NES: add hardware sweep effect
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f09a0b40c3
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f03ed7c833
5 changed files with 36 additions and 3 deletions
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@ -65,6 +65,8 @@ const char* cmdName[DIV_CMD_MAX]={
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"PCE_LFO_MODE",
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"PCE_LFO_SPEED",
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"NES_SWEEP",
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"C64_CUTOFF",
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"C64_RESONANCE",
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"C64_FILTER_MODE",
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@ -178,6 +180,12 @@ bool DivEngine::perSystemEffect(int ch, unsigned char effect, unsigned char effe
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case 0x12: // duty or noise mode
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dispatchCmd(DivCommand(DIV_CMD_STD_NOISE_MODE,ch,effectVal));
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break;
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case 0x13: // sweep up
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dispatchCmd(DivCommand(DIV_CMD_NES_SWEEP,ch,0,effectVal));
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break;
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case 0x14: // sweep down
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dispatchCmd(DivCommand(DIV_CMD_NES_SWEEP,ch,1,effectVal));
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break;
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default:
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return false;
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}
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