GUI: new pattern renderer, part 6
bullshit that doesn't work
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2 changed files with 53 additions and 2 deletions
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@ -3016,6 +3016,7 @@ class FurnaceGUI {
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float calcBPM(const DivGroovePattern& speeds, float hz, int vN, int vD);
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ImVec2 mapSelPoint(const SelectionPoint& s, float lineHeight);
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void patternRow(int i, bool isPlaying, float lineHeight, int chans, int ord, const DivPattern** patCache, bool inhibitSel);
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void drawMacroEdit(FurnaceGUIMacroDesc& i, int totalFit, float availableWidth, int index);
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