add cutoff & resonance scaling control effects, work more on Russian locale

This commit is contained in:
LTVA1 2024-08-18 18:55:46 +03:00
parent 5fd93596b6
commit f4ff45efb7
35 changed files with 38004 additions and 37207 deletions

View file

@ -496,7 +496,7 @@ void FurnaceGUI::drawWaveEdit() {
ImGui::TableNextColumn();
ImGui::Text(_("Width"));
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip(_("use a width of:\n- any on Amiga/N163\n- 32 on Game Boy, PC Engine, SCC, Konami Bubble System, Namco WSG, Virtual Boy and WonderSwan\n- 64 on FDS\n- 128 on X1-010\nany other widths will be scaled during playback."));
ImGui::SetTooltip(_("use a width of:\n- any on Amiga/N163\n- 32 on Game Boy, PC Engine, SCC, Konami Bubble System, Namco WSG, Virtual Boy and WonderSwan\n- 64 on FDS\n- 128 on X1-010\n- 256 on SID3\nany other widths will be scaled during playback."));
}
ImGui::SameLine();
ImGui::SetNextItemWidth(96.0f*dpiScale);
@ -510,7 +510,7 @@ void FurnaceGUI::drawWaveEdit() {
ImGui::SameLine();
ImGui::Text(_("Height"));
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip(_("use a height of:\n- 16 for Game Boy, WonderSwan, Namco WSG, Konami Bubble System, X1-010 Envelope shape and N163\n- 32 for PC Engine\n- 64 for FDS and Virtual Boy\n- 256 for X1-010 and SCC\nany other heights will be scaled during playback."));
ImGui::SetTooltip(_("use a height of:\n- 16 for Game Boy, WonderSwan, Namco WSG, Konami Bubble System, X1-010 Envelope shape and N163\n- 32 for PC Engine\n- 64 for FDS and Virtual Boy\n- 256 for X1-010, SCC and SID3\nany other heights will be scaled during playback."));
}
ImGui::SameLine();
ImGui::SetNextItemWidth(96.0f*dpiScale);