GUI: intro, part 2 - DO NOT USE

This commit is contained in:
tildearrow 2023-02-16 04:13:43 -05:00
parent b8d7845644
commit ef79a94163
10 changed files with 57752 additions and 8 deletions

View file

@ -20,6 +20,51 @@
#include "gui.h"
#include "imgui_internal.h"
void FurnaceGUI::drawImage(ImDrawList* dl, FurnaceGUIImages image, const ImVec2& pos, const ImVec2& scale, double rotate, const ImVec2& uvMin, const ImVec2& uvMax, const ImVec4& imgColor) {
FurnaceGUIImage* imgI=getImage(image);
SDL_Texture* img=getTexture(image);
ImVec2 rectMin=ImVec2(
-imgI->width*0.5*scale.x,
-imgI->height*0.5*scale.y
);
ImVec2 rectMax=ImVec2(
-rectMin.x,
-rectMin.y
);
ImVec2 posAbs=ImVec2(
pos.x*canvasW,
pos.y*canvasH
);
ImVec2 quad0=ImVec2(
posAbs.x+rectMin.x*cos(rotate)-rectMin.y*sin(rotate),
posAbs.y+rectMin.x*sin(rotate)+rectMin.y*cos(rotate)
);
ImVec2 quad1=ImVec2(
posAbs.x+rectMax.x*cos(rotate)-rectMin.y*sin(rotate),
posAbs.y+rectMax.x*sin(rotate)+rectMin.y*cos(rotate)
);
ImVec2 quad2=ImVec2(
posAbs.x+rectMax.x*cos(rotate)-rectMax.y*sin(rotate),
posAbs.y+rectMax.x*sin(rotate)+rectMax.y*cos(rotate)
);
ImVec2 quad3=ImVec2(
posAbs.x+rectMin.x*cos(rotate)-rectMax.y*sin(rotate),
posAbs.y+rectMin.x*sin(rotate)+rectMax.y*cos(rotate)
);
ImVec2 uv0=ImVec2(uvMin.x,uvMin.y);
ImVec2 uv1=ImVec2(uvMax.x,uvMin.y);
ImVec2 uv2=ImVec2(uvMax.x,uvMax.y);
ImVec2 uv3=ImVec2(uvMin.x,uvMax.y);
ImU32 colorConverted=ImGui::GetColorU32(imgColor);
dl->AddImageQuad(img,quad0,quad1,quad2,quad3,uv0,uv1,uv2,uv3,colorConverted);
}
void FurnaceGUI::drawIntro() {
if (introPos<7.0) {
WAKE_UP;
@ -37,12 +82,7 @@ void FurnaceGUI::drawIntro() {
dl->AddRectFilled(top,bottom,bgColor);
dl->AddText(top,0xffffffff,"Furnace intro - work in progress");
SDL_Texture* icon=getTexture(GUI_IMAGE_ICON);
if (icon!=NULL) {
dl->AddImage(icon,ImVec2(introPos*100,40),ImVec2(1024+introPos*100,40+1024));
} else {
}
drawImage(dl,GUI_IMAGE_TALOGO,ImVec2(0.5,0.5),ImVec2(1.0,1.0),introPos,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(1.0,1.0,1.0,1.0));
}
ImGui::End();
}