tildearrow
8b80009d92
still tick subticks in freelance mode
2022-10-24 03:25:19 -05:00
tildearrow
4acb6ccc09
fine, here's your Pong
2022-10-24 03:19:42 -05:00
tildearrow
6ceac62015
SNES: fix effective sustain mode
2022-10-23 03:17:30 -05:00
tildearrow
1868e48c92
what is this
2022-10-23 03:03:46 -05:00
tildearrow
b9527f5617
DSFGHIKOJSJLKDG;L;JKGDLADSDKLFHDS;
2022-10-23 03:03:32 -05:00
tildearrow
0d3a3741a9
GUI: fix crash when creating a wave from sample
2022-10-23 03:00:27 -05:00
tildearrow
e19538af2e
GUI: fix non-working mouse events after minimizing
2022-10-23 02:51:38 -05:00
tildearrow
403bc76d18
GUI: remove this shit
2022-10-22 17:28:35 -05:00
tildearrow
f5b0604d4a
VGM export: fix direct stream mode buggy duration
2022-10-22 03:53:31 -05:00
tildearrow
9b6449d320
GUI: fix Virtual Boy having a PAL option
2022-10-22 03:47:42 -05:00
tildearrow
a8def55d56
fix song stopping too early
2022-10-22 03:46:39 -05:00
tildearrow
b073368b21
fix endOfSong inconsistency
...
fixes #719
2022-10-22 03:31:03 -05:00
tildearrow
0ce746d1d3
GUI: fix 3+ digit addresses in register view
2022-10-22 03:05:48 -05:00
tildearrow
3de0e6bc9f
SetProcessDpiAwareness
2022-10-20 03:34:12 -05:00
tildearrow
bfeb57c3b7
we don't have to work around Wayland issue anymore
2022-10-20 02:55:24 -05:00
tildearrow
373367724b
GUI: use canvasW/H instead of scrW/H*dpiScale
2022-10-20 02:34:14 -05:00
tildearrow
d96674186e
GUI: new scaling factor detection technique
2022-10-20 01:49:33 -05:00
tildearrow
375d060f48
GUI: prepare for new HiDPI strategy
2022-10-19 15:33:20 -05:00
tildearrow
dc229078cc
GUI: size constraints for effect list
2022-10-19 14:07:20 -05:00
tildearrow
ca1118a40f
GUI: fix crash in no asset menu (wave/sample)
2022-10-19 13:53:56 -05:00
tildearrow
206fb119aa
VGM export: extended header length should be 12
2022-10-19 13:48:29 -05:00
tildearrow
7486bb17f4
GUI: fix wave edit randomize
2022-10-19 13:14:52 -05:00
tildearrow
47fb434d5b
GUI: update Genesis presets to be 32
2022-10-17 16:12:10 -05:00
tildearrow
951cae4eec
set SN volume to 32 when loading .dmf
2022-10-17 15:30:48 -05:00
tildearrow
ed12ca5bd8
VGM export: get Fractal template export working
2022-10-17 14:31:37 -05:00
tildearrow
4dda45116e
VGM export: fix stream command glitch in direct
2022-10-17 14:28:41 -05:00
tildearrow
4723ed3972
VGM: experimental direct stream mode for YM2612
2022-10-17 14:25:30 -05:00
tildearrow
684b5a928b
VGM export: prepare for "direct stream mode"
...
