Adam Lederer
310ad13916
volume portamento (vol porta) on D3xx and D4xx (D4 is fast version, rate * 256)
2024-08-23 10:50:13 -07:00
tildearrow
f50911ea49
FDS: prepare for auto mod
2024-08-02 02:21:44 -05:00
tildearrow
482f5de0fe
prepare to add function for mapping vol to percent
2024-07-14 19:58:33 -05:00
Natt Akuma
c60d1845e5
Bifurcator: add effect commands
2024-04-01 17:27:31 +07:00
tildearrow
0a498dc4c4
GBA: update to latest dispatch spec
...
remove ALWAYS_SET_VOLUME
implement macro restart
2024-03-17 15:57:41 -05:00
Natt Akuma
48b51f5108
GBA: implement memory composition and status
2024-03-16 23:16:40 +07:00
Natt Akuma
2b9dd1caff
Add GBA MinMod driver support
2024-03-16 15:08:13 +07:00
tildearrow
898155eb6b
Namco 163 memory composition
2024-03-14 17:58:55 -05:00
tildearrow
2a9749b1e2
initialize
2024-03-03 21:18:50 -05:00
tildearrow
01c5e9a913
no NOT nice
2024-03-03 03:19:19 -05:00
tildearrow
1445371ad8
fix build...
2024-03-01 21:49:21 -05:00
tildearrow
24c0318390
why am I so slow
2024-03-01 03:39:12 -05:00
tildearrow
053967ea90
capacity/used
2024-02-27 01:32:14 -05:00
tildearrow
72ce7f21f7
prepare for new memory composition window
2024-02-25 03:33:53 -05:00
tildearrow
4330e27436
I did it
2024-02-04 03:02:12 -05:00
tildearrow
532f00a311
prepare for issues #1554 and #1684
2024-01-31 15:07:48 -05:00
tildearrow
c098e0bcd1
PowerNoise: POWER_NOISE -> POWERNOISE
2024-01-24 03:15:41 -05:00
scratchminer
ae8d45b1ff
move the two PowerNoise commands to the end
2024-01-22 14:54:27 -05:00
scratchminer
85997e55e7
add Power Noise support
2024-01-21 06:44:29 -05:00
tildearrow
b452641186
Merge branch 'macro-retrigger-effect-tildearow-version'
...
with rewritten retrigger- erm... RESTART function
2024-01-17 14:48:47 -05:00
LTVA1
7f94cdc930
port macro retrigger to orig Furnace
2024-01-17 15:28:29 +03:00
tildearrow
f8187b9a5f
dev191 - kind of remove DIV_ALWAYS_SET_VOLUME
...
it's useless crap I put during the Defle compat days
it serves nearly no purpose nowadays
also why is it a command?
2024-01-16 23:54:32 -05:00
tildearrow
88b42ddd58
update copyright year
2024-01-16 21:26:57 -05:00
Kagamiin~
13e45cfce2
Merge branch 'master' into feature/esfm
2023-12-17 08:31:16 -03:00
tildearrow
51b385a1ef
apply volExp on velocity input - PLEASE READ
...
DivDispatch::mapVelocity() now takes a float instead of an unsigned char
2023-12-16 19:52:37 -05:00
Kagamiin~
f42332f2c0
Merge branch 'master' into feature/esfm
2023-12-15 09:15:05 -03:00
tildearrow
69998e2c7e
prepare for MIDI velocity mapping
2023-12-13 20:44:32 -05:00
Kagamiin~
56d774bb3b
Merge branch 'master' into feature/esfm
2023-11-18 09:15:48 -03:00
Zeta
36804d7c9b
Add an option to round volumes up when applying linear scaling
...
This is secretly a FamiTracker compatibility mode, but it's useful
in many other contexts. With upwards rounding, if both the channel
and the macro volume are positive, then the computed result is
also positive, ie, it will never become 0, which is silent on many
chips.
Still needs UI changes to expose the setting, and save/load work
to persist it to file.
2023-11-14 03:27:03 -05:00
tildearrow
d8daeb1169
GUI: channel status, part 4
2023-10-27 18:08:37 -05:00
tildearrow
20a5d9c089
GUI: channel status, part 3
2023-10-27 04:23:35 -05:00
Kagamiin~
85db9ca16e
Merge branch 'master' into feature/esfm
2023-10-25 17:10:16 -03:00
tildearrow
6dddee40d5
C64: 20xy and 21xy for setting ADSR
...
dropping DefleJank
2023-10-23 13:49:03 -05:00
Kagamiin~
a1b7e52467
Implementing pattern effects, detune on FM preview, default instrument
2023-10-21 14:35:20 -03:00
tildearrow
43468653a0
prepare for pre-calculated pitch table
2023-10-10 20:15:58 -05:00
tildearrow
839dc3cd91
prepare to add channel pair and mode hints
2023-10-05 04:47:14 -05:00
tildearrow
cad63d8351
is this faster?
2023-09-20 00:24:55 -05:00
tildearrow
c9cbf133d6
Eknous please HELP ME
2023-08-23 17:25:05 -05:00
tildearrow
9d410dfe9c
add isVolGlobal to DivDispatch
...
do not key release on pendingNotes if so
issue #1325
2023-08-07 18:05:31 -05:00
tildearrow
ad88ce46ab
dev164 - Namco 163: improvements, part 4
...
- per-channel wave offset/length
- wave load position/length effects
- global wave load effects that actually make sense
- update doc
2023-07-21 19:54:35 -05:00
tildearrow
708c363635
FixedQueue, part 2
2023-07-13 04:09:20 -05:00
tildearrow
0c5e58fa3e
YM2612: implement 9xxx, part 1
...
does not work on VGM export yet
2023-07-09 15:12:45 -05:00
MooingLemur
a8a02b9ebb
Changed EFxx to EExx at request of tildearrow
2023-07-05 15:29:11 -07:00
MooingLemur
fba48149a5
VERA, ZSM Export: Add EFxx event as synchronization message, add sync message support in ZSM export
2023-07-05 15:07:44 -07:00
tildearrow
ef57ad531d
oh crap I did not commit
2023-06-22 03:24:39 -05:00
tildearrow
e759200ac6
NES: add L I N E A R C O U N T E R effect
2023-05-05 01:10:03 -05:00
tildearrow
b037b07c30
SNES: add global volume control effects
2023-05-04 16:49:47 -05:00
tildearrow
88654e26fc
command stream arps
2023-03-27 03:29:43 -05:00
tildearrow
f80a2b8864
GUI: make playing needles in sample editor work
...
currently only for YM2612 but I will implement more soon
2023-03-19 03:12:08 -05:00
tildearrow
e5ab3413cb
oh wow
2023-03-14 01:27:45 -05:00