remove references to TimeBase/Divider
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2 changed files with 2 additions and 4 deletions
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@ -135,7 +135,7 @@ the important take away here is that patterns exist independently of orders. the
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the most basic unit of time is the **tick**. almost always, videogame systems take actions based on each frame of video, and these most often happen at 60 times per second, usually expressed as 60Hz. (this is for NTSC systems; systems that expect PAL will use 50Hz, and arcade games can use all sorts of different values...) because of this timing, everything that happens during playback will happen on a tick, never in between ticks.
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if we click on the "Speed" tab at the top-right of the interface, we'll see the "Base Tempo" line at the top shows the tick rate as "60Hz" to the right. we could change the base tempo to something arbitrary and the tick rate would change accordingly, but this wouldn't be authentic to the system's capabilities, so let's leave the base tempo at 150. we see the calculated tempo three lines down, to the right of the input for "Divider"; it reads "150.00 BPM".
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if we click on the "Speed" tab at the top-right of the interface, we'll see the "Base Tempo" line at the top shows the tick rate as "60Hz" to the right. we could change the base tempo to something arbitrary and the tick rate would change accordingly, but this wouldn't be authentic to the system's capabilities, so let's leave the base tempo at 150. we see the calculated tempo three lines down; it reads "150.00 BPM".
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@ -22,6 +22,7 @@ this window allows one to create **subsongs** - multiple individual songs within
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## speed
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there are multiple ways to set the tempo of a song.
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the effective BPM is displayed as well, taking all settings into account.
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**Base Tempo**: tempo in beats per minute (BPM). this is affected by the Highlight settings below.
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- clicking the Base Tempo button switches to the more technical Tick Rate.
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@ -41,9 +42,6 @@ there are multiple ways to set the tempo of a song.
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- the ratio doesn't have to match BPM numbers. set the numerator to 4 and the denominator to 5, and the virtual BPM becomes 150 × 4/5 = 120.
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- another way to accomplish this with more control over the results is to use grooves. see the page on [grooves](../8-advanced/grooves.md) for details.
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**Divider**: changes the effective tick rate. a tick rate of 60Hz and a divisor of 6 will result in ticks lasting a tenth of a second each!
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- to the right, the effective BPM is listed, taking all settings into account.
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**Highlight**: sets the pattern row highlights:
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- the first value represents the number of rows per beat.
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- the second value represents the number of rows per measure.
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