NES: fix high pitch being out of tune
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2 changed files with 4 additions and 4 deletions
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@ -4927,8 +4927,8 @@ int DivEngine::calcBaseFreq(double clock, double divider, int note, bool period)
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int DivEngine::calcFreq(int base, int pitch, bool period, int octave) {
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if (song.linearPitch) {
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return period?
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int(base*pow(2,-(double)pitch/(12.0*128.0))/(98.0+globalPitch*6.0)*98.0):
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(int(base*pow(2,(double)pitch/(12.0*128.0))*(98+globalPitch*6))/98);
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round(base*pow(2,-(double)pitch/(12.0*128.0))/(98.0+globalPitch*6.0)*98.0):
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(round(base*pow(2,(double)pitch/(12.0*128.0))*(98+globalPitch*6))/98);
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}
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return period?
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base-pitch:
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