GUI: intro, part 2 - DO NOT USE
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b8d7845644
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10 changed files with 57752 additions and 8 deletions
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@ -20,6 +20,51 @@
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#include "gui.h"
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#include "imgui_internal.h"
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void FurnaceGUI::drawImage(ImDrawList* dl, FurnaceGUIImages image, const ImVec2& pos, const ImVec2& scale, double rotate, const ImVec2& uvMin, const ImVec2& uvMax, const ImVec4& imgColor) {
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FurnaceGUIImage* imgI=getImage(image);
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SDL_Texture* img=getTexture(image);
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ImVec2 rectMin=ImVec2(
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-imgI->width*0.5*scale.x,
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-imgI->height*0.5*scale.y
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);
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ImVec2 rectMax=ImVec2(
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-rectMin.x,
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-rectMin.y
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);
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ImVec2 posAbs=ImVec2(
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pos.x*canvasW,
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pos.y*canvasH
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);
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ImVec2 quad0=ImVec2(
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posAbs.x+rectMin.x*cos(rotate)-rectMin.y*sin(rotate),
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posAbs.y+rectMin.x*sin(rotate)+rectMin.y*cos(rotate)
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);
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ImVec2 quad1=ImVec2(
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posAbs.x+rectMax.x*cos(rotate)-rectMin.y*sin(rotate),
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posAbs.y+rectMax.x*sin(rotate)+rectMin.y*cos(rotate)
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);
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ImVec2 quad2=ImVec2(
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posAbs.x+rectMax.x*cos(rotate)-rectMax.y*sin(rotate),
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posAbs.y+rectMax.x*sin(rotate)+rectMax.y*cos(rotate)
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);
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ImVec2 quad3=ImVec2(
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posAbs.x+rectMin.x*cos(rotate)-rectMax.y*sin(rotate),
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posAbs.y+rectMin.x*sin(rotate)+rectMax.y*cos(rotate)
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);
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ImVec2 uv0=ImVec2(uvMin.x,uvMin.y);
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ImVec2 uv1=ImVec2(uvMax.x,uvMin.y);
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ImVec2 uv2=ImVec2(uvMax.x,uvMax.y);
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ImVec2 uv3=ImVec2(uvMin.x,uvMax.y);
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ImU32 colorConverted=ImGui::GetColorU32(imgColor);
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dl->AddImageQuad(img,quad0,quad1,quad2,quad3,uv0,uv1,uv2,uv3,colorConverted);
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}
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void FurnaceGUI::drawIntro() {
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if (introPos<7.0) {
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WAKE_UP;
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@ -37,12 +82,7 @@ void FurnaceGUI::drawIntro() {
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dl->AddRectFilled(top,bottom,bgColor);
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dl->AddText(top,0xffffffff,"Furnace intro - work in progress");
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SDL_Texture* icon=getTexture(GUI_IMAGE_ICON);
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if (icon!=NULL) {
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dl->AddImage(icon,ImVec2(introPos*100,40),ImVec2(1024+introPos*100,40+1024));
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} else {
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}
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drawImage(dl,GUI_IMAGE_TALOGO,ImVec2(0.5,0.5),ImVec2(1.0,1.0),introPos,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(1.0,1.0,1.0,1.0));
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}
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ImGui::End();
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}
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