this will eventually allow for DualPCM and MSM6258 export
DO NOT USE YET
2022-10-17 04:17:00 -05:00
tildearrow
c3e2e902af
prepare for possible DualPCM and MSM6258 VGM xprt
2022-10-16 21:35:25 -05:00
tildearrow
81a2bce4d4
GUI: prepare for multiple asset load
2022-10-16 19:40:14 -05:00
tildearrow
6216e286f8
GUI: mark modified cases in wave editor
2022-10-16 18:30:48 -05:00
tildearrow
40108976c3
GUI: more mark modified cases
2022-10-16 18:28:42 -05:00
tildearrow
2272028b10
GUI: mixer changes mark song as modified
2022-10-16 18:23:13 -05:00
tildearrow
b9b76bef0b
GUI: fix unsigned detune
2022-10-16 17:57:24 -05:00
tildearrow
ecd5662d9b
T6W28: whoops fix VGM export
2022-10-16 01:29:02 -05:00
tildearrow
285d81c716
T6W28: VGM export
2022-10-16 01:27:39 -05:00
tildearrow
340a70653b
Virtual Boy: document reset register
2022-10-16 01:14:00 -05:00
tildearrow
3038f65fab
Virtual Boy: fix modulation
2022-10-16 01:00:28 -05:00
tildearrow
8e64ecd23a
Virtual Boy: fix sweep not working
2022-10-16 00:53:12 -05:00
tildearrow
489f56b913
update several things - including an Amiga fix
2022-10-15 22:41:50 -05:00
tildearrow
bf1639d9ba
NES: fix game_theme_tune_not_a_real_game_.dmf
2022-10-15 04:17:42 -05:00
tildearrow
43d75712b3
VERA: what is this? inconsistency?
2022-10-15 04:09:04 -05:00
tildearrow
0d3042107f
VERA: fix pan macro
2022-10-15 04:02:30 -05:00
tildearrow
2cead0b7f9
Virtual Boy: phase reset macro
2022-10-15 04:00:41 -05:00
tildearrow
b4b7ab86fb
T6W28: honor poll
2022-10-13 03:41:40 -05:00
tildearrow
0f0c8b5567
Virtual Boy: noise length macro
2022-10-13 03:30:05 -05:00
tildearrow
ef5d6cb554
GUI: update credits
2022-10-12 15:14:28 -05:00
tildearrow
78fc022c04
GUI: format
2022-10-12 14:54:29 -05:00
tildearrow
8be5e5a9e6
Merge pull request #699 from system64MC/wavetable_interpolation_no_opf2
...
Wavetable interpolation
2022-10-12 14:26:43 -05:00
System64
0782e3af1d
Update waveEdit.cpp
2022-10-12 12:07:19 +02:00
System64
a51840b801
Fixed assertion crash and fixed a bug with the cubic interpolation. The interpolated waveform will now stay in phase.
2022-10-12 11:59:04 +02:00
tildearrow
843d18290d
T6W28: finish it up (mostly)
2022-10-12 04:05:09 -05:00
tildearrow
88444e6f59
raise shields
2022-10-12 03:50:13 -05:00
tildearrow
a3fdf171f3
T6W28: separate instrument type
2022-10-12 00:46:33 -05:00
tildearrow
ea0b573402
T6W28: correct clock rate
2022-10-12 00:25:20 -05:00
tildearrow
f8896ed64c
T 6 W 2 8
2022-10-12 00:12:56 -05:00
tildearrow
79f1b350ae
Virtual Boy: more mod table work
2022-10-11 13:10:17 -05:00
tildearrow
8b87905304
Virtual Boy: fix noise phase reset
2022-10-11 03:52:25 -05:00
tildearrow
385a9adab2
update credits
2022-10-11 02:23:29 -05:00
tildearrow
e25913d458
Virtual Boy: fix mod/sweep effects
2022-10-10 22:51:43 -05:00
tildearrow
4ec5ee20e8
Virtual Boy: instrument mod table and sweep
2022-10-10 22:24:07 -05:00
tildearrow
0407fa2d3e
GUI: add Virtual Boy mod table editor
2022-10-10 22:17:31 -05:00
tildearrow
b23939a124
Virtual Boy: early modulation work
2022-10-10 22:10:23 -05:00
tildearrow
f679aadf68
have Amiga/SNES thing'n smpl wt toggle include DAC
2022-10-10 20:56:04 -05:00
tildearrow
22dcc610fa
Virtual Boy: how does this work?
2022-10-10 18:48:36 -05:00
tildearrow
6c88c9c798
GUI: update wave size hints for Virtual Boy
2022-10-10 03:02:36 -05:00
tildearrow
4dec0e52a5
GUI: notify wave change when using wave editor
2022-10-10 03:00:07 -05:00
tildearrow
8c551afd83
GUI: fix InvCheckbox not working at all
2022-10-10 02:17:24 -05:00
tildearrow
6a3def514a
GUI: invert some compat flags
...
they are called "compatibility" flags for a reason
it doesn't make too much sense to have some of these flags enabled
when creating a new Furnace song.
