tildearrow
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5df3e1f030
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NES: make it C++
so we can submit to chan osc buffer
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2025-03-07 01:57:52 -05:00 |
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tildearrow
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1d60bb03cc
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NES: reduce CPU usage when no channels active
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2025-03-07 01:48:10 -05:00 |
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tildearrow
|
dde97171ab
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NES: puNES acquireDirect(), part 1
no per-chan osc
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2025-03-07 01:29:40 -05:00 |
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tildearrow
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ad8437e5ae
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this is why I don't use tabs
in one editor it's 8 spaces, in another it's 2...
spaces on the other hand are the same regardless of editor
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2025-03-06 23:23:46 -05:00 |
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tildearrow
|
f43715775c
|
no to-do
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2025-03-06 20:23:10 -05:00 |
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tildearrow
|
645e97ef93
|
NES: puNES macro expansion
preparations for acquireDirect()
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2025-03-06 20:21:26 -05:00 |
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tildearrow
|
38ca437190
|
DC offset improvements
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2022-04-09 18:25:25 -05:00 |
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tildearrow
|
9d653b58b3
|
hopefully fix MSVC build
|
2022-04-06 04:24:20 -05:00 |
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tildearrow
|
2da96a7e76
|
initial MMC5 bring-up
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2022-04-06 00:34:12 -05:00 |
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tildearrow
|
4ff056c64f
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NES: how is this not initialized?!
|
2022-03-01 02:38:19 -05:00 |
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tildearrow
|
a895cb9c5e
|
NES: fix issue for real
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2022-01-26 16:07:55 -05:00 |
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tildearrow
|
e961cf79ca
|
NES: add NESAPU struct
to allow multi-chip support
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2022-01-08 17:44:17 -05:00 |
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tildearrow
|
3286c3c0c5
|
NES system! almost
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2021-12-04 01:19:54 -05:00 |
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tildearrow
|
c543553b0f
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prepare for NES platform
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2021-12-03 16:04:07 -05:00 |
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