GUI: prepare for DirectX 11 render backend
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7 changed files with 208 additions and 4 deletions
100
src/gui/render/renderDX11.cpp
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100
src/gui/render/renderDX11.cpp
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/**
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* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2023 tildearrow and contributors
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "renderDX11.h"
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ImTextureID FurnaceGUIRenderDX11::getTextureID(void* which) {
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return NULL;
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}
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bool FurnaceGUIRenderDX11::lockTexture(void* which, void** data, int* pitch) {
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return false;
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}
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bool FurnaceGUIRenderDX11::unlockTexture(void* which) {
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return false;
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}
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bool FurnaceGUIRenderDX11::updateTexture(void* which, void* data, int pitch) {
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return false;
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}
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void* FurnaceGUIRenderDX11::createTexture(bool dynamic, int width, int height) {
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return NULL;
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}
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bool FurnaceGUIRenderDX11::destroyTexture(void* which) {
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return false;
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}
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void FurnaceGUIRenderDX11::setTextureBlendMode(void* which, FurnaceGUIBlendMode mode) {
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}
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void FurnaceGUIRenderDX11::setBlendMode(FurnaceGUIBlendMode mode) {
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}
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void FurnaceGUIRenderDX11::clear(ImVec4 color) {
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}
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bool FurnaceGUIRenderDX11::newFrame() {
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return true;
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}
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void FurnaceGUIRenderDX11::createFontsTexture() {
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}
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void FurnaceGUIRenderDX11::destroyFontsTexture() {
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}
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void FurnaceGUIRenderDX11::renderGUI() {
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}
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void FurnaceGUIRenderDX11::wipe(float alpha) {
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}
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void FurnaceGUIRenderDX11::present() {
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}
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bool FurnaceGUIRenderDX11::getOutputSize(int& w, int& h) {
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return false;
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}
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int FurnaceGUIRenderDX11::getWindowFlags() {
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return 0;
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}
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void FurnaceGUIRenderDX11::preInit() {
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}
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bool FurnaceGUIRenderDX11::init(SDL_Window* win) {
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return false;
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}
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void FurnaceGUIRenderDX11::initGUI(SDL_Window* win) {
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}
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bool FurnaceGUIRenderDX11::quit() {
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return false;
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}
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void FurnaceGUIRenderDX11::quitGUI() {
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}
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FurnaceGUIRenderDX11::~FurnaceGUIRenderDX11() {
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}
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64
src/gui/render/renderDX11.h
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64
src/gui/render/renderDX11.h
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/**
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* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2023 tildearrow and contributors
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "../gui.h"
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class FurnaceGUIRenderDX11: public FurnaceGUIRender {
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ID3D11Device* device;
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ID3D11DeviceContext* context;
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ID3D11RenderTargetView* renderTarget;
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SDL_Window* sdlWin;
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IDXGISwapChain* swapchain;
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float quadVertex[4][3];
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unsigned int quadBuf;
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void createRenderTarget();
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public:
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ImTextureID getTextureID(void* which);
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bool lockTexture(void* which, void** data, int* pitch);
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bool unlockTexture(void* which);
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bool updateTexture(void* which, void* data, int pitch);
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void* createTexture(bool dynamic, int width, int height);
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bool destroyTexture(void* which);
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void setTextureBlendMode(void* which, FurnaceGUIBlendMode mode);
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void setBlendMode(FurnaceGUIBlendMode mode);
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void clear(ImVec4 color);
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bool newFrame();
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void createFontsTexture();
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void destroyFontsTexture();
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void renderGUI();
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void wipe(float alpha);
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void present();
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bool getOutputSize(int& w, int& h);
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int getWindowFlags();
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void preInit();
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bool init(SDL_Window* win);
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void initGUI(SDL_Window* win);
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void quitGUI();
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bool quit();
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FurnaceGUIRenderDX11():
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device(NULL),
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context(NULL),
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renderTarget(NULL),
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sdlWin(NULL),
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swapchain(NULL) {
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memset(quadVertex,0,4*3*sizeof(float));
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}
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};
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