renderGL: setting to set settings to set stencil a
nd buffer size it appears this may be the cause of visual glitches
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4 changed files with 32 additions and 11 deletions
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@ -279,8 +279,10 @@ void FurnaceGUIRenderGL1::preInit(const DivConfig& conf) {
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE,conf.getInt("glAlphaSize",0));
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,conf.getInt("glDoubleBuffer",1));
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,conf.getInt("glDepthSize",24));
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE,conf.getInt("glStencilSize",0));
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SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE,conf.getInt("glBufferSize",32));
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if (conf.getInt("glSetBS",0)) {
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE,conf.getInt("glStencilSize",0));
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SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE,conf.getInt("glBufferSize",32));
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}
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}
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#define LOAD_PROC_MANDATORY(_v,_t,_s) \
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