handle texture death
finally fixes resize
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6 changed files with 28 additions and 1 deletions
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@ -1491,6 +1491,7 @@ class FurnaceGUIRender {
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virtual float getTextureU(FurnaceGUITexture* which);
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virtual float getTextureV(FurnaceGUITexture* which);
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virtual FurnaceGUITextureFormat getTextureFormat(FurnaceGUITexture* which);
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virtual bool isTextureValid(FurnaceGUITexture* which);
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virtual bool lockTexture(FurnaceGUITexture* which, void** data, int* pitch);
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virtual bool unlockTexture(FurnaceGUITexture* which);
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virtual bool updateTexture(FurnaceGUITexture* which, void* data, int pitch);
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