tildearrow
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53d71c798a
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Metal backend, part 9
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2024-04-14 19:30:54 -05:00 |
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tildearrow
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887b418eae
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Metal backend, part 8
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2024-04-14 19:21:53 -05:00 |
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tildearrow
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e180bb5ea0
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Metal backend, part 7
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2024-04-14 19:14:42 -05:00 |
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tildearrow
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1e147ec4e5
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Metal backend, part 6
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2024-04-14 18:46:34 -05:00 |
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tildearrow
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d731a15e6d
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move init of render pass
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2024-04-14 18:11:46 -05:00 |
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tildearrow
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b39a775800
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debug messages
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2024-04-14 17:48:01 -05:00 |
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tildearrow
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25f65635a2
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Metal backend, part 5
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2024-04-12 00:55:57 -05:00 |
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tildearrow
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cb0856f635
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Metal backend, part 4
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2024-04-12 00:34:55 -05:00 |
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tildearrow
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8bd104f783
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Metal backend, part 3
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2024-04-12 00:20:29 -05:00 |
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tildearrow
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fe2cf4b508
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Metal backend, part 2
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2024-04-12 00:10:44 -05:00 |
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tildearrow
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bd676bde64
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Metal backend, part 1
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2024-04-11 23:57:39 -05:00 |
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tildearrow
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6c8a8f9fe7
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update to new render functions
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2024-04-11 22:35:47 -05:00 |
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tildearrow
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e0aae156af
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asdf
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2024-04-11 14:19:46 -05:00 |
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tildearrow
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1189cde072
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what is this mess
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2023-07-03 18:13:45 -05:00 |
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tildearrow
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bb3ccedb29
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prepare for Metal render backend
ugh Apple. how about you don't deprecate OpenGL instead?
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2023-07-03 17:19:50 -05:00 |
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