document some of the structures
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6 changed files with 114 additions and 0 deletions
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@ -22,7 +22,19 @@
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struct DivPattern {
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String name;
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short data[256][32];
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/**
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* copy this pattern to another.
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* @param dest the destination pattern.
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*/
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void copyOn(DivPattern* dest);
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/**
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* don't use yet!
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* @param len the pattern length
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* @param fxRows number of effect ...columns
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* @return a SafeReader.
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*/
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SafeReader* compile(int len=256, int fxRows=1);
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DivPattern();
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};
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@ -36,8 +48,20 @@ struct DivChannelData {
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// 2: instrument
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// 3: volume
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// 4-5+: effect/effect value
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// do NOT access directly unless you know what you're doing!
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DivPattern* data[128];
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/**
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* get a pattern from this channel, or the empty pattern if not initialized.
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* @param index the pattern ID.
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* @param create whether to initialize a new pattern if not init'ed. always use true if you're going to modify it!
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* @return a DivPattern.
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*/
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DivPattern* getPattern(int index, bool create);
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/**
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* destroy all patterns on this DivChannelData.
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*/
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void wipePatterns();
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DivChannelData();
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};
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