Here's a test version of the font, to make sure I have the metrics right and all that. Only six (useful) codepoints are implemented right now:
- `F004`: Generic Sample
- `F015`: Beeper
- `F016`: WonderSwan
- `F01A`: VRC6 (saw)
- `F01E`: Sound Unit
- `F028`: QSound
Note that their codepoints are the instrument ID's plus 0xF000. Convenient!
Once implemented so I can test, I can refine things and work up the rest of the "icons".
- implement E1xy/E2xy Defle bug when using same note twice
- add SNK Touchdown Fever preset
- update README.md and to-do list
- update credits
thank you for your patience!
see you in 0.6pre1.5 coming soon...
- added `25xx` and `26xx` effects in Neo Geo platform for
envelope period slides
- added `3xxx` and `4xxx` effects in C64 for fine duty/cutoff control
- made home/end keys work
- deleting a single note will delete related instrument value as well
- fix instrument value input when there are less than 16 instruments
- added `Cxxx` effect for mid-song Hz change
- possibly fix a hang when using multiple sound chips
- reduce PC Engine CPU usage
- all-new Furnace file format
- ability to add multiple sound chips in a single song!
- made more buttons work
- revamped instrument editor
- revamped wavetable editor with custom width/height
- C64 duty/filter macros may now be absolute
- finally! an icon!
after this release, the focus will be on adding features, fixing bugs
and adding new platforms. enjoy!