chip flags rewrite, part 3 - DO NOT USE
the next thing to do is to change DivDispatch::setFlags() to use the new flags no chip configuration until this is finished!
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7 changed files with 704 additions and 45 deletions
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@ -47,8 +47,8 @@
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#define BUSY_BEGIN_SOFT softLocked=true; isBusy.lock();
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#define BUSY_END isBusy.unlock(); softLocked=false;
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#define DIV_VERSION "dev118"
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#define DIV_ENGINE_VERSION 118
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#define DIV_VERSION "dev119"
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#define DIV_ENGINE_VERSION 119
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// for imports
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#define DIV_VERSION_MOD 0xff01
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#define DIV_VERSION_FC 0xff02
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@ -442,6 +442,8 @@ class DivEngine {
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void reset();
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void playSub(bool preserveDrift, int goalRow=0);
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void convertOldFlags(unsigned int oldFlags, DivConfig& newFlags, DivSystem sys);
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bool loadDMF(unsigned char* file, size_t len);
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bool loadFur(unsigned char* file, size_t len);
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bool loadMod(unsigned char* file, size_t len);
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