Add VIC-20 support
This commit is contained in:
parent
6c10c269a1
commit
feb138cefc
9 changed files with 749 additions and 3 deletions
86
src/engine/platform/vic20.h
Normal file
86
src/engine/platform/vic20.h
Normal file
|
|
@ -0,0 +1,86 @@
|
|||
/**
|
||||
* Furnace Tracker - multi-system chiptune tracker
|
||||
* Copyright (C) 2021-2022 tildearrow and contributors
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef _VIC20_H
|
||||
#define _VIC20_H
|
||||
|
||||
#include "../dispatch.h"
|
||||
#include "../macroInt.h"
|
||||
#include "sound/vic20sound.h"
|
||||
#include <queue>
|
||||
|
||||
class DivPlatformVIC20: public DivDispatch {
|
||||
struct Channel {
|
||||
int freq, baseFreq, pitch, note;
|
||||
unsigned char ins, pan;
|
||||
bool active, insChanged, freqChanged, keyOn, keyOff, inPorta;
|
||||
int vol, outVol, wave, waveWriteCycle;
|
||||
DivMacroInt std;
|
||||
Channel():
|
||||
freq(0),
|
||||
baseFreq(0),
|
||||
pitch(0),
|
||||
note(0),
|
||||
ins(-1),
|
||||
pan(255),
|
||||
active(false),
|
||||
insChanged(true),
|
||||
freqChanged(false),
|
||||
keyOn(false),
|
||||
keyOff(false),
|
||||
inPorta(false),
|
||||
vol(15),
|
||||
outVol(15),
|
||||
wave(0),
|
||||
waveWriteCycle(-1) {}
|
||||
};
|
||||
Channel chan[4];
|
||||
bool isMuted[4];
|
||||
bool hasWaveWrite;
|
||||
|
||||
unsigned char regPool[16];
|
||||
sound_vic20_t* vic;
|
||||
void updateWave(int ch);
|
||||
friend void putDispatchChan(void*,int,int);
|
||||
public:
|
||||
void acquire(short* bufL, short* bufR, size_t start, size_t len);
|
||||
int dispatch(DivCommand c);
|
||||
void* getChanState(int chan);
|
||||
unsigned char* getRegisterPool();
|
||||
int getRegisterPoolSize();
|
||||
void reset();
|
||||
void forceIns();
|
||||
void tick();
|
||||
void muteChannel(int ch, bool mute);
|
||||
void setFlags(unsigned int flags);
|
||||
void notifyInsDeletion(void* ins);
|
||||
bool isStereo();
|
||||
void poke(unsigned int addr, unsigned short val);
|
||||
void poke(std::vector<DivRegWrite>& wlist);
|
||||
const char** getRegisterSheet();
|
||||
const char* getEffectName(unsigned char effect);
|
||||
int init(DivEngine* parent, int channels, int sugRate, unsigned int flags);
|
||||
void quit();
|
||||
~DivPlatformVIC20();
|
||||
private:
|
||||
void calcAndWriteOutVol(int ch, int env);
|
||||
void writeOutVol(int ch);
|
||||
};
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue