similar sound hardware and optional ROM and DAC expansion.
Namco Thunder Ceptor
Used at Thunder Ceptor, their Front view arcade machine. Namco system 86 and System 1 sound system is directly derived from this machine's sound system.
Irem M72
Irem's first arcade system with FM sound system, All released game except R-Type is featured also LOUD software controlled DAC, inherited from their predecessors sound system.
- implement E1xy/E2xy Defle bug when using same note twice
- add SNK Touchdown Fever preset
- update README.md and to-do list
- update credits
thank you for your patience!
see you in 0.6pre1.5 coming soon...
* 'master' of https://github.com/tildearrow/furnace: (55 commits)
GUI: get rid of these stupid icons
update to-do list
MSM6258: the final bits
MSM6258: clock/rate selection
MSM6258: prepare for rate changing
Update n163.md
YM2612: DualPCM per-channel osc
YM2612: more DualPCM muting fixes
YM2612: fix DualPCM muting
GUI: finish the blank ins up
GUI: add "blank new instrument" option
GUI: add mono/poly note preview button
PC speaker: don't use printf/perror
YM2612: CSM arpeggio and slides
YM2612: - C S M -
YM2612: half-working CSM
YM2612: earliest completely untested CSM work
delay collapse/expand pattern/song feature :<
GUI: much more stable osc view
YM2612: fix DAC output not visible in per-chan osc
...
# Conflicts:
# src/engine/platform/genesis.cpp
# src/engine/platform/genesis.h
# src/ta-utils.h
Prepare for reducing duplicates for 4op FM related codes
Add and correct bunch of presets
- mostly based on MAME source.
- Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency.
- Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune?
- PC-98:
- Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons.
V variation has Y8950 and supports ADPCM.
- Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models.
- IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000.
- Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega).
- Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era.
- DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output!
- Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares.
- Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect.
- Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there.
- Atari Klax: example of arcade hardware sound system with single MSM6295 only.
- Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports.
- Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s.
- Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound.
- Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B.
- Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled.
- Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2
- Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature.
- Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output.
Add various clock, type options for chips
- SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now)
- OPN, OPNA: Add placeholder for prescaler option
- OPL: Prepare for OPL3L, OPL4 downscaled output rate option
* more presets
* oops
consistency anyone?
* alpha 68k was an alpha denshi system
* more presets
6295 edition. Requires fact-checking, and maybe, cherrypicking
* facepalm
* #342 presets
that should conclude it
* address feedback
* naming update
* MSM6295 wasnt used in MLC
* address feedback part 2
and adding OKI chips to the sample category
* 'master' of https://github.com/tildearrow/furnace: (70 commits)
whoops
GUI: AY8930 credits
GUI: fix inability to close subsongs
BANK
OPN: wire up ExtCh system
fix build failure
dev95 - multiple songs in a single file (READ)
DO NOT USE - THIS FAILS - WORK IN PROGRESS
enforce asset limits
old .dmf loading improvements
add AICA and YMZ ADPCM formats
allocate ID for YMZ280B
harden .fur file saver
Fix AY VGM output, Fix presets
preparations for UI improvements
GUI: add more presets
prepare for ExtCh OPN/OPNA
GUI: clarify that lock layout doesn't work yet
GUI: remember last state of order edit mode
GUI: store edit/followOrders/followPattern state
...
# Conflicts:
# src/engine/fileOps.cpp
# src/engine/platform/ym2610.cpp
# src/engine/platform/ym2610b.cpp
# src/engine/sample.cpp
# src/engine/sample.h
# src/engine/sysDef.cpp
# src/gui/doAction.cpp
# src/gui/sysConf.cpp
* 'master' of https://github.com/tildearrow/furnace:
full linear pitch is now the default
add a full linear pitch mode, part 7
X1-010: implement linear pitch (part 6)
VERA: implement full linear pitch (part 5)
YM2610(B): implement full linear pitch (part 4)
add a full linear pitch mode, part 3
YM2612: implement full linear pitch (part 2)
update readme
re-enable warnings are errors on MSVC
YM2612: early full linear pitch experiment
GUI: window movement only by clicking on title bar
Fix GCC errors 2
Fix GCC errors
Remove SCC from TODO.md
SCC has no config flags currently
Add SCC and SCC+ support
# Conflicts:
# CMakeLists.txt
# src/engine/dispatchContainer.cpp
# src/gui/guiConst.cpp