2022-10-09 17:59:44 -05:00
tildearrow
7fd808fd31
Virtual Boy: more clean-up
2022-10-09 17:24:39 -05:00
tildearrow
9f105d92a8
VGM export: why
2022-10-09 17:24:24 -05:00
tildearrow
744f897e4f
Virtual Boy: clean-up
2022-10-09 15:18:41 -05:00
tildearrow
691a7eeea7
unblip-ize the T6W28 code
2022-10-09 12:46:21 -05:00
tildearrow
9ea72a321f
I don't understand how am I going to do this
...
this code looks too glued to Blip_Buffer
2022-10-09 04:05:44 -05:00
tildearrow
9ff4d89c49
Virtual Boy: fix mute
2022-10-09 04:04:43 -05:00
tildearrow
9c22b4671c
improve playback hang detection logic
2022-10-09 01:14:02 -05:00
tildearrow
b53319354c
Virtual Boy: VGM export
2022-10-09 00:00:00 -05:00
tildearrow
504778d975
Virtual Boy: more work
2022-10-08 23:25:15 -05:00
tildearrow
6179ef493c
SNES: fix some clicking issues
2022-10-08 22:22:01 -05:00
tildearrow
ec22150fb5
GUI: add pitch table calculator
2022-10-08 21:45:48 -05:00
tildearrow
f76e4044c7
prepare for Virtual Boy
2022-10-08 19:37:22 -05:00
tildearrow
70361c44ca
GUI: editor improvements when no asset is selected
2022-10-08 17:57:14 -05:00
tildearrow
f169ffa8dc
GUI: fix assert fail when removing ins thru rgtclk
2022-10-08 17:41:34 -05:00
tildearrow
d3718ccaf0
YMU759: fix 4-op ins loading in .dmf
2022-10-08 02:03:09 -05:00
tildearrow
bf75603c23
oh wait I forgot to update version number!
2022-10-08 00:53:58 -05:00
tildearrow
75d75f68e6
dev121 - NES/SN: Defle compat fixes FOR REAL
...
THIS IS MOST LIKELY THE LAST DEFLE COMPAT FLAG I ADD
...besides future "no arp+porta in linear pitch" compat flag
2022-10-08 00:53:01 -05:00
tildearrow
ea7f8e1154
NES/SN: Defle compat fixes
2022-10-08 00:01:26 -05:00
tildearrow
5726ffc740
Game Boy: fix porta regression
2022-10-07 23:37:56 -05:00
tildearrow
55c97c9529
GUI: fx rgtclk if cntr pat opt & RC n left win gap
2022-10-07 18:14:25 -05:00
tildearrow
80f8ccf627
C64: partially fix wave after gate
2022-10-07 17:21:53 -05:00
tildearrow
a73ccdae41
GUI: fix paste not updating sel if cursor moves
2022-10-07 17:11:13 -05:00
tildearrow
66234df636
finish work on ADSR/LFO macro type
2022-10-07 16:47:18 -05:00
tildearrow
3ffe257158
GUI: LFO macro UI
2022-10-07 15:06:04 -05:00
tildearrow
a965433bba
start working on LFO macro mode
2022-10-07 14:17:25 -05:00
tildearrow
a979bc244d
start working on ADSR macro mode
2022-10-07 04:11:45 -05:00
tildearrow
2cebd75236
GUI: loop range buttons crs inc/dec should be 16
...
IT IS HARD TO FIT A DESCRIPTION IN 50 CHARS
2022-10-06 15:38:08 -05:00
tildearrow
68d962fcdb
FCS: implement more commands
2022-10-06 15:37:54 -05:00
tildearrow
85eaf91591
FCS: some optimization
...
speed dial commands and preset delays
FCS = Furnace Command Stream (binary)
2022-10-06 14:37:42 -05:00
tildearrow
16b752dc8a
experimental split command stream
2022-10-04 18:57:04 -05:00
tildearrow
1fbf592994
fix build on Windows
2022-10-04 13:18:18 -05:00