PCE: Mednafen is wonderful
the PSG emulator already comes with heuristics... I stripped them off for Furnace but now that we have acquireDirect() we can give it our blip_buf and handle everything there from 40-70% to 10% CPU usage on my phone, and highest quality! TODO: - PCM - chan osc (should be very easy)
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4 changed files with 37 additions and 57 deletions
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@ -70,8 +70,6 @@ class DivPlatformPCE: public DivDispatch {
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unsigned char lastPan;
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int curChan;
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int tempL[32];
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int tempR[32];
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unsigned char sampleBank, lfoMode, lfoSpeed;
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int coreQuality;
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PCE_PSG* pce;
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@ -81,6 +79,7 @@ class DivPlatformPCE: public DivDispatch {
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friend void putDispatchChan(void*,int,int);
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public:
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void acquire(short** buf, size_t len);
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void acquireDirect(blip_buffer_t** bb, size_t off, size_t len);
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int dispatch(DivCommand c);
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void* getChanState(int chan);
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DivMacroInt* getChanMacroInt(int ch);
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@ -99,6 +98,7 @@ class DivPlatformPCE: public DivDispatch {
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void muteChannel(int ch, bool mute);
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int getOutputCount();
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bool keyOffAffectsArp(int ch);
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bool hasAcquireDirect();
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void setCoreQuality(unsigned char q);
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void setFlags(const DivConfig& flags);
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void notifyWaveChange(int wave);
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