blip_buf clock<rate bug workaround, part 1

issue #1055
now I gotta think of a strategy for dispatch
This commit is contained in:
tildearrow 2023-04-13 18:11:10 -05:00
parent 5b154c2ddf
commit f1c6cd5097
3 changed files with 31 additions and 8 deletions

View file

@ -1541,10 +1541,13 @@ void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsi
samp_temp=0;
} else {
samp_temp=s->data16[sPreview.pos];
if (sPreview.dir) {
sPreview.pos--;
} else {
sPreview.pos++;
if (--sPreview.posSub<=0) {
sPreview.posSub=sPreview.rateMul;
if (sPreview.dir) {
sPreview.pos--;
} else {
sPreview.pos++;
}
}
}
blip_add_delta(samp_bb,i,samp_temp-samp_prevSample);
@ -1649,8 +1652,11 @@ void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsi
} else {
samp_temp=((MIN(wave->data[sPreview.pos],wave->max)<<14)/wave->max)-8192;
}
if (++sPreview.pos>=wave->len) {
sPreview.pos=0;
if (--sPreview.posSub<=0) {
sPreview.posSub=sPreview.rateMul;
if (++sPreview.pos>=wave->len) {
sPreview.pos=0;
}
}
blip_add_delta(samp_bb,i,samp_temp-samp_prevSample);
samp_prevSample=samp_temp;