diff --git a/src/gui/presets.cpp b/src/gui/presets.cpp index 59a3ab8ff..417dcdadb 100644 --- a/src/gui/presets.cpp +++ b/src/gui/presets.cpp @@ -52,7 +52,7 @@ void FurnaceGUI::initSystemPresets() { FurnaceGUISysCategory cat; - CATEGORY_BEGIN("Game consoles","let's play some chiptune making games!"); + CATEGORY_BEGIN("Game Consoles","let's play some chiptune making games!"); ENTRY( "Sega Genesis", { CH(DIV_SYSTEM_YM2612, 1.0f, 0, ""), @@ -1034,7 +1034,7 @@ void FurnaceGUI::initSystemPresets() { ); SUB_ENTRY( "Tandy 1000", { - CH(DIV_SYSTEM_SMS, 1.0f, 0, "chipType=5"), // NCR 8496 or SN76496 or Tandy PSSJ(with 8 bit DAC) + CH(DIV_SYSTEM_SMS, 1.0f, 0, "chipType=5"), // NCR 8496 or SN76496 or Tandy PSSJ (with 8 bit DAC) CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "") } ); @@ -1247,13 +1247,13 @@ void FurnaceGUI::initSystemPresets() { ); CATEGORY_END; - CATEGORY_BEGIN("Arcade systems","INSERT COIN"); + CATEGORY_BEGIN("Arcade Systems","INSERT COIN"); // MANUFACTURERS ENTRY( "Alpha Denshi", {} ); SUB_ENTRY( - "Alpha denshi Alpha-68K", { + "Alpha Denshi Alpha-68K", { CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=3"), // 3MHz CH(DIV_SYSTEM_OPLL, 1.0f, 0, "clockSel=0"), // 3.58MHz CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0, @@ -1263,7 +1263,7 @@ void FurnaceGUI::initSystemPresets() { } ); SUB_ENTRY( - "Alpha denshi Alpha-68K (extended channel 3)", { + "Alpha Denshi Alpha-68K (extended channel 3)", { CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=3"), // 3MHz CH(DIV_SYSTEM_OPLL, 1.0f, 0, "clockSel=0"), // 3.58MHz CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0, @@ -1273,7 +1273,7 @@ void FurnaceGUI::initSystemPresets() { } ); SUB_ENTRY( - "Alpha denshi Alpha-68K (drums mode)", { + "Alpha Denshi Alpha-68K (drums mode)", { CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=3"), // 3MHz CH(DIV_SYSTEM_OPLL_DRUMS, 1.0f, 0, "clockSel=0"), // 3.58MHz CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0, @@ -1283,7 +1283,7 @@ void FurnaceGUI::initSystemPresets() { } ); SUB_ENTRY( - "Alpha denshi Alpha-68K (extended channel 3; drums mode)", { + "Alpha Denshi Alpha-68K (extended channel 3; drums mode)", { CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=3"), // 3MHz CH(DIV_SYSTEM_OPLL_DRUMS, 1.0f, 0, "clockSel=0"), // 3.58MHz CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0, @@ -1293,7 +1293,7 @@ void FurnaceGUI::initSystemPresets() { } ); SUB_ENTRY( - "Alpha denshi Equites", { + "Alpha Denshi Equites", { CH(DIV_SYSTEM_MSM5232, 1.0f, 0, "customClock=6144000"), CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=14"), CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0, @@ -1371,7 +1371,7 @@ void FurnaceGUI::initSystemPresets() { "Capcom", {} ); SUB_ENTRY( - "Capcom Exed Eyes", { + "Capcom Exed Exes", { CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=4"), // 1.5MHz CH(DIV_SYSTEM_SMS, 1.0f, 0, "clockSel=4\n" @@ -1447,28 +1447,28 @@ void FurnaceGUI::initSystemPresets() { } ); SUB_ENTRY( - "Data East Arcade", { // Bad dudes, Robocop, etc + "Data East Arcade", { // Bad Dudes, RoboCop, etc CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=5"), // 1.5MHz CH(DIV_SYSTEM_OPL2, 1.0f, 0, "clockSel=3"), // 3MHz CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 to 1.056MHz; various per games or optional } ); SUB_ENTRY( - "Data East Arcade (extended channel 3)", { // Bad dudes, Robocop, etc + "Data East Arcade (extended channel 3)", { // Bad Dudes, RoboCop, etc CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=5"), // 1.5MHz CH(DIV_SYSTEM_OPL2, 1.0f, 0, "clockSel=3"), // 3MHz CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 to 1.056MHz; various per games or optional } ); SUB_ENTRY( - "Data East Arcade (drums mode)", { // Bad dudes, Robocop, etc + "Data East Arcade (drums mode)", { // Bad Dudes, RoboCop, etc CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=5"), // 1.5MHz CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, "clockSel=3"), // 3MHz CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 to 1.056MHz; various per games or optional } ); SUB_ENTRY( - "Data East Arcade (extended channel 3; drums mode)", { // Bad dudes, Robocop, etc + "Data East Arcade (extended channel 3; drums mode)", { // Bad Dudes, RoboCop, etc CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=5"), // 1.5MHz CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, "clockSel=3"), // 3MHz CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 to 1.056MHz; various per games or optional @@ -1494,7 +1494,7 @@ void FurnaceGUI::initSystemPresets() { CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=2"), // 4.0275MHz (32.22MHz / 8); optional CH(DIV_SYSTEM_MSM6295, 1.0f, 0, ""), // 1.007MHz (32.22MHz / 32) CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=8") // 2.014MHz (32.22MHz / 16); optional - // HuC6280 is for control them, internal sound isn't used + // HuC6280 is for controlling them; internal sound isn't used } ); SUB_ENTRY( @@ -1503,7 +1503,7 @@ void FurnaceGUI::initSystemPresets() { CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=2"), // 4.0275MHz (32.22MHz / 8); optional CH(DIV_SYSTEM_MSM6295, 1.0f, 0, ""), // 1.007MHz (32.22MHz / 32) CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=8") // 2.014MHz (32.22MHz / 16); optional - // HuC6280 is for control them, internal sound isn't used + // HuC6280 is for controlling them; internal sound isn't used } ); SUB_ENTRY( @@ -2224,13 +2224,13 @@ void FurnaceGUI::initSystemPresets() { } ); SUB_ENTRY( - "Seibu Kaihatsu Raiden", { // Raiden, Seibu cup soccer, Zero team, etc + "Seibu Kaihatsu Raiden", { // Raiden, Seibu Cup Soccer, Zero Team, etc CH(DIV_SYSTEM_OPL2, 1.0f, 0, ""), // YM3812 3.58MHz CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 or 1.023MHz (28.636363MHz / 28); various per games } ); SUB_ENTRY( - "Seibu Kaihatsu Raiden (drums mode)", { // Raiden, Seibu cup soccer, Zero team, etc + "Seibu Kaihatsu Raiden (drums mode)", { // Raiden, Seibu Cup Soccer, Zero Team, etc CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, ""), // YM3812 3.58MHz CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 or 1.023MHz (28.636363MHz / 28); various per games }