update Dear ImGui to 1.92.0, part 2

TODO:
- testing
- testing
- testing
- additional testing
- extra testing

and of course:
- testing
This commit is contained in:
tildearrow 2025-08-12 02:22:26 -05:00
parent 11ecbebcdc
commit ee7087b7a5
36 changed files with 245 additions and 741 deletions

View file

@ -988,7 +988,7 @@ static void ImGui_ImplSDL2_UpdateMonitors()
}
}
static void ImGui_ImplSDL2_GetWindowSizeAndFramebufferScale(SDL_Window* window, SDL_Renderer* renderer, ImVec2* out_size, ImVec2* out_framebuffer_scale)
static void ImGui_ImplSDL2_GetWindowSizeAndFramebufferScale(SDL_Window* window, SDL_Renderer* renderer, ImVec2* out_size, ImVec2* out_framebuffer_scale, int* out_w, int* out_h, int* out_display_w, int* out_display_h)
{
int w, h;
int display_w, display_h;
@ -1007,10 +1007,11 @@ static void ImGui_ImplSDL2_GetWindowSizeAndFramebufferScale(SDL_Window* window,
#endif
else
SDL_GL_GetDrawableSize(window, &display_w, &display_h);
if (out_size != nullptr)
// tildearrow: don't set the size if it is 0
if (out_size != nullptr && w > 0 && h > 0)
*out_size = ImVec2((float)w, (float)h);
// tildearrow: TODO: good idea?
if (out_framebuffer_scale != nullptr)
if (out_framebuffer_scale != nullptr && w > 0 && h > 0)
*out_framebuffer_scale = (w > 0 && h > 0) ? ImVec2((float)display_w / w, (float)display_h / h) : ImVec2(1.0f, 1.0f);
}
@ -1020,13 +1021,13 @@ void ImGui_ImplSDL2_NewFrame()
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplSDL2_Init()?");
ImGuiIO& io = ImGui::GetIO();
// Setup main viewport size (every frame to accommodate for window resizing)
ImGui_ImplSDL2_GetWindowSizeAndFramebufferScale(bd->Window, bd->Renderer, &io.DisplaySize, &io.DisplayFramebufferScale);
// tildearrow
int w=0, h=0;
int display_w=0, display_h=0;
// Setup main viewport size (every frame to accommodate for window resizing)
ImGui_ImplSDL2_GetWindowSizeAndFramebufferScale(bd->Window, bd->Renderer, &io.DisplaySize, &io.DisplayFramebufferScale, &w, &h, &display_w, &display_h);
if (w > 0 && h > 0) {
io.DisplaySize = ImVec2((float)w, (float)h);
io.DisplayFramebufferScale = ImVec2((float)display_w / w, (float)display_h / h);
}
// TODO: is this before, or after?
// Update monitors
@ -1228,7 +1229,7 @@ static ImVec2 ImGui_ImplSDL2_GetWindowFramebufferScale(ImGuiViewport* viewport)
// FIXME: SDL_Renderer does not support multi-viewport.
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData;
ImVec2 framebuffer_scale;
ImGui_ImplSDL2_GetWindowSizeAndFramebufferScale(vd->Window, nullptr, nullptr, &framebuffer_scale);
ImGui_ImplSDL2_GetWindowSizeAndFramebufferScale(vd->Window, nullptr, nullptr, &framebuffer_scale, NULL, NULL, NULL, NULL);
return framebuffer_scale;
}