tildearrow
fc5b26c49a
SoundUnit: fix 4xxx not working
2022-08-25 01:34:21 -05:00
tildearrow
c009cb3536
dev112 - prepare for advanced arp macro
...
this new advanced arp macro offers more flexibility and reduces code duplication
it allows you to set each step of the macro to either relative or fixed mode
(instead of just one mode for the entire macro)
the UI is still a work in progress and doesn't work well
this change is big and may break things! further fixes incoming
2022-08-22 15:59:45 -05:00
Natt Akuma
7c42453422
Rewrite per-system effect handling ( #548 )
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* Rewrite per-system effect handling
* fix build
* C64: fix fine cutoff regression
* fix some more crashes
Co-authored-by: tildearrow <tildearrow@protonmail.com>
2022-08-18 01:26:22 -05:00
tildearrow
976e193309
SoundUnit: add 1-bit PDM rev emulation
2022-08-16 02:08:10 -05:00
tildearrow
8734005b23
SoundUnit: fix switch roles mode
2022-08-15 23:20:26 -05:00
tildearrow
1b10c547e3
SoundUnit: implement switch roles flag
2022-08-14 14:19:30 -05:00
tildearrow
6934a499c1
SoundUnit: actually finish it
2022-08-06 18:23:11 -05:00
tildearrow
5534f55f7a
dev104 - add "is sample" flag to Sound Unit ins
2022-08-06 04:04:18 -05:00
tildearrow
0d4f20b7a6
SoundUnit: add 64K chip revision
2022-08-03 00:05:58 -05:00
Aleksi Knutsi
8011e7adc7
Implement Phase Reset Timer macro for Sound Unit ( #573 )
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* Implement Phase Reset Timer Macro
* And make the macro actually work
* Delete ex4Max variable
2022-07-23 19:13:30 -05:00
cam900
5127d5ef18
Implement sample loop end position, enum-ise sample depth ( #557 )
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TODO: new sample format
2022-07-21 23:36:42 -05:00
tildearrow
f4a85bebff
dev101 - fix SMSFM_intro.dmf
2022-07-04 01:43:59 -05:00
tildearrow
13f14b6854
SoundUnit: fix copy-paste blunder
2022-06-28 12:55:14 -05:00
tildearrow
2932a7281d
implement getChanMacroInt() on supported systems
2022-06-05 18:17:00 -05:00
tildearrow
a298ec2177
oops
2022-05-31 19:03:31 -05:00
tildearrow
82eaa45f5d
increase range of relative pitch macro
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-32768 to 32767 should be enough
2022-05-22 22:47:40 -05:00
tildearrow
61916be495
SoundUnit: fix order of filter bits
2022-05-21 16:04:06 -05:00
tildearrow
6ec8674072
SoundUnit: many fixes. implement effects
2022-05-19 04:36:26 -05:00
tildearrow
0a0ddfa661
partially bring up sample map
2022-05-13 23:04:40 -05:00
tildearrow
1c6e9c2cca
add a full linear pitch mode, part 7
...
fix full linear pitch on OPL, OPLL, SAA1099 and Sound Unit
2022-05-11 00:26:28 -05:00
tildearrow
8784fe5664
dev94 - add a full linear pitch mode, part 1
2022-05-10 03:51:18 -05:00
tildearrow
ce40085d3b
SoundUnit: fix PCM pitch
2022-05-02 15:07:59 -05:00
tildearrow
a6ef36d42e
SoundUnit: PCM support
2022-05-02 14:51:06 -05:00
tildearrow
1c3dcae05e
per-channel oscilloscope, part 3
...
K00/C64/NES fixed
FDS, Game Boy and Sound Unit
2022-04-30 18:33:12 -05:00
tildearrow
2e8634626d
new panning effects (80/81/82)
2022-04-29 23:41:14 -05:00
tildearrow
abd42cbb03
SoundUnit: implement panning
2022-04-29 00:08:56 -05:00
tildearrow
d211170e86
implement relative pitch macro mode
2022-04-28 01:31:16 -05:00
tildearrow
66f5b2117f
dev90 - linear pitch macro option
2022-04-28 00:26:21 -05:00
tildearrow
dce862fdb9
SoundUnit: more stuff
2022-04-27 18:28:46 -05:00
tildearrow
410a509d73
SoundUnit: max cutoff 16383
2022-04-27 18:03:24 -05:00
tildearrow
78bdd98e0b
improvements to sysDef and UX changes
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- "no undo" in clear option
- only display instrument types depending on current systems
2022-04-27 04:48:56 -05:00