Merge branch 'master' into metal

This commit is contained in:
tildearrow 2024-04-11 13:27:39 -05:00
commit f51035e8a0
2980 changed files with 800668 additions and 175667 deletions

View file

@ -1,6 +1,6 @@
/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2023 tildearrow and contributors
* Copyright (C) 2021-2024 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -25,33 +25,70 @@
#ifdef HAVE_RENDER_GL
#include "render/renderGL.h"
#endif
#ifdef HAVE_RENDER_GL1
#include "render/renderGL1.h"
#endif
#ifdef HAVE_RENDER_DX11
#include "render/renderDX11.h"
#endif
#ifdef HAVE_RENDER_METAL
#include "render/renderMetal.h"
#endif
#include "render/renderSoftware.h"
bool FurnaceGUI::initRender() {
if (rend!=NULL) return false;
if (settings.renderBackend=="OpenGL") {
renderBackend=GUI_BACKEND_GL;
logV("requested backend: %s",settings.renderBackend);
if (safeMode) {
renderBackend=GUI_BACKEND_SOFTWARE;
} else if (settings.renderBackend=="OpenGL" || settings.renderBackend=="OpenGL 3.0" || settings.renderBackend=="OpenGL ES 2.0") {
renderBackend=GUI_BACKEND_GL3;
} else if (settings.renderBackend=="OpenGL 2.0") {
renderBackend=GUI_BACKEND_GL2;
} else if (settings.renderBackend=="OpenGL 1.1") {
renderBackend=GUI_BACKEND_GL1;
} else if (settings.renderBackend=="DirectX 11") {
renderBackend=GUI_BACKEND_DX11;
} else if (settings.renderBackend=="DirectX 9") {
renderBackend=GUI_BACKEND_DX9;
} else if (settings.renderBackend=="Metal") {
renderBackend=GUI_BACKEND_METAL;
} else if (settings.renderBackend=="SDL") {
renderBackend=GUI_BACKEND_SDL;
} else if (settings.renderBackend=="Software") {
renderBackend=GUI_BACKEND_SOFTWARE;
} else {
renderBackend=GUI_BACKEND_DEFAULT;
}
switch (renderBackend) {
#ifdef HAVE_RENDER_GL
case GUI_BACKEND_GL:
logI("render backend: OpenGL");
#ifdef USE_GLES
case GUI_BACKEND_GL3:
case GUI_BACKEND_GL2:
logI("render backend: OpenGL ES 2.0");
rend=new FurnaceGUIRenderGL;
((FurnaceGUIRenderGL*)rend)->setVersion(3);
break;
#else
case GUI_BACKEND_GL3:
logI("render backend: OpenGL 3.0");
rend=new FurnaceGUIRenderGL;
((FurnaceGUIRenderGL*)rend)->setVersion(3);
break;
case GUI_BACKEND_GL2:
logI("render backend: OpenGL 2.0");
rend=new FurnaceGUIRenderGL;
((FurnaceGUIRenderGL*)rend)->setVersion(2);
break;
#endif
#endif
#ifdef HAVE_RENDER_GL1
case GUI_BACKEND_GL1:
logI("render backend: OpenGL 1.1");
rend=new FurnaceGUIRenderGL1;
break;
#endif
#ifdef HAVE_RENDER_DX11
@ -60,6 +97,12 @@ bool FurnaceGUI::initRender() {
rend=new FurnaceGUIRenderDX11;
break;
#endif
#ifdef HAVE_RENDER_DX9
case GUI_BACKEND_DX9:
logI("render backend: DirectX 9");
rend=new FurnaceGUIRenderDX9;
break;
#endif
#ifdef HAVE_RENDER_METAL
case GUI_BACKEND_METAL:
logI("render backend: Metal");
@ -72,6 +115,10 @@ bool FurnaceGUI::initRender() {
rend=new FurnaceGUIRenderSDL;
break;
#endif
case GUI_BACKEND_SOFTWARE:
logI("render backend: Software");
rend=new FurnaceGUIRenderSoftware;
break;
default:
logE("invalid render backend!");
return false;