GUI: add channel font option
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3 changed files with 19 additions and 0 deletions
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@ -523,10 +523,15 @@ void FurnaceGUI::drawPattern() {
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ImGui::PushStyleColor(ImGuiCol_Text,ImGui::GetColorU32(channelTextColor(i)));
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ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg,ImGui::GetColorU32(chanHead));
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if (muted) ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_CHANNEL_MUTED]);
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if (settings.channelFont==0) ImGui::PushFont(mainFont);
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// TODO: appearance
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ImGui::Selectable(chanID,true,ImGuiSelectableFlags_NoPadWithHalfSpacing,ImVec2(0.0f,lineHeight+1.0f*dpiScale));
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if (displayTooltip && ImGui::IsItemHovered()) {
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ImGui::SetTooltip("%s",e->getChannelName(i));
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}
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if (settings.channelFont==0) ImGui::PopFont();
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if (ImGui::IsItemClicked(ImGuiMouseButton_Left)) {
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if (settings.soloAction!=1 && soloTimeout>0 && soloChan==i) {
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e->toggleSolo(i);
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