cam900
2863f1662f
Fix pitch
2022-08-21 12:57:53 +09:00
cam900
dfb663d876
Fix this for preparing OPL3-L and OPL4
2022-08-21 12:46:56 +09:00
tildearrow
c74d7fab37
dev108 - add SN period range compat flag
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there's room for possible improvement
2022-08-19 18:46:19 -05:00
Natt Akuma
7c42453422
Rewrite per-system effect handling ( #548 )
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* Rewrite per-system effect handling
* fix build
* C64: fix fine cutoff regression
* fix some more crashes
Co-authored-by: tildearrow <tildearrow@protonmail.com>
2022-08-18 01:26:22 -05:00
tildearrow
976e193309
SoundUnit: add 1-bit PDM rev emulation
2022-08-16 02:08:10 -05:00
tildearrow
8734005b23
SoundUnit: fix switch roles mode
2022-08-15 23:20:26 -05:00
tildearrow
474dfa2587
Game Boy: fix bug involving hw sweep and zombie
2022-08-15 22:36:26 -05:00
tildearrow
f86b66b4b7
PET: fix missing pitch macro
2022-08-15 21:46:36 -05:00
tildearrow
a34c9806cb
Game Boy: whoops
2022-08-14 23:30:36 -05:00
tildearrow
a8d3803efc
Game Boy: now fix wave channel volume column
2022-08-14 23:28:15 -05:00
tildearrow
f8b3c089a4
Game Boy: fix volume column
2022-08-14 23:07:19 -05:00
tildearrow
9b6730607e
OPL: finally fix the carnival night zone bug
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TODO: RUN TEST SUITE!
2022-08-14 19:17:03 -05:00
tildearrow
cb4417824d
YMZ280B: restore panning in forceIns
2022-08-14 14:26:55 -05:00
tildearrow
1b10c547e3
SoundUnit: implement switch roles flag
2022-08-14 14:19:30 -05:00
tildearrow
2743c60cf3
Game Boy: fix wave channel auto-enable on wave cha
2022-08-12 23:09:34 -05:00
tildearrow
0528f4e7bd
Game Boy: possibly fix wave soft env
2022-08-11 05:04:35 -05:00
tildearrow
81482c2f2b
QSound: SAMPLE LOOP BUG DEBUG BEGIN
2022-08-11 04:50:16 -05:00
tildearrow
762b3b2928
PCE: per-chan osc DAC mode overflow fix
2022-08-11 02:08:24 -05:00
tildearrow
7e7a5a8e30
Game Boy: software envelopes, part 4
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fixes
2022-08-11 01:34:18 -05:00
tildearrow
d30f9bc8a0
Game Boy: software envelopes, part 3
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zombie mode
2022-08-11 01:24:53 -05:00
tildearrow
340052cf0a
Game Boy: add chip revision flag
2022-08-11 00:46:15 -05:00
tildearrow
92f40774e4
Game Boy: I hate your artificial limitations
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fixes a DefleMask demo module
2022-08-10 23:56:25 -05:00
tildearrow
51db06298b
Game Boy: fix volume regression
2022-08-10 23:53:47 -05:00
tildearrow
4b18d0920b
Game Boy: software envelopes, part 2
2022-08-10 17:02:45 -05:00
tildearrow
bccecc4c07
Game Boy: software envelopes, part 1
2022-08-10 16:27:29 -05:00
tildearrow
28698beaf3
dev106 - Game Boy: implement hw seq
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and prepare for software envelope maybe
2022-08-10 01:55:44 -05:00
tildearrow
da8f7dabd5
i guess
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to anybody who bothers reading the contents of this commit:
who cares? you promised me C163 would become the name
but nobody has bothered to call it C163 for an entire week.
there's no point on pushing a dead idea forward!
