* 'master' of https://github.com/tildearrow/furnace:
dev92 - GUI: customizable channel collapsing!
GUI: more improvements to instrument loading
GUI: implement instrument load replace
NES: fix duty effect not working at all
GUI: part 2 of previous commit
GUI: only use edit color when pat view is focused
GUI: fix more issues
here's the new OPLL default instrument
OPL: fix channel muting - PLEASE READ!
OPLL: fix compatible drum mode
the final part of extra FM effects
implement extra FM effects (OPLL and OPL)
update to-do list
prepare for possible .ftm import
implement extra FM effects (OPN, OPM and OPZ)
# Conflicts:
# src/engine/engine.h
Fix AY PSG clock divider function when exists, Update emulation core (MAME AY PSG and compatibles - includes noise routine updates)
Fix configuration flag, Add MSX Darky sound expander to preset
Clock divider isn't affected to expanded mode's tone and noise generator?
* 'master' of https://github.com/tildearrow/furnace:
YM2610: optimize oscilloscope fetch CPU usage
GUI: add audio load meter to statistics
GUI: put "OK" and "Cancel" buttons in the bottom
better FM chip names
sysDef refactor, part 3 - PLEASE READ
NO
Reduce unnecessary line
Debug improvements
AY8930: Fix VGM output.
# Conflicts:
# .gitignore
# src/engine/playback.cpp
# src/gui/debugWindow.cpp
To prevent rendering samples for systems that are not in use.
Additionally, it gives the systems more flexibility to render the samples
according to their specific configuration.
* 'master' of https://github.com/tildearrow/furnace:
Clang you are so arrogant
ok so screw you
let's hope this works
attempt to fix CI
per-channel oscilloscope, part 8
per-channel oscilloscope, part 7
per-channel oscilloscope, part 6
per-channel oscilloscope, part 5
but PCE supports samples!
per-channel oscilloscope, part 4
YM2612: fix Furnace DAC mode glitching slides
per-channel oscilloscope, part 3
GUI: add missing actions to settings
per-channel oscilloscope, part 2
Revert PC speaker presets
Have host sound chip appear before expansions
* 'master' of https://github.com/tildearrow/furnace:
maybe uninitialized
GUI: prepare for a per-channel oscilloscope?
GUI: add backdrop if system file picker is open
GUI: add ability to customize startup system
GUI: finally implement "don't scroll when moving c ursor" setting
new panning effects (80/81/82)
GUI: fix sample paste crash
GUI: implement sample scroll with mouse wheel
sysDef oopsie
# Conflicts:
# src/gui/guiConst.cpp
Prepare for pcm changed flag, 8 bit panning command
Reduce register spamming in volume update routine
Progress report:
* Emulation core update, Dispatch update:
* Volume is unsigned like original chip, for reduce overflow.
* Add multi-mode macro support for radio button
So that they are consistent with NES expansions.
For X16, the VERA is more integral to the system and has lower I/O address than YM2151
and YM2151 was once an expansion chip during development.
the panning strategy for QSound has changed!
it's now 08xy where x is left and y is right (muting is not possible though!)
this makes it consistent with other chips, plus QSound's pan range was
32 anyway
in order to toggle the QSound effect use effect 12xx
* 'master' of https://github.com/tildearrow/furnace:
dev90 - linear pitch macro option
dev89 - C64: add test/gate macro
YMU759: update system definition
more changes to autoNoteOn
SoundUnit: ring modulation
GUI: improve the maximize auto-detection a bit
GUI: possibly remember maximized state
NES: fix audio resolution being too low
update to-do list
SoundUnit: more stuff
SoundUnit: max cutoff 16383
effectRows -> effectCols
GUI: rename Amiga/Sample to Sample
This is not a sample properties table
Define the compact wave editor
Menu option, settings file
# Conflicts:
# src/gui/insEdit.cpp
* 'master' of https://github.com/tildearrow/furnace:
fix MSVC oh my
improvements to sysDef and UX changes
# Conflicts:
# src/engine/dispatchContainer.cpp
# src/gui/insEdit.cpp
* 'master' of https://github.com/tildearrow/furnace: (77 commits)
GUI: use pattern font for input latch
GUI: partially implement note input latch UI
GUI: transpose value does not transpose effect ID
GUI: prepare for note input latch UI
GUI: min ins selector width fix
GUI: separate operation masks
GUI: add missing FDS preset
GUI: prepare for separate operation mask
GUI: "none" instrument should not remove inscolumn
GUI: fix ins 0 being inserted on blank song
GUI: add a "none" option to instrument list
update to-do list
GUI: add "absorb" instrument input mode
use good default instrument when adding ins
better default instrument for OPL/OPLL
GUI: fix selection being visible in dummy row area
Further fix looped sample preview
GUI: fix about screen in power saving mode
VRC6: saw volume 63
GUI: add an effect list window
...
# Conflicts:
# src/engine/platform/amiga.cpp
# src/engine/vgmOps.cpp
# src/gui/dataList.cpp
# src/gui/guiConst.cpp
# src/gui/insEdit.cpp
# src/gui/sampleEdit.cpp
- add "temporary instrument" to DivEngine
- prepare for two things:
- instrument preview on file picker (at least built-in one)
- instrument selector for banks (#364)