VGM export: add speed drift compensation setting

it appears this is the only way to get exports to play at the correct
speed in DeadFish's VGM player for Genesis
This commit is contained in:
tildearrow 2025-06-06 02:45:59 -05:00
parent 41dcfe8462
commit fe454ee2df
5 changed files with 20 additions and 8 deletions

View file

@ -5654,7 +5654,7 @@ bool FurnaceGUI::loop() {
break;
}
case GUI_FILE_EXPORT_VGM: {
SafeWriter* w=e->saveVGM(willExport,vgmExportLoop,vgmExportVersion,vgmExportPatternHints,vgmExportDirectStream,vgmExportTrailingTicks,vgmExportDPCM07);
SafeWriter* w=e->saveVGM(willExport,vgmExportLoop,vgmExportVersion,vgmExportPatternHints,vgmExportDirectStream,vgmExportTrailingTicks,vgmExportDPCM07,vgmExportCorrectedRate);
if (w!=NULL) {
FILE* f=ps_fopen(copyOfName.c_str(),"wb");
if (f!=NULL) {
@ -8478,6 +8478,7 @@ FurnaceGUI::FurnaceGUI():
debugFFT(false),
vgmExportVersion(0x171),
vgmExportTrailingTicks(-1),
vgmExportCorrectedRate(44100),
drawHalt(10),
macroPointSize(16),
waveEditStyle(0),