2022-08-09 14:53:31 -05:00
tildearrow
829db187df
Y8950: fix ADPCM per-chan osc I think
2022-08-07 06:24:48 -05:00
tildearrow
1721e1d03e
Game Boy: re-enable wave corruption bug emulation
2022-08-07 00:40:26 -05:00
tildearrow
7dad9098b6
Game Boy: fix wave channel
2022-08-07 00:37:35 -05:00
tildearrow
ab013291d4
Game Boy: make channel state independent of instru
2022-08-07 00:22:03 -05:00
tildearrow
9f8c96d45b
dev105 - prepare for Game Boy hardware sequences
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issue #27
2022-08-07 00:03:27 -05:00
tildearrow
47ea8132b2
QSound: limit max frequency to $EFFF
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it appears $F000 and beyond cause glitches (#256 )
2022-08-06 23:05:54 -05:00
tildearrow
17dba66fa0
MMC5: finally fix PCM linear pitch mode issues
2022-08-06 22:52:39 -05:00
tildearrow
6934a499c1
SoundUnit: actually finish it
2022-08-06 18:23:11 -05:00
tildearrow
f03123fd75
SoundUnit: implement missing input line emulation
2022-08-06 16:22:57 -05:00
tildearrow
5534f55f7a
dev104 - add "is sample" flag to Sound Unit ins
2022-08-06 04:04:18 -05:00
tildearrow
0946d23883
Game Boy: fix phase reset macro when anti-click is
2022-08-06 00:39:09 -05:00
tildearrow
8a7d352ec6
PCE: fix phase reset macro when anti-click is on
2022-08-06 00:38:24 -05:00
tildearrow
6ec9cceb09
PCE: remove some sample playback clicking
2022-08-06 00:34:28 -05:00
tildearrow
049ab06544
PCE: add option to pick A/non-A revision of chip
2022-08-04 23:37:28 -05:00
tildearrow
a0d10aa60b
Game Boy: implement anti-click
2022-08-03 19:17:18 -05:00
tildearrow
52c3b10373
add getWantPreNote()
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currently only C64 system requires this
2022-08-03 16:21:30 -05:00
tildearrow
46425655ad
YM2612: fix possible ExtCh DualPCM muting issue
2022-08-03 14:41:53 -05:00
cam900
89042f61eb
Fix link for vgsound_emu (moved into https://gitlab.com/cam900/vgsound_emu )
2022-08-03 21:56:22 +09:00
tildearrow
0d4f20b7a6
SoundUnit: add 64K chip revision
2022-08-03 00:05:58 -05:00
Waldemar Pawlaszek
5feba3a716
More robust popcnt
2022-07-31 22:26:59 +02:00
tildearrow
a9afcf873c
fix ARM build
2022-07-31 14:05:23 -05:00
Waldemar Pawlaszek
6ff51ce8f3
#511 Added dynamic popcnt dispatcher
2022-07-31 11:33:38 +02:00
tildearrow
1921fd1759
PCE: implement anti-click technology
2022-07-30 01:00:51 -05:00
cam900
b48b7c8bc5
Apply loop end position for generic DAC
2022-07-24 12:23:38 +09:00
Aleksi Knutsi
8011e7adc7
Implement Phase Reset Timer macro for Sound Unit ( #573 )
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* Implement Phase Reset Timer Macro
* And make the macro actually work
* Delete ex4Max variable
2022-07-23 19:13:30 -05:00
tildearrow
623c0efbba
Merge pull request #578 from tildearrow/ngp
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Add generic PCM DAC system
2022-07-23 19:12:51 -05:00
tildearrow
7bc3166ed5
YMZ280B: frequency precision improvement
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frequency is now multiplied by 256 and then fed to the chip divided by
256 to increase freq precision
2022-07-22 00:01:29 -05:00
cam900
5127d5ef18
Implement sample loop end position, enum-ise sample depth ( #557 )
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TODO: new sample format
2022-07-21 23:36:42 -05:00
tildearrow
60a52d3b9f
Revert "Revert "Fix issue #567 : LFO disable/enable behavior for YM2151.""
2022-07-17 00:06:04 -05:00
tildearrow
707dc30f15
Revert "Fix issue #567 : LFO disable/enable behavior for YM2151."
2022-07-17 00:05:56 -05:00
Natt Akuma
e334fdddb8
Merge pull request #572 from ZeroByteOrg/opmlfo
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Fix issue #567 : LFO disable/enable behavior for YM2151.
2022-07-17 12:04:38 +07:00
tildearrow
15ab8cc49b
YM2612: fix a CSM issue with key off
2022-07-12 18:45:54 -05:00
tildearrow
c2f1385703
MSM6258: fix position not being reset in furnace s
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ample mode
2022-07-08 02:25:25 -05:00
tildearrow
b39924c9d6
AY: TODO fix wtr_envelope.dmf
2022-07-05 01:16:25 -05:00
tildearrow
f4a85bebff
dev101 - fix SMSFM_intro.dmf
2022-07-04 01:43:59 -05:00
tildearrow
949e293053
SMS: aaaand more .dmf compatibility
2022-07-03 23:43:13 -05:00
Natt Akuma
f8425b817f
Fix GCC errors
2022-07-03 20:11:04 +07:00
Natt Akuma
d3cd7bbb81
Add generic PCM DAC system
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For use with NGP DAC and some arcade system combos
2022-07-03 01:42:47 +07:00
Natt Akuma
59bcd9599f
OPL: Missed changes from last commit
2022-07-01 17:55:33 +07:00
Natt Akuma
02b28e6e7d
OPL: Correct CHIP_FREQBASE to match clock ratio
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This changes from 9440540 to 9437184
2022-07-01 17:33:33 +07:00
ZeroByteOrg
807848cfee
Fix LFO disable/enable behavior for YM2151.
