tildearrow
|
6129d2714a
|
YM2608-LLE, part 9
|
2024-04-27 18:27:50 -05:00 |
|
tildearrow
|
6724518f43
|
YM2608-LLE, part 8
|
2024-04-27 02:35:44 -05:00 |
|
tildearrow
|
f12e7cf7b0
|
YM2608-LLE, part 7
thanks nukeykt for the memory code!
also ADPCM is very, very loud...
|
2024-04-27 02:23:46 -05:00 |
|
tildearrow
|
ae7c090a4a
|
YM2608-LLE, part 6
RSS now works
next up is ADPCM... oh man
|
2024-04-27 00:35:17 -05:00 |
|
tildearrow
|
770d18a939
|
YM2608-LLE, part 5
|
2024-04-26 19:52:43 -05:00 |
|
tildearrow
|
06aed6dacc
|
YM2608-LLE, part 4
to-do: understand why does CT_maintheme screw up the output
|
2024-04-26 18:22:16 -05:00 |
|
tildearrow
|
08ac4fe0b1
|
YM2608-LLE, part 3
|
2024-04-26 17:08:43 -05:00 |
|
tildearrow
|
5c64153d1a
|
YM2608-LLE, part 2 - INCOMPLETE
register writes are all wrong
|
2024-04-26 02:50:53 -05:00 |
|
tildearrow
|
94e9aee874
|
YM2608-LLE, part 1 - DOES NOT WORK
|
2024-04-25 20:25:34 -05:00 |
|
tildearrow
|
1c5b50c3c1
|
AY/8930: fix possib silence aftr PCM in forceIns
|
2024-04-25 16:26:21 -05:00 |
|
tildearrow
|
b955b26af6
|
SID2: remove volume parameter
redundant since we have volume macro
|
2024-04-25 13:02:40 -05:00 |
|
tildearrow
|
9ba123953e
|
C64: fix duty overflow
just in case
|
2024-04-24 13:01:02 -05:00 |
|
tildearrow
|
fd60d5c2c2
|
SID2: fix duty overflow
|
2024-04-24 12:15:05 -05:00 |
|
tildearrow
|
3989dffd58
|
implement sample off for rest of chips except X1
|
2024-04-24 03:45:59 -05:00 |
|
tildearrow
|
84437bf0e3
|
the chips that still do not have sample offset
- Lynx
- MMC5
- NES
- PCE
- QSound
- SegaPCM
- Swan
- VERA
- VRC6
- X1-010
|
2024-04-24 00:34:15 -05:00 |
|
tildearrow
|
41e59cee5f
|
Dave: implement sample offset
|
2024-04-23 19:55:17 -05:00 |
|
tildearrow
|
a88b63cf31
|
AY/8930: implement sample offset
|
2024-04-23 18:49:28 -05:00 |
|
gcielniak
|
969749e41d
|
Enables volume envelopes in the noise channel of the VSU in VirtualBoy.
|
2024-04-22 15:02:16 -05:00 |
|
tildearrow
|
abb242a6e1
|
OPNA/B: fix ADPCM-A volume not restoring in forceI
ns
|
2024-04-22 13:58:42 -05:00 |
|
tildearrow
|
6d62f92f92
|
SID2, part 5
ready for upstream
differs from LTVA1/furnace a bit
|
2024-04-21 13:18:44 -05:00 |
|
tildearrow
|
1850968def
|
SID2, part 1
thanks LTVA
|
2024-04-21 03:54:34 -05:00 |
|
tildearrow
|
ca5cf58d00
|
change Bifurcator system ID
|
2024-04-21 03:34:20 -05:00 |
|
tildearrow
|
a6357525d9
|
Merge pull request #1844 from akumanatt/bifurcator
Add Bifurcator support
|
2024-04-21 03:28:55 -05:00 |
|
tildearrow
|
387573f5c7
|
PowerNoise: fix vol ignored without macro
|
2024-04-08 04:53:39 -05:00 |
|
tildearrow
|
2a2f240adf
|
PowerNoise: fix muting for real
|
2024-04-08 04:52:01 -05:00 |
|
tildearrow
|
c527eaa946
|
emu2413: fix muting
|
2024-04-07 17:00:23 -05:00 |
|
tildearrow
|
8f4a19870a
|
fix emu2413 output being inverted
|
2024-04-07 16:48:44 -05:00 |
|
tildearrow
|
c34b790470
|
emu2413: YM2423
|
2024-04-07 14:24:00 -05:00 |
|
tildearrow
|
70a6affd3d
|
core quality, part 3 - final
- SAA1099
- SCC
- SM8521
- Swan
- Virtual Boy
|
2024-04-06 16:25:16 -05:00 |
|
tildearrow
|
cb1f268335
|
core quality, part 2
- Bubble System WSG
- C64 (dSID)
- Game Boy
- DS
- PowerNoise
|
2024-04-06 15:52:13 -05:00 |
|
tildearrow
|
a1254d5fb6
|
core quality, part 1
PC Engine
|
2024-04-06 14:57:15 -05:00 |
|
tildearrow
|
a613cfb303
|
emu2413, part 2
missing:
- YM2423 patches
|
2024-04-05 17:31:13 -05:00 |
|
tildearrow
|
dc2daccf05
|
emu2413, part 1
missing:
- patches
- chan osc
|
2024-04-05 17:01:50 -05:00 |
|
tildearrow
|
d7ffda5420
|
prepare for emu2413 core
|
2024-04-03 16:22:51 -05:00 |
|
cam900
|
5b086e103e
|
Fix PSG output a bit
|
2024-04-02 20:44:37 +09:00 |
|
cam900
|
68612bc777
|
nds.cpp: Fix LFSR a bit
|
2024-04-02 20:41:10 +09:00 |
|
Natt Akuma
|
c60d1845e5
|
Bifurcator: add effect commands
|
2024-04-01 17:27:31 +07:00 |
|
Natt Akuma
|
b3e0825462
|
Add Bifurcator support
|
2024-04-01 16:29:43 +07:00 |
|
tildearrow
|
19ed900ef3
|
release v0.6.2
also contains preset search fix and NDS mem fix
|
2024-04-01 00:50:41 -05:00 |
|
tildearrow
|
90c628612e
|
prepare for 0.6.2
|
2024-03-31 23:35:59 -05:00 |
|
Natt Akuma
|
90859be901
|
MinMod: use loop end instead of sample end
|
2024-04-01 04:06:32 +07:00 |
|
tildearrow
|
0d486c18d0
|
NDS: decrease the clock divider
|
2024-03-22 03:08:53 -05:00 |
|
tildearrow
|
d77fd770f4
|
5E01: fix 12xx
|
2024-03-21 13:43:14 -05:00 |
|
tildearrow
|
5399c6eb7c
|
Namco 163: why does it overflow
|
2024-03-19 12:50:44 -05:00 |
|
Natt Akuma
|
c698f72e97
|
MinMod: fix spikes
|
2024-03-19 02:28:11 -05:00 |
|
tildearrow
|
a83df6e8fd
|
add 5E01
|
2024-03-18 16:02:16 -05:00 |
|
tildearrow
|
3423ac8774
|
prepare for 5E01
|
2024-03-18 14:22:05 -05:00 |
|
tildearrow
|
cb2aeb649f
|
GBA: wahahaha
initializing after pushing
|
2024-03-18 13:37:29 -05:00 |
|
tildearrow
|
b27d99b1b0
|
GBA: memory safety
|
2024-03-18 13:36:24 -05:00 |
|
tildearrow
|
5618a02b95
|
NDS: possibly fix muting
|
2024-03-18 01:23:42 -05:00 |
|