GUI: make playing needles in sample editor work

currently only for YM2612 but I will implement more soon
This commit is contained in:
tildearrow 2023-03-19 03:12:08 -05:00
parent 2e9bc14459
commit f80a2b8864
7 changed files with 87 additions and 1 deletions

View file

@ -37,6 +37,10 @@ DivMacroInt* DivDispatch::getChanMacroInt(int chan) {
return NULL;
}
DivSamplePos DivDispatch::getSamplePos(int chan) {
return DivSamplePos();
}
DivDispatchOscBuffer* DivDispatch::getOscBuffer(int chan) {
return NULL;
}

View file

@ -1209,6 +1209,16 @@ DivMacroInt* DivPlatformGenesis::getChanMacroInt(int ch) {
return &chan[ch].std;
}
DivSamplePos DivPlatformGenesis::getSamplePos(int ch) {
if (ch<5) return DivSamplePos();
if (ch>5 && !softPCM) return DivSamplePos();
return DivSamplePos(
chan[ch].dacSample,
chan[ch].dacPos,
chan[ch].dacRate
);
}
DivDispatchOscBuffer* DivPlatformGenesis::getOscBuffer(int ch) {
return oscBuf[ch];
}

View file

@ -105,6 +105,7 @@ class DivPlatformGenesis: public DivPlatformOPN {
int dispatch(DivCommand c);
void* getChanState(int chan);
DivMacroInt* getChanMacroInt(int ch);
DivSamplePos getSamplePos(int ch);
DivDispatchOscBuffer* getOscBuffer(int chan);
unsigned char* getRegisterPool();
int getRegisterPoolSize();