2022-06-29 16:59:47 -05:00
tildearrow
0a055ff85b
OPL: fix crash
2022-06-29 02:11:25 -05:00
tildearrow
4a0bb1fa38
OPLL: one more chan osc fix
2022-06-29 01:50:20 -05:00
tildearrow
0b70902dbe
OPLL: fix per-channel osc, part 2
2022-06-29 01:40:03 -05:00
tildearrow
4dfd413ead
OPLL: fix per-channel osc, part 1
2022-06-29 01:32:52 -05:00
tildearrow
90481cc460
OPL: fix drums mode per-channel osc
2022-06-29 01:06:31 -05:00
tildearrow
477674400c
YM2612: whoops!
2022-06-29 00:55:05 -05:00
tildearrow
aaf02103f6
YM2612: implement DualPCM macros
2022-06-29 00:49:11 -05:00
tildearrow
3ea0ad1e0a
OPL: fix pitch macro
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fixes #535
2022-06-28 23:32:36 -05:00
tildearrow
13f14b6854
SoundUnit: fix copy-paste blunder
2022-06-28 12:55:14 -05:00
tildearrow
f483292a88
OPN[A/B/2]?: implement 18xx effect
2022-06-28 01:16:46 -05:00
Natt Akuma
e2449d91f1
VERA: Run noise generation in each channel update
2022-06-27 19:37:45 +07:00
tildearrow
b04743d045
SMS: implement Game Gear stereo in Nuked core
2022-06-27 04:09:24 -05:00
tildearrow
e39a923b23
C64: fix per-channel osc for 6581
2022-06-24 03:26:00 -05:00
tildearrow
951db12e6a
Namco WSG: fix C15/C30 high notes
2022-06-23 22:59:06 -05:00
tildearrow
b90552dfb1
fix Termux build
2022-06-23 16:23:46 -05:00
Natt Akuma
8dc143af7b
PET: Support full 16-bit period range
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Fix #500
2022-06-23 02:42:11 +07:00
cam900
69ea1d0227
Fix AY8930 unmuting
2022-06-21 11:06:26 +09:00
tildearrow
5a1a583ab0
AY: finally fix unmuting
2022-06-20 18:53:39 -05:00
tildearrow
fd61e0e9f8
ZX beeper: per-"channel" osc
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there's only one
2022-06-20 18:48:10 -05:00
tildearrow
ee709b85c2
Namco WSG: per-channel oscilloscope
2022-06-20 18:20:49 -05:00
tildearrow
6772159d5f
one more GCC < 8 fix
2022-06-20 04:58:03 -05:00
cam900
9cad907773
Fix potential register related issue
2022-06-18 11:07:36 +09:00
tildearrow
39fa3d7d85
Merge branch 'master' into preset1
2022-06-17 20:40:09 -05:00
cam900
6dc81c7af1
Pitch correction (again), Fix compatibility issue
2022-06-18 10:38:48 +09:00
tildearrow
753458f898
LOL
2022-06-17 04:51:39 -05:00
cam900
25af023dc6
Various corrections and fixes
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Fix SN PSG pitch corrections
Revive YM2612 from dead
Add Game Gear stereo function finally
Add OPN/A prescaler config
2022-06-17 14:30:18 +09:00
cam900
0c1a8bc001
Merge branch 'master' into preset1
2022-06-17 09:19:17 +09:00
Natt Akuma
c44ca95b92
Make volume command handling consistent
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For WonderSwan and VIC-20
2022-06-17 03:06:07 +07:00
tildearrow
dc9f1112d1
MSM6258: fix rate being twice
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#541
2022-06-14 23:00:20 -05:00
tildearrow
da756bef7f
OPL: fix 4-op channel muting
2022-06-12 23:22:45 -05:00
tildearrow
dd05429c0e
WaveSynth: initialize wave to 0 on SCC/Bubble Syst
2022-06-09 18:16:51 -05:00
cam900
6aa88b0770
Move on .cpp, prepare for variable rate support
2022-06-08 10:10:55 +09:00