1.1 .DMF saving
as of now you're given a choice between 1.1 and 1.0 module
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6 changed files with 96 additions and 29 deletions
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@ -267,7 +267,7 @@ class DivEngine {
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// load a file.
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bool load(unsigned char* f, size_t length);
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// save as .dmf.
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SafeWriter* saveDMF();
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SafeWriter* saveDMF(unsigned char version);
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// save as .fur.
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SafeWriter* saveFur();
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// build a ROM file (TODO).
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