Commit graph

9 commits

Author SHA1 Message Date
tildearrow
2932a7281d implement getChanMacroInt() on supported systems 2022-06-05 18:17:00 -05:00
tildearrow
1c3dcae05e per-channel oscilloscope, part 3
K00/C64/NES fixed
FDS, Game Boy and Sound Unit
2022-04-30 18:33:12 -05:00
tildearrow
c738ece374 per-channel oscilloscope, part 2
AY8930, K00, C64 and NES
2022-04-30 14:36:12 -05:00
tildearrow
d211170e86 implement relative pitch macro mode 2022-04-28 01:31:16 -05:00
tildearrow
77b4e57c58 prepare for relative pitch macro 2022-04-28 00:50:09 -05:00
tildearrow
e8c9b645c5 GUI: implement instrument preview in file dialog
SADLY it's just for the built-in file dialog
but i'll think of a solution for the external one
2022-04-25 18:58:17 -05:00
tildearrow
fd3d57b1cb even more improvements to low-latency mode 2022-04-15 15:01:11 -05:00
tildearrow
3b7e9d2929 BubSys: bring on the wave synth 2022-04-08 02:42:33 -05:00
cam900
234c5e9295 Reduce naming confusion in Bubble System Wavetable Sound
It means Custom wavetable sound generator logic on Bubble System.
It's wavetable select and volume is controlled by single AY-3-8910 IO for both channels, Another AY-3-8910 IO is used for reading sound status.

Schematics: http://pdf.textfiles.com/manuals/ARCADE/K-R/Nemesis%20[Schematics]%20[English].pdf (Nemesis, derivative of Bubble system)
2022-03-17 10:11:48 +09:00
Renamed from src/engine/platform/k005289.h (Browse further)