VGM export: add speed drift compensation setting

it appears this is the only way to get exports to play at the correct
speed in DeadFish's VGM player for Genesis
This commit is contained in:
tildearrow 2025-06-06 02:45:59 -05:00
parent 41dcfe8462
commit fe454ee2df
5 changed files with 20 additions and 8 deletions

View file

@ -583,7 +583,7 @@ class DivEngine {
void processRow(int i, bool afterDelay);
void nextOrder();
void nextRow();
void performVGMWrite(SafeWriter* w, DivSystem sys, DivRegWrite& write, int streamOff, double* loopTimer, double* loopFreq, int* loopSample, bool* sampleDir, bool isSecond, int* pendingFreq, int* playingSample, int* setPos, unsigned int* sampleOff8, unsigned int* sampleLen8, size_t bankOffset, bool directStream, bool* sampleStoppable, bool dpcm07, DivDispatch** writeNES);
void performVGMWrite(SafeWriter* w, DivSystem sys, DivRegWrite& write, int streamOff, double* loopTimer, double* loopFreq, int* loopSample, bool* sampleDir, bool isSecond, int* pendingFreq, int* playingSample, int* setPos, unsigned int* sampleOff8, unsigned int* sampleLen8, size_t bankOffset, bool directStream, bool* sampleStoppable, bool dpcm07, DivDispatch** writeNES, int rateCorrection);
// returns true if end of song.
bool nextTick(bool noAccum=false, bool inhibitLowLat=false);
bool perSystemEffect(int ch, unsigned char effect, unsigned char effectVal);
@ -726,7 +726,7 @@ class DivEngine {
// - x to add x+1 ticks of trailing
// - -1 to auto-determine trailing
// - -2 to add a whole loop of trailing
SafeWriter* saveVGM(bool* sysToExport=NULL, bool loop=true, int version=0x171, bool patternHints=false, bool directStream=false, int trailingTicks=-1, bool dpcm07=false);
SafeWriter* saveVGM(bool* sysToExport=NULL, bool loop=true, int version=0x171, bool patternHints=false, bool directStream=false, int trailingTicks=-1, bool dpcm07=false, int correctedRate=44100);
// dump to TIunA.
SafeWriter* saveTiuna(const bool* sysToExport, const char* baseLabel, int firstBankSize, int otherBankSize);
// dump command stream.