NES: fix high pitch being out of tune

This commit is contained in:
tildearrow 2022-02-17 21:59:48 -05:00
parent 7d9749d0ef
commit eafc3078cf
2 changed files with 4 additions and 4 deletions

View file

@ -198,9 +198,9 @@ void DivPlatformNES::tick() {
int ntPos=chan[i].baseFreq;
if (ntPos<0) ntPos=0;
if (ntPos>252) ntPos=252;
chan[i].freq=(parent->song.properNoiseLayout)?(15-(chan[i].baseFreq&15)):(noiseTable[ntPos]);
chan[i].freq=(parent->song.properNoiseLayout)?(15-(chan[i].baseFreq&15)):(noiseTable[ntPos])-1;
} else {
chan[i].freq=parent->calcFreq(chan[i].baseFreq,chan[i].pitch,true);
chan[i].freq=parent->calcFreq(chan[i].baseFreq,chan[i].pitch,true)-1;
if (chan[i].freq>2047) chan[i].freq=2047;
}
if (chan[i].keyOn) {