GUI: add Namco C163 chip name option
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parent
5aa287eece
commit
f6b45d3d9b
6 changed files with 38 additions and 6 deletions
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@ -54,7 +54,7 @@ std::vector<DivInstrumentType>& DivEngine::getPossibleInsTypes() {
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return possibleInsTypes;
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}
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// TODO: rewrite this function (again). it's an unreliable mess.
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// TODO: deprecate when I add "system name" field in the file.
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String DivEngine::getSongSystemName(bool isMultiSystemAcceptable) {
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switch (song.systemLen) {
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case 0:
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@ -177,7 +177,9 @@ String DivEngine::getSongSystemName(bool isMultiSystemAcceptable) {
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return "Famicom Disk System";
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}
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if (song.system[0]==DIV_SYSTEM_NES && song.system[1]==DIV_SYSTEM_N163) {
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return "Famicom + Namco C163";
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String ret="Famicom + ";
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ret+=getConfString("c163Name","Namco C163");
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return ret;
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}
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if (song.system[0]==DIV_SYSTEM_NES && song.system[1]==DIV_SYSTEM_MMC5) {
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return "Famicom + MMC5";
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@ -205,7 +207,11 @@ String DivEngine::getSongSystemName(bool isMultiSystemAcceptable) {
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String ret="";
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for (int i=0; i<song.systemLen; i++) {
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if (i>0) ret+=" + ";
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ret+=getSystemName(song.system[i]);
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if (song.system[i]==DIV_SYSTEM_N163) {
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ret+=getConfString("c163Name","Namco C163");
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} else {
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ret+=getSystemName(song.system[i]);
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}
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}
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return ret;
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@ -213,6 +219,11 @@ String DivEngine::getSongSystemName(bool isMultiSystemAcceptable) {
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const char* DivEngine::getSystemName(DivSystem sys) {
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if (sysDefs[sys]==NULL) return "Unknown";
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if (sys==DIV_SYSTEM_N163) {
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String c1=getConfString("c163Name","Namco C163");
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strncpy(c163NameCS,c1.c_str(),1023);
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return c163NameCS;
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}
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return sysDefs[sys]->name;
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}
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