tildearrow
4502fa6912
FIX BUILD FAILURE
2025-02-25 18:56:04 -05:00
tildearrow
4b1e883d1b
PC speaker: prepare for acquireDirect
2025-02-25 18:53:02 -05:00
tildearrow
231819da2e
Revert "Revert "prepare acquireDirect API" - stupid crap"
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thought of an idea for optimization. let's try again.
This reverts commit 4ca7033dec
.
2025-02-25 18:45:28 -05:00
LTVA1
c58a7cba20
Update sid3.c
2025-02-22 14:45:09 -05:00
tildearrow
a80cdbb1dd
ES5506: increase precision in Amiga pitch mode
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issue #2120
2025-02-22 01:32:31 -05:00
tildearrow
c5576ebcd2
PCE: fix sample linger in VGM export
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issue #2322
2025-02-21 19:41:48 -05:00
tildearrow
9af53cac73
PCE: fix sample volume in VGM export
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issue #2319
2025-02-21 19:35:29 -05:00
tildearrow
41d3dcde66
Virtual Boy: handle phase reset first
2025-02-21 18:58:58 -05:00
tildearrow
0b1e90b908
Virtual Boy: disable channel 5 when changing mod t
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able
2025-02-21 18:50:00 -05:00
tildearrow
4ca7033dec
Revert "prepare acquireDirect API" - stupid crap
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the most POINTLESS plan of all time... acquireDirect.
why? because you gotta fill in the oscBufs anyway, which will take
precious CPU time, so you can't just pass the blip_bufs to dispatch
and hope it'll help by not processing when nothing's happening.
"so disable it when the per-chan osc is up!" NO! we need this for
volume calculation....
"how about rewrite per-chan osc logic?" you know what? I don't have
either the time or the will for that.
now back to Something Else......
This reverts commit 08177d839a
.
2025-02-21 01:27:04 -05:00
tildearrow
cf89a4ff44
GA20: yet another optimization
2025-02-20 04:44:19 -05:00
tildearrow
08177d839a
prepare acquireDirect API
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provide direct access to blip_buf to dispatch code, which may allow for some serious optimizations
2025-02-19 15:46:10 -05:00
tildearrow
a2bd669792
Virtual Boy: where did the noise channel go?
2025-02-19 04:29:54 -05:00
tildearrow
0e0aab88de
GA20: another optimization
2025-02-18 05:53:54 -05:00
tildearrow
f55f92975a
GA20: tiny optimization
2025-02-18 05:32:09 -05:00
tildearrow
556b268d80
Virtual Boy: we cannot take a fast path...
2025-02-18 03:11:52 -05:00
tildearrow
e1b7618348
Virtual Boy: make it work on hardware
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issue #2373
2025-02-18 02:30:14 -05:00
tildearrow
63ee7cf5d8
Virtual Boy: write waveforms before init channels
2025-02-18 00:36:20 -05:00
tildearrow
91ca79587b
SNES: oh I can't believe I did not commit this yet
2025-02-15 22:21:39 -05:00
tildearrow
d073d17318
Low Quality tildearrow Code: Part III
2025-02-09 04:10:16 -05:00
tildearrow
845c5245c3
Time Is Fixed
2025-02-07 04:20:18 -05:00
tildearrow
f09fd02971
MultiPCM: only set new params on ins change
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fixes an issue regarding level direct effect
2025-02-07 04:15:20 -05:00
tildearrow
9dee51851f
prepare for proper center rate
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the correct rate is 8372Hz rather than 8363Hz
sadly this will require a compat flag so I am not making this change
effective until 0.7
issue #2347
2025-02-06 02:14:21 -05:00
tildearrow
659a16a489
C64: PCM chan osc, part 2
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issue #2349
2025-02-05 04:10:16 -05:00
tildearrow
dbe30c0d43
C64: PCM chan osc, part 1
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it leaks into other channels
2025-02-05 04:01:22 -05:00
tildearrow
b64c06dd4d
GUI: add more options for selection drag
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ability to copy by dragging selection
2025-01-31 17:29:51 -05:00
tildearrow
e22d46e619
C64: implement 6581 bias on dSID
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for PCM
2025-01-31 14:59:38 -05:00
tildearrow
1ceffc659c
I will do this later
2025-01-30 16:24:33 -05:00
tildearrow
b17b0e3f40
fix build...
2025-01-30 15:27:55 -05:00
tildearrow
6e63669501
add a bunch more TODOs
2025-01-29 04:38:12 -05:00
tildearrow
8776e1c442
µPD1771C: implement tone/noise mode
2025-01-29 04:10:54 -05:00
tildearrow
9e726eba83
LOW QUALITY TILDEARROW CODE...
2025-01-29 02:04:49 -05:00
tildearrow
97402e6d41
replace AArt µPD1771C core with MAME
2025-01-29 01:58:31 -05:00
tildearrow
00ad4e4a46
update copyright year
2025-01-28 18:49:19 -05:00
tildearrow
0d8b97b1a3
C64: add a sample channel
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but don't get too excited! it's just $D418 PCM for now...
2025-01-28 17:33:08 -05:00
tildearrow
f16b23772e
prepare for something
2025-01-28 04:59:12 -05:00
tildearrow
fd176dee84
dev224 - Merge branch 'fixedblock2'
2025-01-28 04:25:24 -05:00
tildearrow
dd9d220f33
use state instead of accessing ins for block
2025-01-28 04:24:10 -05:00
cam900
bd298e7ece
Fix ES5506 filter slide
2025-01-27 13:49:38 +09:00
Natt Akuma
cf3d08ca5a
Add fixed octave for block+fnum systems
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This isn't implemented in SAA1099, despite also being block+fnum system, as there are no benefits from it
2025-01-09 03:51:14 +07:00
Natt Akuma
6a58797669
Use bsr() in frequency shift calculations
2025-01-09 03:43:27 +07:00
tildearrow
68eeef28e4
YMZ280B: fix sample offset moving loop
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issue #2213
2024-12-29 17:55:58 -05:00
tildearrow
5ffd47ed7b
SegaPCM: fix sample offset moving loop
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issue #2306
2024-12-29 16:53:19 -05:00
tildearrow
52a4588ad9
OPN: fix out of bounds when using some FM effects
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on non-FM channels
issue #2286
2024-12-09 01:57:30 -05:00
tildearrow
192be95c14
OPL: instant drum muting
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issue #1945
2024-12-06 18:28:09 -05:00
Natt Akuma
ddb29874d7
SNES: Change base capacity to 0xf800 bytes instead of 0x10000
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This is to reflect both source address calculations in the engine code, which assume an echo buffer to end at 0xf800
2024-11-27 18:37:39 +07:00
tildearrow
5d47b50032
MSM6258: fix panning
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issue #2249
2024-11-24 16:05:52 -05:00
tildearrow
6f61f6661f
C64: fix global param again...
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issue #2181
2024-11-11 04:17:02 -05:00
tildearrow
99e3c3fa33
AY: fix chan osc
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issue #2235
2024-11-10 05:38:19 -05:00
tildearrow
b701f06a98
Lynx: whoopsie
2024-11-10 04:18:22 -05:00