GUI: add ability to rename patterns

This commit is contained in:
tildearrow 2022-02-21 03:05:00 -05:00
parent f815ee9427
commit eb2e08c834
3 changed files with 38 additions and 7 deletions

View file

@ -516,14 +516,14 @@ class FurnaceGUI {
char finalLayoutPath[4096];
int curIns, curWave, curSample, curOctave, oldRow, oldOrder, oldOrder1, editStep, exportLoops, soloChan, soloTimeout, orderEditMode, orderCursor;
int loopOrder, loopRow, loopEnd, isClipping;
int loopOrder, loopRow, loopEnd, isClipping, extraChannelButtons, patNameTarget;
bool editControlsOpen, ordersOpen, insListOpen, songInfoOpen, patternOpen, insEditOpen;
bool waveListOpen, waveEditOpen, sampleListOpen, sampleEditOpen, aboutOpen, settingsOpen;
bool mixerOpen, debugOpen, oscOpen, volMeterOpen, statsOpen, compatFlagsOpen;
bool pianoOpen, notesOpen, channelsOpen;
SelectionPoint selStart, selEnd, cursor;
bool selecting, curNibble, orderNibble, extraChannelButtons, followOrders, followPattern, changeAllOrders;
bool collapseWindow, demandScrollX, fancyPattern;
bool selecting, curNibble, orderNibble, followOrders, followPattern, changeAllOrders;
bool collapseWindow, demandScrollX, fancyPattern, wantPatName;
FurnaceGUIWindows curWindow, nextWindow;
float peak[2];
float patChanX[DIV_MAX_CHANS+1];